Spells Suggestions Thread

Started by Tala, December 03, 2016, 10:02:46 AM

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Aethereal

With the following recent change to the charm line of spells, it seems like a new spell could be implemented fairly easily to follow suit but apply to unbound elementals, outsiders and other planar entities – being of the conjuration school instead of enchantment though.

Quote from: ShadowCharlatan on March 24, 2019, 12:51:41 PMCharm person, animal, and monster spells now do the standard NWN "Dominate" effect. You can control monsters that you cast this on. Naturally, you shouldn't use it on "blue" NPCs.


Bind Planar Entity
Spell level: sorcerer/wizard 4
School: conjuration
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 4 rounds / level
Save: will negates
Spell resistance: no
Additional counterspells: dismissal
Description: The target planar entity is bound to the caster's will unless it makes a successful will save.


Standard conjuration spell focus/specialisation modifiers:
5 rounds / level for SF: Conjuration
6 rounds / level for GSF: Conjuration
Additional 2 rounds/level for Specialist Conjurers

This could optionally also apply to summoned creatures of other characters or NPCs if an opposed roll (spellcraft + caster level) is successful which takes into account such things as spell focus conjuration, greater spell focus conjuration, and wizard conjuration specialisation boost to DC for both the defender and attacker. This seems like it could be a neat way to portray magical superiority and or a conjurer's focus and possibly contribute to more unique PvP possibilities as well. It would certainly set apart an expert summoner from a lesser mage or non-mage summoned creature.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - To Life - A Shoggoth on the Roof

It is through Art, and through Art only, that we can realise our perfection.

Sem

Quote from: Shadow ConjurationThe ability to release a Summoned Shadow of yourself is a very wonderful tool that I would like to see implemented.

An increase to the duration of the spell itself is also much desired.

2+2 rounds/level Shadow Conj
4+2 rounds/level Greater Shadow Conj
6+2 rounds/level Shades
perhaps?

RedMoney

"Outfits for all Occasions"
Lvl 1 Conj
Instant
Self
Duration special
VSM

This spell summons an outfit choosable by the caster. The outfit is undroppable and lasts UntilNextReset. Outfits include formal attire, casual attire, work clothes, swimwear, plain robes and fancy robes.  SF and GSF conj allow the caster to summon special outfits that have useful magical properties.

SF conj: merchants mantle, +2 appraise
                   Camo gear, + 2 hide and MS, casts camoflauge 1 charge
                    Researchers robes, +2 spellcraft and lore
                    Sewer smock: +2 saves vs. Diseases +1 search, spot

GSF conj.
                  Planar travel robes: +2 saves vs elements and cast resist elements 1 charge
                  Bikini of underwater action: -100% spell failure when underwater
                  Cat suit: polymorph self special cat only 1 charge

Others possible these are just examples. Some options for Spell focus in other school would be cool, like SF enchantment giving a +persuade outfit or something.

Tala

Some of the recent suggestions for adjustments have been added.

I'm liking some of the suggested new spells as well, and some of them will be added in the next hak update (whenever it will happen...).

Knight Of Pentacles

Flock of Trashgulls
Spell level: Druid 3
Innate level: 3
School: Conjuration
Descriptor:  Birds
Components: verbal, somatic
Range: long
Area of effect: Huge
Duration: instant
Save: None
Spell resistance: yes

You summon a flock of trashgulls to fly overhead and  pelt your enemies with stinking debris.  Deal 2d12 piercing/ +1  per level.  A stinking cloud lingers for 1d4 rounds in the area in which the spell is cast.   Can only be cast in exterior areas.   

LoveLess

For rogues who get the UMD to be able to use scrolls with Teleport or Whispering Wind, it would be great to give them the ability to use them through the Crafting Menu. It would fit in well with a theme of smuggling, spying, or espionage, opening up a lot of possibilities.

Jello!

Maybe change Virtue to

3 hp past max without transmutation focus
SF: Transmutation - 6 hp past max
GSF: Transmutation - 9 hp past max

SF: enchantment - give 3 hp to you and people around you
GFS: enchantment - give 3 hp and 1 random save to you and all around.

LoveLess

Heroism is currently a Cleric 4 spell while Sorcerers/Wizards get it at 3.

Maybe Good Domain could get it at Cleric 3?

derkot

Druidic spell of 4th or 5th level to summon temporary stormy weather in area.
Радостное одиночество.

HelenOfTroy


Autarch

Allow casting Shelgarn's persistent blade on brooms and shovels etc. to animate them like weapons.

sinclairlim

Spammable cantrips add a lot of fun to use,. but two of them are still quite useless or annoying to use (and see being used), and I think they could be modified to have their place in specific builds and situations.

Inflict minor wounds:
On living targets: 1d3 negative energy damage, damage vulnerability vs. all physical +5%.
On undead targets: +1 regeneration, damage immunity vs. all physical +5%

Duration: 3 rounds
SF Necromancy: 4 rounds
GSF Necromancy: 5 rounds.

Virtue:
No longer stacks with itself.
+2 Temporal HP. Lasts for 1 turn.
SF Enchantment: +3 Temporal HP
GSF Enchantment: +5 Temporal HP

MAGIC

How about if cantrips got a little boost for a pure sorcerer to differentiate them slightly from wizards.

My idea was that at lvl 5, cantrips cast by a pure sorc (who still has a perk)  gets the following benefits:

Flare: adds a burning effect similar to combust, with a reflex saving throw
Electric Jolt: adds an arc to nearby enemy like gedlee's or chain lightning.
Ray of Cold: adds a 1 round slow effect, fort save
Acid Splash: adds an acid aoe splash

Autarch


LoveLess

We need more LIGHTNING.

Xvim's Static Equilibrium

Spell level: sorcerer/wizard 2
Innate level: 2
School: evocation
Descriptor: electric
Components: verbal, somatic
Range: Small
Area of effect: single
Duration: instantaneous
Save: reflex
Spell resistance: no

Description: This spell charges the area around a target with an electrical current and attracts a bolt of lightning after one round. The strike causes 1d6 electrical damage and +1 per caster level. If the target fails the reflex save, they are dealt an additional 1d6 electrical damage and +1 per caster level. If the target succeeds the reflex save, the spell will strike again the following round due to the lingering static charge made on the target. Succeeding a reflex save made on the second bolt does not cause the spell to repeat.