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Messages - Dredi

#406
Suggestions /
July 29, 2013, 01:23:39 PM
Make the original ticket cover both costs and call it a return?
#407
Suggestions / Carrion Feaster
February 23, 2015, 05:59:59 PM
A minor addition to this with, really very little benefit in game but could we allow this particular perk/background line to be able to use alternative items as rations (Guts, Sinews come to mind) and further to this, if they do consume a friendly undead creature allow that to be used as a consumed meal for purposes of resting as well?

Very minor, but beneficial as far as flavour goes, I guess.
#408
Bug Reports / Circle of Protection Vs Chaos
December 01, 2014, 01:43:21 PM
The protection from mind spells aspect of this spell does not appear to work.

When cast, it has provided protection from no spells cast by a CN Sorc (Mesmer)

It also looks suspiciously like protection from good..
#409
Suggestions / Spellbeggers Lane: Ilmatari
November 23, 2014, 05:17:33 AM
The most expensive blessing she offers is to remove "A terrible curse wrought by necromantic energy" or something like that..

Somewhat misleadingly, it actually casts restoration, not remove curse.

Could we perhaps change the text to make it more clear?
#410
Screen Shots & Obituaries / Theadrik Silverhands
November 16, 2014, 11:11:39 PM
Hoo.. Well that was..quick!

Theadrik was an engineer through and through and loved stalking folk, laying traps and just outright making much - thought he only got to do a very limited amount of this in his time, given that it has been uh.. very abruptly cut short it was still immense fun!

From day 1 he was included in intrigue and spying on others, looking to produce a very special weapon, with a very special* gnome and eventually managed to join up with the auxiliary - an ill fated trip most recently though met his remains burnt up something fierce and with no option to return he's faded off.

Onto the next concept!


Thanks to the spellguard and aux and to Enders character Bidolt especially for making this short character a very fun experience!
#411
Bug Reports / De-Trapper 2000
November 10, 2014, 06:55:51 PM
Contrary to its description, it does not summon a rat. It actually summons a rock worm
#412
Bug Reports / Rogue perk: Engineer
November 10, 2014, 12:17:05 AM
The "Reroll failed rolls" check does not seem to function for the ways it can be used in the Serena tower, lower forge area, and only one roll is allowed.
#413
Bug Reports / Access Chambers
August 31, 2014, 12:31:45 AM
Found that one of the incorrectly connected doors should lead to the Waterworks area.

The one from the waterworks into the chambers works fine. Just the reverse.
#414
Bug Reports / Trams
July 01, 2014, 06:09:17 PM
Its always hard doing bug reports without posting spoilers.

But here goes.

There is a quest involving trams. called "Stopping the runaway trams" I'm sure most of you know of it.

Now, after reading the lore text of the "Emergency Sludge sprayer" indicating that it is used as a way to emergency slow speeding trams, I figured, hey, thats just cool enough to work in a quest involving trams.

This however, was not the case. What did happen here, is that the tram went hostile, chased me down ~off tracks~ auto attacking me, and running me over. 3 times like some sort of homicidal thomas the tank engine.

http://imgur.com/a6sULxw

So! Would it be possible for the Trams to be forced neutral, so they cannot go hostile, ever?
#415
Bug Reports / Cursed Battlestyle
June 29, 2014, 07:07:25 PM
When unpolymorphing from the cursed battlestyle form your character is permanently knocked prone until relogging. Not entirely sure why.

Given the conditions to activate the form, its not too easy to test.
#416
Suggestions / "Cursed" Battlestyle
June 29, 2014, 07:01:53 PM
The Polymorph that curse produces does not have a weapon or a natural weapon and as such its damage is horridly bad which is somewhat suboptimal for something which is very much a "Fight for your life" sort of thing.

Would it be possible to give it either a natural weapon, or an actual weapon for the duration?
#417
Suggestions / Cooking 2 Electric Boogaloo
June 21, 2014, 02:12:39 PM
While I understand that cooking does have some beneficial items available, what I suggest is to really give, well, cooks a way to make money out of the work as at the moment players kinda see very little mechanical advantage to spending more money on player made food which unfortunately seems to require alot of time and resources on the crafters part to make.

What I suggest is that like some other storebought foods, that some of the food that can be cooked provides a minor but long lasting morale based bonus.

This could be a +1 vs fear, a +5 Temp HP a +1 concentration - you get the idea, nothing game breaking or even big - but something thats applied to you when you rest and consume the food, or consume the food directly (but is NOT lost upon resting or it'd defeat the purpose)

Thoughts?
#418
Suggestions / Cooking
June 11, 2014, 11:38:02 PM
I've been playing around with cooking for a while now and Have played with alchemy and herbalism before and I've got to say, its.. extreamely difficult to get into, even more so than the above (albeit without the chance of a sudden untimely death)

One of the major issues I find is that when you move into a certain area of cooking opening up certain items, the text description and colour rarely changes as it does near enough all the time in alchemy and herbalism, this makes it extreamely difficult to find new things because if you do find them, you dont even know you have!

Additionally, for the reward, the required input seems to be excessively high and while self serving, for the basic items which are fundamental to getting access to the other parts of cooking would it be possible to produce 2, rather than just one?

Finally, Raw meat is relatively easily come across. it can be found on rothe, cut from deep or stone lizards or found as loot in certain areas but fish is much much more difficult to find, desbite the abundance of dead silverfin you can only use specific Raw Fish items for the cooking and these only drop as semi-rare spawns from NPC's - It does not necicerily have to be that all silverfin are usable but perhaps introduce another type of fish that is? or a "Raw fish" item which drops while fishing?
#419
Fairly simple, but fairly handy change.

When using any of the 1-3 "Steal spell" abilities provided on yourself, instead of getting the "You are unable to steal spells from yourself!" message instead give a quick rundown of the spells you have stolen, in which slots and what the next DC of that spell is (so you have an idea if you can cast it again after the next attempt)

Just a nice and easy way to keep an idea of which spells you know are in which slot and how much use you're likely to get out of it.
#420
Bug Reports / Bard: Cantor
April 12, 2014, 03:18:58 PM
The Bonus's of a "bless" spell do not seem to be applied when the character sings either with a song, without a song, or with curse song.