Crafting Suggestion Megathread

Started by ShadowCharlatan, August 12, 2017, 10:16:06 AM

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zDark Shadowz

Tinkering:
Flamethrower - Fire
Cryoshooter - Cold
Tazer - Electric
Acid Pistol - Acid

Weapons that use dragon breath attacks so they scale with character level, (easy way to prevent high damage weapons handed to low-level players) 1-3/day, or requires recharging via baublium/magical charge items.

Possibly install power cores from Air or Shockball Alchemy (if that's still kept) to change the guns from charges to X/day, or used for elevated variants that are x/day

Tranquilizer -Sleep
Stun Gun -Paralysis

Explosive Mines - Glyph of Warding & Delayed Blast Fireball

zDark Shadowz

Tinkering - Skeleton Key, lesser, medium, greater

Unique Power: Unlocks a single door up to a certain DC, open lock skill does not affect outcome.

Rattly-Things Alarm
Naught but a simple pair of pegs, wire, and numerous small cans with nails and rocks.
Alarm (Spell) Single Use.


Alternatively Unique Power that sets up Alarm one use and generates 2-4 waypoints at the circumference which run the Secret Door script with a large detection radius, allowing people who detect it to make an attempt to disarm the alarm, though this requires a bit more scripting.

Tinkering Theme - House Warming Gifts
Various unique traps that can only be set up in interior housing type areas, examples-

Pitfall Spike Trap
Simple Trap that when triggered teleports the user into a spike trap 'area' with piercing damage as a weather effect. Basic two-way portal appears, linked to the climbing function allows for climbing down into the spikes (fail check, suffer spike weather effect as well) and climbing up to get out.

Rolling Boulder Trap
Set up two points and the trap trigger location, when its set off Boulder 'rolls' (rapid spawn/despawn with proximity scripts) from one point to the other.

Disarmable from the boulder origin.

Rothebaron

Maybe you could make some requirements for certain fields of Alchemy. Like requiring Spell Focusses or Skill Focusses. Not for basic alchemy but perhaps for odd/rare/specialised alchemy.

This would cause people to perhaps take on less common Spell Focusses and cause characters to be more unique and not everyone having the same build etc. And there being an actual need for certain characters to exist and they'd have their own role to play.

 

Pentaxius

Alchemy (Major)

Blood of the First Human
Changes the racial type of a half-orc, half-elf or half-drow into a full-blooded human (along with skin change).  

Pentaxius

Alchemy (Major)

Succubi's bindings
Poison. Applies to food and beverages.
Upon ingestion, the victim receives a text message indicating that it must RP being madly in love with [poisoner's name] unless it has an OOC issue with RP'ing such things.

Pentaxius

Tinkering (major)

Makeshift Brain Scepter
"A psionic hound's brain has been attached to a power-core. It emits a disturbing dirge when pressed against the ear. A black mass of cables intertwined with bloodied nerves hang loosely along the rod..."
Unique power (1 charge/use) : Dominate person (no save, bypass mind-spell immunity) for 10 turns or until re-used. Only useable against targets implanted with the "crudely repurposed dread implant"
Power up with baublium.

Crudely repurposed dread implant...
"A misbegotten blob of organic matter, squinting and pulsing in agony under the strain of cables, cogs, and makeshift apparatus."
Unique power : Implant yourself.

Kinslayer988

Tinkering (Major)

Electrical Zombobulating Accelerator
"Pistons pulse as the whir of the device comes to life. A prominent lightning rod draws power from the realms beyond and into your undead creations."

Creates warped metal zombie. Special zombie that has the effects of Artificer perk applied to them (bonus speed when hit by electricity). Immune to electricity. Alternatively just applies the effect to shambling corpses you create.

Alchemy (Major)

Crypt-Lord's Awakened Hand
"Given life through the sacrifice of countless souls, the hand of the crypt lord demands more. It is capable of raising his mummified minions but at the cost of the user's life force.

//Requires GSF necromancy. Hand must be sated with the death of one PC a weak or it will take the owner's life. Player can only wield one handed weapons.
Gloveslot.
Cursed.
-2 Con, vampric touch usage, on hit 1d6 negative energy, vampric +3
Animation by the caster without a corpse turns into basic mummy.
 
<SkillFocuspwn> no property developers among men only brothers

Eschatology

"Secrets of the Red Star" themed alchemy and scraps of Conclave lore. Recreating the legendary research of its members, PC and NPC, perhaps culminating with the ritual which enthroned a goddess of unfathomable power...

I was a huge fan of how the journals, speculations, and secrets I saw in the "Quest for Knowledge" area.

I would be delighted to see it as part of the game again. Now and forever.