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Messages - Pup

#16
Suggestions / Re: Apothecary Perk and Tinkering
April 07, 2019, 05:58:12 AM
I would be more in favor of a lvl8 perk that is a boosted version of Engineer.  + to Craft Trap, Disable Trap, Open Lock and Set Trap.  Perhaps Lore as it also pertains to Tinkering.  Along with a =>+10 bonus to Tinkering.

That being said, I wouldn't be against expanding and changing the "Apothecary" perk to include Tinkering, though that may make it the go-to for all herbalist, alchemist, AND tinkering rogues (maybe a lower Tinkering bonus, though).  Perhaps it would be better to make a lvl8 perk for each crafting skill?

Apothecary: +15 Herbalism; +5 Heal; Creates a set of dissipating potions each reset (divine potions only).

Alchemist: +15 Alchemy; +5 Spellcraft; Creates a set of dissipating potions each reset (arcane potions only).

Clockmaker: "A master of precision devices, you can build a clock, a deadly trap, or artillery from household trinkets and scrap." +10 Tinkering; +2Craft Trap; +2 Disable Trap; +2 Open Lock; +2 Set Trap; Random throwable each reset.

Or a new one to encompass all:

The DaVinci: +10 Herbalism; +10 Alchemy; +10 Tinkering; +5 Lore; +2 Craft Trap; +2 Heal; +2 Spellcraft.
#17
Quote from: Astegard on March 17, 2019, 10:51:12 AM
QuoteWouldn't this reward be quickly useless once a player has all of the possible schematics?
You use the schematic as part of the crafting recipy in EFUSS tinkering so you lose one every time you craft arrows.
You will also lose some while trying to even figure out a recipy to craft arrows. I dont think projectile schematics are automatic success.

Silly me.  Though I agree that the ability to choose what you craft with varying DCs would be nice.
#18
Quote from: putrid_plum on March 21, 2019, 09:03:16 PM
Hello!

I've made these posts before but this is just a heads up to anyone who wonders when I vanish.  I wont be playing EFU:Rings.  The server is really nicely made.  Yet my time here I think ended when the EFU story ended.  I don't find the setting engaging personally.

I think a lot has to do with that my life is extremely busy and my time to play is very limited.  Soon I'll be promoted at work and between that and my son I wont have any time really. 

Thanks for the years and years of fun, 13... sheesh!

Plum out.

Congrats for you, bummer for us.  Best of luck my friend!
#19
Wouldn't this reward be quickly useless once a player has all of the possible schematics?

I would suggest a small percentage chance (1-2%) to receive such schematics while still giving the old  ammunition bonus on resting.
#20
I would suggest moving this to Talir's Perk Suggestion Thread.  May get attention more quickly.
#21
It's particularly annoying that it can be interrupted like any normal spell.  Though I must admit I have enjoyed on occasion interrupting a paladin or cleric trying this during duels.
#22
Suggestions / Re: Shortcuts back to 99
March 08, 2019, 05:04:00 AM
If being set to a particular ring just because you reach that far is an issue, perhaps choose not to go that deep.  Don't ring-run deeper just thinking you can suddenly/easily go back to safety.  It's pretty clear in all of the warnings and set-ups that I've read in the wiki and introducing posts that ringrunning is dangerous and that people will be expected to continue or fight their way back.
#23
Big fan of the wizard hat.  I loved that look.  Not to mention the RP possibilities.
#24
Suggestions / Re: Nerf Taunt
February 25, 2019, 06:15:24 AM
Perhaps I was overly-flippant.  I apologize for that.  All I know is that personally, playing many chars of various aptitudes of PvP, I've both loved and hated the Taunt skill.  But I never blamed it.  I've been mauled by players who use it, and I've stood tall and mauled those who have tried it both.  I've also been the one doing the mauling.  Or the one failing miserably at his/her's taunt tries.  I can't even recall how many PvP's I've lost because I was trying to Taunt instead of just fighting.  I'm just saying that it's already able to be countered effectively in several ways.  If your High Concentration/Expertise/Heavy armor char is losing, that's just bad luck.  I like your charts, and sort of see your point, but I just don't see the need to neff the skill.  TONS of items add to Concentration (or at least they used to, I can't speak on the newer loot table).  Not to mention that if you want to be effective at Taunting, you really need to put skill points towards it, which means less skill points to other more generally useful skills.  While I agree that it can be strong, I don't agree that it is over-powered.

Though I agree that it sucks you don't see the DC rolls.  That has always annoyed me.
#25
Suggestions / Re: Nerf Taunt
February 25, 2019, 05:07:17 AM
The Taunt skill is definitely not an obvious PvP win.  It's not free-action, and you definitely are subject to sneak attacks when you attempt it (barring the aforementioned 'Uncanny Dodge').  Boo Hoo if you don't have the Concentration to resist it.  You have choices.  You can choose to put ranks in Concentration, or not.  You can choose to have Expertise or Improved Expertise to counter.  You can choose to have heavy armor.  Not even close to being a problem as far as my experience has ever been.

Not to mention how many PvE enemies used to spam it.  If the PvE didn't convince you to take Concentration ranks, I can't imagine a few PvPs would be any different.

Edit: The old Orog Fortress quest.  Getting taunted while surrounded by angry orogs is far scarier than being taunted one-on-one.
#26
EFU Mechanics / Dwarven Defender
January 21, 2019, 12:52:21 AM
Dwarven Defender
Info: More to come

Quote from: HowlandoGeneral Requirements:

To become a Dwarven Defender, you must be a champion of the Dwarven Cause. Your character should be incredibly courageous, heroic, and effective in the field of the battle. He should lead and/or highly support dwarves and the dwarvish people. He should ideally have a significant reputation for being a heroic, unbreakable wall in the field of battle for the cause of the dwarves.
#27
Updated for City of Rings.
#28
I enjoyed watching her story arc while I could.  Great job.
#29
I loved Big Chuck.  My character Artreez particularly had great respect for him.  Fantastic char that really stuck to his beliefs and carried out his duties most, well...  Dutifully.
#30
I loved Kora.  A great character with a true (and epic) story arc.

Congrats!