Monk Stance Suggestions

Started by Howlando, August 15, 2014, 10:25:00 AM

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Stranger

Eyes-as-Bat

Blindness
+40 Listen
+5 Deflection AC

Stranger

Possum Style

Paralyzed
Temporary Hit Points
Damage Shield

Stranger

Cackletouch

No damage
On Hit: Tasha's Hideous Laughter

Stranger

Unraveling Strikes (Ascetic)

On-Hit: Dispel Magic
Bonus magic damage
Every successful attack also inflicts magic damage on the monk

Paha

I will remind you guys of the strength. Monks are in by no sense weak. And any sort of good, interesting and strong stance you might suggest or see, that might pique my interest, is quirky, balanced for specific purpose or situation, not making monks even better killings machine. They may just end up in use of normal pure monks. 90% of the suggested things here here I may take bits, ignore or just edit to the ends of the earth, if ever even making it to the system, and they would never be in hands of normal monks.

Think of the level of strength when you make suggestions.

Stranger

Frolic-with-Sky

+1 Universal Saves
+20% movement speed
-5 Discipline
-5 Concentration
-4 AB

NecronomiconV

Evasive Manuevers:
Sometimes having an escape plan before the battle even begins pays off, and more often than not, that quick thinking saves your life.. Those well practiced in this with the rigid discipline to maintain it often can escape almost any situation.

+50% Movement speed
+2 AC Dodge Modifier
+5 Tumble
-No Damage
-5 AB

granny

Watery Body

Slow on-hit (armor)
-2 AC
+5 damage resistance

NecronomiconV

Body Of Iron:
You've mastered turning your body into a stout equivalent to any man.. Your body strong as Iron, fists striking like a hammer...

+1 Bludgeoning Damage
5/- DR vs Slashing, Bludgeoning, Piercing
-1 AC [dodge Modifier]
-1 Reflex
VFX: Magic Weapon VFX on activation

Mummy Dance:
You've watched the guardians of the dead fight, the shambling sickening blows of a mummy and its effectiveness... And now you've mimicked their style.. Wrapping your fists in old mummy wrappings you even mimic their deathly touch.. Even if at a lesser degree..

-Onhit: Contagion
-Upon Use: Contagion On User
+1 Negative Damage
VFX: Flies For Duration Of Use

Strike Of The Mantis:
Precise jabbing strikes quicker than the eye can follow, you can't always predict where you will strike, but your attacks surely strike faster than they can be avoided...

+2 Attack Bonus
-1 Damage

Bearic

Stance of Ahimsa:
 
Some Monks take vows of Ilmater and certain sects of other Dogma to an extreme. In the violent underdark, and the darkening, these monks are even more rare. These monks give take an oath of non-violence, to suffer the burdens of the world and not add to them. From an even small amount of these, some Monks have learned to gain a slight positive by refocusing their efforts elsewhere, and aid those around them.
 
The monk does no damage during stance, and cool down.
 
The Monk produces a bless like effect at the beginning of the stance.
 
The Monk also heals a small amount of health to those around him, within reach, something like 1d4, or 1d8.
 
 
 
Stance of Forbiddance:
 
Almost all Monks follow a strict sense of code, along these lines are those that refuse the basic needs of many, and attempt to forgo them as long as possible to help reach the zenith of their spirit, and push past the limitations of their mortal coil.
 
 
On activation, the monk only needs to eat food half of the time (or raise wilderness survival by an amount, perhaps) - maybe no need for bedroll or fire, perhaps?
 
(if used for normal monk) Healing doesn't affect the monk during use or cooldown, or beneficial spells.
 
The monk's speed is slowed to that of a normal character, during activation.
 
A flare like effect to represent the strain of continuing a fast.
 
 
Divine Insight:
 
Some monks spent years of isolation trying to find one single truth. Others study endless texts and scrolls looking for one answer. Even others, meditate and hone themselves to the exact desires of their Deity, to the point that the world around them crumbles. Some of these learn something, or master something so rare and unheard of, that coping with the current realms becomes that much more difficult.
 
 
During activation, the Monk has one or more random effects happen to him: paralyzation, blindness, deafness, flare, daze, divine damage, negative damage, elemental damage, magical damage, drown or even a risk of something more deadly like petrification, or phantasmal killer.
 
If the monk survives, his mind is widened of his surroundings, granting him some lore, and perhaps ultravision.
 
Also, possibly a low chance of a random boon, like bless, resistance, endurance, fox's cunning, owl's wisdom, eagle's splendor or aid.
 
Maybe a faint white glow around the monk during activation and cool down.

el groso

Hexfists (Beshaba's touch)

+1 dmg (Negative Energy)
Haste/Slow: at will
On hit: Doom
On hit: Bane
Curse Song bard ability (default) available during this stance
50% Dmg vulnerability: Positive
Saving throws universal: -1
Skills: -1
Ab: -1
AC: -1

Bearic

Stance of Bonzo:
 
Certain Monks of Kossuth have begun to engage in a practice most view as very extreme. When the darkening took place, many flocked to the presence of Kossuth, at least at first, in hopes that the torches and flames could keep the horrors of the dark away from them. Over time, the small miracles of flickers began to be less appreciated, however, and as hopes went unanswered people often turned away.
 
Until the tale of one Monk in the Dalelands took his representation to an extreme to save a small group of people. Dosing himself in oil, and lighting himself a wick, the thralls of the dread and their many lower end controllers could not stand the heat of the flames, and could not subjugate the will of the hero..., or so the tales tell. The truth may be more fanatical than not.
 
 
Combust spell effect on the Monk until he fails a reflex save (including fire damage to the monk)
Damage Shield, Flame on the Monk until he fails a reflex save (something like 1d4 fire damage)
- 3 reflex save or something during activation
requires the monk to use an oil flask as well.
 
 
Stance of Qi Jie (Evil only)
 
 
All Monks follow certain laws, but some sects that seek a darker path are known to bend them to the liking of their Deity. Certain cults have mastered the ability to steal, or perhaps burrow, the energies surrounding them, for a time, and use them to their own advantage. A taboo affair for the men of the Yellow Rose, or other goodly sorts. The price to pay, however, can still be high for those that attempt it.
 
 
The Monk may randomly lesser dispel a target within a certain radius, if this is possible - if not, maybe one he hits. Low chance, friend and foe. Say 30% of the time
 
The Monk may randomly steal a boon from a target within a certain radius, - if not, maybe one he hits. Low chance, friend and foe. Say 20% of the time
 
The Monk gains +1 vamparic regeneration during use.
 
The Monk casts a bane effect on those around him, friend and foe, if possible.
 
The Monk gains aid randomly. Say 10% of time
 
During cooldown, a flare effect hits the monk to represent him feeling drained from losing the energy he stole. Perhaps an addict system could be used as well, so worse side effects happen if he fails to make a will save, to represent his desire to steal energy again.
 
 Maybe some kind of vamparic glow, red or purple, surrounds the monk or his fists, or eyes during use.

Kotenku

ARCANE GALE

Rather than a traditional stance, this signifies a special maneuver wherein a Monk can, in a single move, channel all magical effects on its person into a single, swift barrage attack.

The effect would be a monk losing all magical effects but gaining a cumulative +1 magical damage bonus for each unique, non-cantrip effect on its person. The effect of the bonus should last as many rounds as the spell-circle of the highest level effect on the Monk.

For example:
A monk with Light, Resistance, Endurance, Bull's Strength, Cat's Grace, and Haste triggering this ability would get a +4 bonus to attack for 3 rounds.

rolld20

Way of the Bow

+2 AB when using a longbow or shortbow
Gain ki arrows after successfully deflecting an arrow attack.