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Main Forums => General Discussion => Topic started by: Letsplayforfun on May 19, 2009, 05:58:24 PM

Title: Spellcasting and AoO
Post by: Letsplayforfun on May 19, 2009, 05:58:24 PM
How many times does a single opponent get to attack you per round when you cast?

Like: if you've speed and cast 2 spells/round, does he get 2 AoO?
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Post by: Jayde Moon on May 19, 2009, 06:08:36 PM
A single character/monster/creature should only get one AoO per round.
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Post by: Gwydion on May 19, 2009, 06:26:52 PM
Does the character suffering an AoO for missle fire or casting get a tumble check (DC 15), THEN the attack is allowed?
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Post by: Oskar Maxon on May 19, 2009, 06:34:41 PM
Tumble is for moving around in combat.
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Post by: Gippy on May 19, 2009, 06:41:20 PM
Jayde's correct. Each monster/player/whatever only gets a single AOO a round. If they waste this slashing at the monster that ran past them -- and then you cast -- you will not suffer an AOO from them for that round.
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Post by: Jayde Moon on May 19, 2009, 06:58:34 PM
Quote from: Gwydion;126647Does the character suffering an AoO for missle fire or casting get a tumble check (DC 15), THEN the attack is allowed?

To avoid attacks of opportunity while casting there is a free mode for casters called 'Defensive Casting'.

When in defensive casting, you do not draw attacks of opportunity.

You roll a Concentration Check with a DC of 15+Lvl of spell being cast (so fireball would have a DC of 18 ).  If you succeed, spell goes off, no AoO made.  Failure, then spell fails.

If you are within 4 meters of an enemy, the DC is bumped up by 4. (DC for fireball becomes 22).

The feat Combat Casting negates this penalty.
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Post by: TheImpossibleDream on May 19, 2009, 08:49:46 PM
Fun fact, monsters and pc's can only get one type of aoo per round total! This applies to all forms of aoo's!
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Post by: Vlaid on May 20, 2009, 02:39:07 AM
Maybe a little off topic, but I never understood the point of incurring a -4 penalty to defensive casting while within 4 meters of an enemy. The only reason you WOULD cast defensively, is if there is an enemy within 4 meters.

Unless I am missing something...
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Post by: Jayde Moon on May 20, 2009, 04:26:47 AM
Think about it in reverse, it might make more sense:

The Concentration DC is 19+spell level, unless you take Combat Casting, which adds 4 to your concentration check.

There's a lot of feats and abilities that apply -4 penalties, this is one of them, which they applied so they could create a feat to remove.
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Post by: Vlaid on May 20, 2009, 04:45:13 AM
Wouldn't it have made more sense to just make the check 19+spell level and have the feat add 4 to the roll? It's less complicated and makes more sense rather than "In the only situation defensively casting makes sense, you receive a -4 penalty"?
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Post by: Kotenku on May 20, 2009, 05:55:04 AM
Vlaid:

arrows.

The purpose of defensive casting as I understand it isn't to avoid Attacks of Opportunity. The point is to keep from having your spell DISRUPTED.
Basically, you make a slightly more difficult roll than normal, in order to avoid an -impossible- concentration check from taking damage while casting.

Whether or not Defensive Casting mode actually prevents attacks of opportunity like the above poster says, I'm not completely certain, as I haven't played with it much before.
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Post by: Skrillix on May 20, 2009, 05:58:08 AM
It does indeed prevent Attacks of Opportunity.
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Post by: Ommadawn on May 20, 2009, 06:34:05 AM
I found it almost impossible to use in any case, as it can't be hot-keyed.
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Post by: Vlaid on May 20, 2009, 06:41:49 AM
Oh, casting defensively makes it so you can't lose spells due to damage? I didn't know that. I thought ALL it did was prevent AoO's due to casting spells.
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Post by: Skrillix on May 20, 2009, 07:25:23 AM
You lose the spell if you fail the Concentration check, instead of worrying about being damaged and losing the spell on top of that. It's useful for relatively low level spells that need you to get in close, such as Combust.
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Post by: Drido Asher on May 20, 2009, 09:20:45 AM
Yes, Defensive casting CAN be hotkeyed, Ahmed has it as F1 :p.
I think you're confusing it with Counterspell mode, which can't.

I played a wizard once who dropped into Expertise when casting and under ranged fire to reduce the chance of a concentration check, and Defensive Casting to Combust things.

Note that Defensive Casting is also very handy for casting buff or cure spells. If you aren't invised when you run up to drop a cure or imp invis etc on someone, Def. Casting means you won't get AoOed to death over it.
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Post by: Egon the Monkey on May 20, 2009, 09:22:16 AM
Yes, Defensive casting CAN be hotkeyed, Ahmed has it as F1 :p.
I think you're confusing it with Counterspell mode, which can't.

I played a wizard once who dropped into Expertise when casting and under ranged fire to reduce the chance of a concentration check, and Defensive Casting to Combust things.

Note that Defensive Casting is also very handy for casting buff or cure spells. If you aren't invised when you run up to drop a cure or imp invis etc on someone, Def. Casting means you won't get AoOed to death over it.
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Post by: Porkolt on May 20, 2009, 01:09:28 PM
I thought the guys at BioWare finally fixed Expertise so it doesn't work when casting spells? Or was that just a script on a server I played at?
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Post by: Gwydion on May 20, 2009, 01:58:31 PM
I thought AoO's incurred from point blank missle fire could be avoided with a tumble check with a 15 DC?

Don't remember where I saw that.
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Post by: TheImpossibleDream on May 21, 2009, 11:54:02 PM
Quote from: Gwydion;126785I thought AoO's incurred from point blank missle fire could be avoided with a tumble check with a 15 DC?

Don't remember where I saw that.

No it can't be. Nor will spring attack assist in its evasion. However the feat "Mobility" grants +4 ac vs all attacks of opportunity regardless.