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Main Forums => Suggestions => Topic started by: domare on June 04, 2009, 03:02:09 PM

Title: Torches as weapons
Post by: domare on June 04, 2009, 03:02:09 PM
I think it would be great if a torch could be used as a weapon.  Nothing fancy in damage (1d2 or 1d4), but it makes sense that it could be.
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Post by: Snoteye on June 04, 2009, 03:52:20 PM
Can't be done.
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Post by: prestonhunt on June 04, 2009, 05:55:08 PM
Make a club.  Add the light property, and the fire VFX.  Name it a Torch.
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Post by: ScottyB on June 04, 2009, 06:02:40 PM
Why?

Even if we went the club route, it would end up being a several-hundred-gold torch. It's not worth adding as loot to any quests, and it can't be added to merchants.

Besides, if you've ever watched adventure movies with torches or flaming pieces of wood, you know that it doesn't really do "fire damage," it's still just a bludgeoning implement that looks really impressive, and maybe leaves soot behind. I don't know how many people go around attacking other people with torches, so I don't think we'll get any closer to "real life" than movies.
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Post by: prestonhunt on June 04, 2009, 06:07:31 PM
Why not?

Seriously, I'm not campaigning to see this added.  Just saying it could be done is all.
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Post by: Raposa_Fox on June 04, 2009, 07:13:43 PM
The reason why torches are not used as weapons, is that they are really fragile, using them as weapons actually gives the user some intimidation and low damage, besides, it gets destroyed if you really hit hard with them. I'd go for the club, dealing 0 damage plus 1 fire damage, gives the light property. fire FX and intimidation bonus. Maybe it vanishes after reset, or maybe it has limited fire activating charges. That would be a lot of trouble for a caprice, but it would be very neat.
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Post by: BoomdaddyBP on June 04, 2009, 07:37:35 PM
Scotty kind of summed it up, truth be told. Torches rarely would do fire damage as your swing would be the bludgeoning side and as Raposa stated, they are very frail.

Additionally, what Preston said can be done and has for PCs that have earned it. I say leave it at those who really work for it IG to get some special club that is enchanted and can be utilized as a torch and weapon with fire damage on it.
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Post by: Egon the Monkey on June 04, 2009, 07:43:24 PM
I can sum this entire problem up in 4 words:
Continual. Flame. A. Club.

Seriously. My PC will do that for you for 20 gold, it's advertised. A Cleric might be willing to too. Just RP the illusory flames. People can and have used Continual Flame for that sort of thing. Labur used to use a Continual Flamed/Darkfired Fish Club on quests for ages, because he found it amusing. Continual flame adds a permanent Light property to the item, the only bug is for some reason other people can't see the light.
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Post by: Raposa_Fox on June 04, 2009, 07:47:37 PM
Quote from: Egon the Monkey;129575I can sum this entire problem up in 4 words:
Continual. Flame. A. Club.

Seriously. My PC will do that for you for 20 gold, it's advertised. A Cleric might be willing to too. Just RP the illusory flames. People can and have used Continual Flame for that sort of thing. Labur used to use a Continual Flamed/Darkfired Fish Club on quests for ages, because he found it amusing. Continual flame adds a permanent Light property to the item, the only bug is for some reason other people can't see the light.

Exept that commoner mob farmers can make a torch at home, without having three levels of cleric or wizard ...
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Post by: Luke Danger on June 04, 2009, 09:03:16 PM
Five, actually, it's the 3rd Spell Level, which translates into 5 levels of caster.
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Post by: Raposa_Fox on June 04, 2009, 09:10:18 PM
Yeah, my bad, 5 then ... I'm sure level 0 commoners with some farm craft skills can make a good torch
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Post by: Howlando on June 04, 2009, 09:20:07 PM
This is not a productive suggestion.

I've made flaming club "torch" weapons as special loot before, but it's not going to be handed out to everyone.