Spell changes as of v1117

Started by Johannes, January 07, 2011, 07:16:31 AM

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Johannes

The following spell changes will be introduced in version v1117 of EFUA. Don't count on any of the SF and GSF effects working on item charges!

Quote
  • Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom have been changed as follows:
    • A caster without SF nor GSF: Transmutation casts the spell as normal with a 1 + 1d4 enhancement
    • A caster with SF: Transmutation casts the spell with a 2+1d3 enhancement
    • A caster with GSF: Transmutation casts the spell with a 3+1d2 enhancement
    • Ball Lightning has been downgraded to do 1d9 damage per ball as opposed to 2d6.
    • Shield has been changed as follows:
      • A caster without SF nor GSF: Abjuration casts the spell as normal. It grants +4 deflection AC.
      • A caster with SF: Abjuration casts the spell with a +2 armor enhancement bonus (does not stack with mage armor)
      • A caster with GSF: Abjuration casts the spell with a +4 armor enhancement bonus (does not stack with mage armor)
      • This  is designed to counteract the weirdness of abjurers being worse at  protecting themselves than mages of other schools (by missing out on the  mage armor spell). This brings them up to a par again, with protection  consistent with casting mage armor on oneself.
      • Summon duration has been reduced to 4 rounds/level for vanilla  casting, 5 rounds/level for SF: Conjuration and the usual 6 rounds/level  for GSF: Conjuration (i.e. casters with GSF: Conjuration will, for the  most part, be unaffected by this change). To compensate for losing  transmutation spells for spell school specialization: conjuration, this  will grant an additional 2 rounds/level duration on summoning spells.
      • Clairvoyance/Clairaudience has been changed as follows:
        • Vanilla casting casts the spell as normal.
        • Double duration for SF: Divination
        • Double again for GSF: Divination
        • If  the caster has GSF: Divination and targets themselves, then they will  also receive a glowy eye effect and 5/+1 damage reduction to represent a  sort of minor form of premonition (consolation for missing out on  ghostly visage).
        • Masochism has been changed as follows:
          • Vanilla casting casts the spell as normal
          • HP reduction denominator decreased from 5 to 4 in case of SF: Enchantment
          • HP reduction denominator decreased from 5 to 3 in case of GSF: Enchantment
          • Vampiric touch has been changed as follows:
            • Vanilla casting deals only 1d5 damage per 2 levels
            • 1d6 damage per 2 levels for SF: Necromancy (consistent with what it used to be)
            • 1d7 damage per 2 levels for GSF: Necromancy
            • Cure blindness/deafness has been changed as follows:
              • Vanilla casting is unaffected
              • If cast with SF: Divination, the spell will give a residual 2 round/level immunity to blindness and deafness.
              • If cast with GSF: Divination, the spell will give a residual 5 round/level immunity to blindness and deafness.
              • Clarity has been changed as follows:
                • Vanilla casting is unaffected
                • With SF: Abjuration, the duration is doubled
                • With GSF: Abjuration, the duration is doubled again
                • See invisible has been changed to have double duration for GSF: Divination
                • True strike has been changed as follows:
                  • Only +15 AB for vanilla casting
                  • +20 AB for SF: Divination (Consistent with what it used to be)
                  • +25 AB for GSF: Divination
                  • Polymorph Self has been changed as follows:
                    • The duration is only 1 turn/2 levels for vanilla casting
                    • The duration is 1 turn/level for SF: Transmutation (consistent with what it used to be)
                    • The duration is 2 turns/level for GSF: Transmutation
                    • Augment Familiar has been changed as follows:
                      • Only 1 round/level for vanilla casting
                      • 2 rounds/level for SF: Transmutation (consistent with what it used to be)
                      • 3 rounds/level for GSF: Transmutation
                      • Ghostly visage has been changed as follows:
                        • 10% concealment for vanilla casting
                        • 15% concealment for SF: Illusion
                        • 20% concealment for GSF: Illusion
                        • Invisibility sphere has been changed as follows
                          • Vanilla casting is unaffected
                          • Duration is double for SF: Illusion
                          • Duration is double again for GSF: Illusion
                          • Protection from/Resist/Endure Elements have been changed as follows:
                            • No modification for vanilla casting
                            • The absorption limit is increased by 5 for SF: Abjuration
                            • The absorption limit is increased by another 5 for GSF: Abjuration
                            • Feeblemind has been changed to drain all three of intelligence, charisma and wisdom
                            • Summons  created by animate dead without corpses have received a downgrade. They  now have wizard AB progression, lower AC and no automatic strength  upgrades.
                            • Haste has been changed as follows:
                              • Vanilla haste is unaffected.
                              • Haste  with SF: Transmutation provides an additional 5% movement speed increase if targeted on the  caster
                              • Haste with GSF: Transmutation provides an additional 10% movement speed increase if targeted on  the caster.
                              • Expeditious retreat has been changed as follows:
                                • Vanilla expeditious retreat is unchanged (50% movement speed increase)
                                • Expeditious retreat with SF: Transmutation provides a 55% movement speed increase.
                                • Expeditious retreat with GSF: Transmutation provides a 60% movement speed increase.
                                • Bestow Curse has been changed as follows:
                                  • Vanilla bestow curse is unchanged
                                  • Bestow curse with GSF: Transmutation reduces all abilities by 3 rather than just 2
                                  [/LIST]
                                  • Balagarn's Iron Horn has been modified as follows:
                                    • The vanilla spell casts with an opposed strength roll of 14 (rather than 20) to knock opponents over
                                    • With SF: Enchantment, the opposed strength roll is 18 (rather than 20)
                                    • With GSF: Enchantment, the opposed strength roll is 22 (rather than 20)
                                    • Find Traps has been modified as follows
                                      • Undisarmable traps are disregarded
                                      • If the caster has neither SF nor GSF Divination, the maximum disarm  DC for traps which can be disarmed by this spell is 20.
                                      • If the caster has SF: Divination, the maximum disarm DC for traps which can be disarmed by this spell is 23.
                                      • If the caster has GSF: Divination, the maximum disarm DC for traps which can be disarmed by this spell is 26.
                                      [/LIST]
                                      As of this posting, v1117 will be live as soon as the server is reset.

                                      Mort

                                      And I, for one, welcome our new wizard overlords and willing to inform them that as a DM, I can be useful in routing others to toil as slaves into their laboratories.

                                      Metro_Pack

                                      Quote from: Mort;216959And I, for one, welcome our new wizard overlords and willing to inform them that as a DM, I can be useful in routing others to toil as slaves into their laboratories.

                                      I love you, Mort.

                                      HAIL WIZARDS

                                      ScottyB

                                      Some of these spells can be cast by clerics, druids, and even rangers too.

                                      Johannes

                                      Clairvoyance/Clairaudience is now only 20% longer for SF: Divination, and an additional 20% for GSF: Divination for a total of 44%. This puts the vanilla spell at 2 rounds/level, with the GSF: Divination spell lasting 2.88 rounds/level (or an additional 0.88 rounds per level. For instance, a level 7 wizard with GSF: Divination will cast the spell with an additional 6 rounds).

                                      Johannes

                                      ...furthermore, some bards and people with relevant items will be pleased to learn that Balagarn's Iron Horn has been reset to 20 strength with neither SF nor GSF, 22 for SF and 24 for GSF: Enchantment. Please note that the roll which determines whether you are knocked down is:

                                      (Caster's balagarn strength + d20) vs (your strength + d20)

                                      Please also note that the strengths here are RAW strength scores and not strength modifiers.

                                      Howlando

                                      Players should be aware that these changes (subject to further modification) may in some cases be dependent upon the Wizard having the relevant spell school specialization. I also don't know which ones work for Sorcerers.

                                      If someone wants to find that out, feel free!