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Main Forums => Suggestions => Topic started by: Egon the Monkey on June 07, 2009, 10:33:35 AM

Title: More Places to set fires
Post by: Egon the Monkey on June 07, 2009, 10:33:35 AM
A lot of places are tagged as "no fires", when there's no logical reason. The Webbed Woods tunnels, when there's a camp IN them is a prime example. I suggest that any area a ranger or druid can rest in should be one where a fire can be set. That way you're still reliant on seeking shelter is the weather's bad, unless you have druid or ranger levels, but it's not so hard for casters to rest and have spells ready when leaving a QA. If you're playing a mage, some of the further out quests can be a bugger for actually having spells for the way back.
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Post by: Drakill Tannan on June 07, 2009, 02:48:41 PM
Especially when it rains, yes.

Agreed. No reason why a campfire cannot be made in the underground. Excepy of cource, the underwater undergroud.
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Post by: Raposa_Fox on June 11, 2009, 03:40:54 AM
Quote from: Egon the Monkey;129970I suggest that any area a ranger or druid can rest in should be one where a fire can be set.

Agreed, that makes sense.
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Post by: FanaticusIncendi on June 11, 2009, 03:47:13 AM
Agreed, unless of course it's raining.

Also more cave-like areas for resting while it's raining would be nice. Especially when you're playing a character that doesn't stay in the Zig. There's one I tend to try and use but often the spawns are just too uber to try and clear it alone to rest up and regain spells.
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Post by: Raposa_Fox on June 12, 2009, 03:04:37 AM
Quote from: FanaticusIncendi;130660Agreed, unless of course it's raining.

Especially when you're playing a character that doesn't stay in the Zig.

Yeah, that reminds me how it sucks to play non druid/ranger wild types sometimes because of this. Like Barbarians and Sorcerers, that are natualy wild.