Inspired by an IRC conversation that is happening at this time of posting, I'd like to ask the question:
If you could implement one feature, be it an area, concept, scripting nonsense, or whatever in EFUA, what would it be?
Interesting thoughts in IRC that were thrown about were:
Another interesting DM faction to replace the Order, yet with a chaotic leaning.
I'm going to stand by we need someplace like Lower. But the current places that are "lower-ish" are too close to the ziggurat/authority, to really feel run down and dangerous.
It would be nice to have a clear struggle between one dm faction and another.
Prostitute mini-game
I'd like to expand the discussion to the forums. So, what do you guys think?
Knights. Shining armor, round table, horses and lances, the whole bit man.
I believe a lawless, run-down, rich in crime and seedy activity is very much needed.
I was mulling this around. There could be a group of displaced citizens that have formed a make-shift city in a cave system off one of the cliff faces some distance from the ziggurat. Due to the lack of city services, laws, the place could be a rough and tumble, might makes right, seedy alternative to the very lawful Ziggurat/Old Port.
The cave-system-city could be made up of exiled citizens from the Ziggurat, monsters, and a secret rebel movement that despises the Sharboneth and their stranglehold on the island, viewing them as little more than dictators. The rebel movement might be lead up by an ex-seeker, but should/could not be "The Seekers", to allow a new feel of a rebel faction to be formed, without feeling like it's just a continuation of the old Seekers.
This would also be a great place for exiled PC's and monster PC's to be able to function in some moderate safety, without feeling like they have to wander around the wilds stealthed for 90% of their life (I'm exagerating, but you know what I mean). It could have a spawn point you could pick as a location for new PC's, and have it's own version of the low level quests to allow for a mini-seperate thug-like life over there.
I'm day dreaming, but that's my one suggestion. Grandoise and time-consuming as it might be.
I do also like that, but I also believe in pursuing this kind setup. I do believe it'd be nice if there comes a chance for such to slowly build up, with player aid.
I've been thinking for a while we need a non-evil Chaotic or a Neutral Good DM faction, as there's been a strong Lawful and Evil bias to DM factions. I'd take it further though and suggest a DM faction with the responsibility of running a neutral outpost on Ymph away from the Ziggurat. And that takes Elves XD.
Ideas:
- The Fleet returns from being lost in the Mists and stakes a claim on the ruins of the Sated Shark, creating an independent port in that island.
- A crew of half-elves are lured onto Shipwreck Beach before they can fight off the harpies, and start setting up camp in the Elfwood ruins, recruiting both elves and humans to restore the place as a hunting camp and ranger-ish settlement.
- A mobile settlement based on a great fleet of ships (Including a floating Temple of Valkur, because that would be awesome. It would. :D) docks on one of the bays of Ymph and starts trading fish and plunder from pirates they fend off in exchange for resources to construct more vessels and expand their flotilla.
The idea would be to have a settlement that is further away from Gobsquat, non-evil (unlike the Squat), and int he best case, outside of Sharboneth's jurisdiction.
That gives you the hideout aspect of lower, but with a less seedy/gangster setup so it's not a carbon copy, we have Gaobsquat for that. A DM faction can be produced as the group running this enclave, and the area can provide a touch of the "Good base" feel of New Dunwarren and the "chaotic alleyway" setup of Lower.
Gaeseric's Camp? Starwood?
There will never be good-only carebear cities as far as I have 'veto' powers. <_<
Carebear city? Pfft. Considering I suggested places that would be close to or likely creating trouble with the Armada, Bogs and Umberlites respectively, while providing an active and not impossible to reach hideout camp (Gaeseric is the wrong side of the most badass surface mobs on ymph, has no quests near and no services, and Starwood will throw you out, literally for bringing any trouble near) I think it's got potential.
Not suggesting an army of NPC paladins to smackdown any trouble, but more the NG/CG equivalent of what Fort Mur was to Sanctuary.
It would be awesome if there was some sort of unaligned (PC/DM faction-wise), basic dungeon @area that was opened routinely every IRL X amount of hours or so (as opposed to every Saturday at 5'o'clock, to cater to players of different time zones and schedules), with a generically useful cache of loot or gold, via scripts entirely.
For example, some sort of small dungeon underneath the colony in the ruins could become accessible weekly.
This would not be your usual dungeon crawl, but more like a 'race to the center' or 'arena'ish between different interested groups, with the centerpiece being the aforementioned loot. This would contain multiple, consistently known access routes, maybe different, varying trails of traps, puzzles, monsters, random Netherese experiments, whatever - though, without being incredibly overwhelming. These obstacles would mainly serve to provoke the assembly of a competent group of players. It would be desirable to give a big advantage to uncommon skills, like an amazing save against poison, social skills, picking locks, etc.
Preferably, it would be cool if it were something that was decently well known, routinely announced and prepared for, at a scheduled time so factions and/or players that find these sort of ventures desirable can prepare and cooperate/engage accordingly. Maybe Zyphaem Faussad makes an announcement that the stars are aligned, or some sort of gay astrological stuff like that is opening these portals in the ruins to the dungeon.
This dungeon as a whole would act as a sort of routine crescendo event, to jump start conflict or cooperation between various players and/or factions. While I don't exactly know how hard it is to script an area that has some portals appear to it every week or so with some random monsters, traps, and loot spawning within, if it's not as difficult as I expect, it could procure some amusing conflict through negotiations, trades, or PvP, for those who are into those respective things.
If I might digress, I always thought it was especially fun and cool when DMs made a 'pvp DM quest,' where two rag-tag groups clash for their respective end or prize, or two conflicting NPCs hire players to fight, or whatever. This could serve as one of those, with no DM involvement required, while not becoming common to the point of being something lackluster.
While a rough badly written outline, I think that's something I'd love to see in EFUA, as an avid enjoyer of crushing things, while still providing for those of other intrigues.
Additionally, I could see maybe some sort of mega Netherese crystal shard for every event that you need to collect, to assemble into something fabulous, marking something unique, achieved over time, prowess, and reputation. I'm sure some other easily procured ideas could fit about into this in the form of DM spice and player initiative easily also.
- DERFLARO
I've something for the more chaotic/seedy people is in the works, if I can ever get RL to stop stomping on my playtime.
I'd like to see more solo content, so that the unpopular character or just the one in the sparse timezone still can have something to do. Something with a small reward and some randomness to it. Or maybe even allowing for some of the current quests to be attempted by one person.
The way I see it, if a character is not in a "flavor of the week" faction with many other people, does not like pick-up groups, and has no friends, they are in for a lot of aimless wandering around the ziggurat.
This is a shame, because it prevents characters that are weird, antisocial or just unpopular from doing anything. Patrolling the wilderness requires a substantial imput of items to survive for most classes, most of the time far in excess of what could be hoped to gain, so that is not a sustainable option either.
Haks - While the community of online players in nwn slowly decreases, the amount of people here for roleplay stays rather the same. People come around for the RP and unique flavor a server can offer. Being as old as it is, people still remain and often do so on their 'home turf' so to speak, which is often on other servers. The days of dial-up connections are nearly gone for good and dowloading a few hundred megebytes of data to greatly increase the capability of the world, not only increasing the cool and unqiue factors of this place, but drawing new people to it.
Just for example, there are PW mods out there using CEP, which is mostly garbage, and have a great population because of the good content it does offer. Using the fine pickings of these HAKs combined with the amazing world already offered would be simply amazing. (perhaps in EFU : Space escape or whatever is next since it's hard to change everything already done to fit well)
Two words- Pirates Den!
Quote from: Nihm;130589I'd like to see more solo content, so that the unpopular character or just the one in the sparse timezone still can have something to do. Something with a small reward and some randomness to it. Or maybe even allowing for some of the current quests to be attempted by one person.
The way I see it, if a character is not in a "flavor of the week" faction with many other people, does not like pick-up groups, and has no friends, they are in for a lot of aimless wandering around the ziggurat.
This is a shame, because it prevents characters that are weird, antisocial or just unpopular from doing anything. Patrolling the wilderness requires a substantial imput of items to survive for most classes, most of the time far in excess of what could be hoped to gain, so that is not a sustainable option either.
Just had to comment...
If you don't want join a faction, have no IC friends, play in a terrible timezone, and refuse to join "pickup groups"....what kind of socializing are you even doing? I play in a terrible timezone, so I make sure to take whatever RP/Socializing/Questing/DM Plot/DM Questing I can damn well get!
Pirates den, failing that, prostitute mini-game.
Why not both!
Why are you playing an online server based around involving yourself with other players if you just want to solo? Play the Campaign or a spank 'n' tank server if you want to do that.
I really like derflaro's idea! It could bring about massive opportunities. I second that!
What I think we need:
1. A mage faction. Be an archaelogical society, actually have a magic group to support the ziggurat, attempt to create a portal out of the colony perhaps?
2. Make the stygians more EBIL! They are a NON-GOOD faction. I expect if its an evil faction to be more like : Captain Olid and Infantryman Einar Helder. Except Olid was just a dick >.>
3. Make a place like lower. We need a criminal spot like the docks or the gobsquat.
Quote3. Make a place like lower. We need a criminal spot like the docks or the gobsquat.
Meaning we already have two? <___>
We already have a lot of really shady areas. Docks, Gobsquat, RWG's House, the list goes on.
I would like to see the world become even more changeable over time. In early EfUA (although not exclusively that period), a handful of players got to make neat changes to the server that we can still see today. That's awesome, but I'd like to see this sandbox approach taken more frequently with the banner factions going on and other groups (the nature folks seem to be doing some cool stuff these days, but I can't see any of it; include them too!). Although it's neat that anyone can start a banner, own property, etc. without a DM the personal touches are kinda lost.
Maybe this is going on and I just don't see much of it! I play a relatively single-minded PC, so it's definitely possible.
I wish to see the CEP implemented on EFU.
QuoteWhy are you playing an online server based around involving yourself with other players if you just want to solo?
Why would anyone log into efua when player numbers are low?
Why would anyone play an outcast?
Why would anyone continue to play a character whose friends have died?
Why should anyone have a way to acquire potions or gold that doesn't involve whoring their ideals to fit in with the most popular current groups?
Why are you pointlessly attacking someone's post in a thread which is about stating one thing they want to see, instead of making your own suggestion?
Quote from: SkillFocuspwn;130644I really like derflaro's idea! It could bring about massive opportunities. I second that!
Prostitute Mini-Game for sure.
It could be like Goblins 2 or Orcs 1, but you fight STD-causing bacteria and fungi instead, to symbolize the erotic exchange. The more expensive the prostitute, the fewer enemies, but the reward will be less.
I want Jasede on my hotbar.
Ship ownership and battleship system.
Getting a ship: load an area with ships. The owner/captain gives his variables to the ship (hull AC bonus, hull HP (invisible object, if broekn, sink) , siege engines, etc).
On sail: option to sail to someplace, or to pursue a sailing ship.
The pursued ship then has options try to flee, or fight.
If the fight occurs (by choice or failed escape), load a first naval battle area for approach where archers and fireballs and catapults shine.
After the approach delay, load a second area for boarding. PCs can't exit the area until the battle's over. (or maybe have a swim to shore option for those who'd jump into the water...)
Something along those lines anyway. Encourages pirates, encourages building/owning your ship goals, etc.
BATTLE SHIP!
Quote from: Mort;130546Gaeseric's Camp? Starwood?
There will never be good-only carebear cities as far as I have 'veto' powers. <_<
Yes. New Dunwarren was my least favourite aspect about EfU. I do not want to repeat that.
Player captained boats. Sea exploration via EFUVS where new isles/ports can be found. Random terrain generator that can generate new areas and populate them.
Lower.
Quote from: Canzah;131011Lower.
I know Gobsquat is supposed to be the easily accessed seedy part of the city, but it just doesn't have the same "Someone is going to mug me, oh shit oh shit, is that eight year old palming a blade" aspect that Lower had. Maybe it has to do with the lack of intimidation I find in goblins, or the fact that you can be there while it is sunny. As far as I see it the Gobsquat is just a sort of dirty, I want sleaze.
Tavern Brawls. An NPC that is scrippted to pick brawls, or with a dialog scripted that could lead to a bar brawl. A pub where weapons are not allowed and sparring mode is mandatory, then you could see people getting drunk, brawling, and having to pay for the mess aftewards. Or even a scrippted quest that is a brawl, and the QA is the pub, then brawlers come picking fights, chairs fly on your direction, you can bribe guards, ah, you got the picture.
We do not need "carebear cities"! But I feel that we do need a new interesting DM faction to replace the Order, one that leans towards a chaotic, good side.
Seekers IMO. Rad faction, with a tie back to Sanctuary. No reason they can't be fleshed back out and given sweet new setting-appropriate goals. :(
Will probably get shot down though. <_<
Actually, I retract my statement above. I just read Sternhund's first post once again and I have gone off the topic. We do need a faction like what I said, but if I could implement one feature to my liking? I would say...
A Knightly faction.
Quote from: lovethesuit;130499Knights. Shining armor, round table, horses and lances, the whole bit man.
Yes, please.
I just would be a terrible liar if I said otherwise.
Seekers.
Bring them back so we can look spankin' in our blue and grey.
Let the Seekers die the horrible death they're due. >:/
A sentient fungi player race.
I would love getting chased, escaping into some cave, and then blending in with the other fungi only to leap out with my vicious spore attack before fleeing, and blending in with some more fungi.
Maybe even a sentient fungi army as large as the orc army of the Spirit that Sings. The War of the Red Fungi.
Quote from: AfroMullet;131393A sentient fungi player race.
Quote from: AfroMullet;131393A sentient fungi player race.
If I were one I'd be mushroomator the third.
But, the way I would want to see with EFU:A.
1) MORE MONEY $$$. I miss old EFU money.
2) Why isn't there the "OH SHIT!" feeling in the Gobsquat? It has gangs, goblins >.>, it is meant to be a very dirty place, and third... I just loved how evil Lower could be.
3) Ship system. Shouldn't players be able to sail their own boats? It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.
It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.[/quote]
You made it sound simple, but not simple enough.
Quote from: Thrall;1318103) Ship system. Shouldn't players be able to sail their own boats? It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.
You made it sound simplier that it should, to get implemented, but not simple enough
Quote from: Thrall;1318103) Ship system. Shouldn't players be able to sail their own boats? It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.
You made it sound simplier that it should, to get implemented, but not simple enough
Quote from: Thrall;131810... Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump...
I saw in some other thread about the 'Sailing' skill. Wow, this is a good combination to represent sailing. Search/Spot for navigation, Lore for knowledge of winds, and other stuff, and discipline, yeah, it should be like the 'tracking' ability, that involves many skills. I like the idea.
A true, scripted stealthmode. One that allows sneaks to focus 100% on their stealth.
NWN stealthmode is a joke which even to bioware's admission, has some sketchy and possibly flawed aspects of it's check system. It even gives bonuses when used in combat. However what about the times when fighting is the least of a sneak's concerns?
It's possible to script a toggled mode that will allow the sneak to gain a significant boost to stealth at the exspense of combat ability, and further movement speed decrease than normal stealthmode. (Permanent AC/AB loss while toggled on, not possible to dispel or lost via rest)
Right now sneaking in many, many areas of the ziggurat is totally unviable due to stuff like light modifiers, even allowing pcs with -no detection skills- to detect even the most min-maxed stealthers. (40+ stealth scores). A mode that only operates in these areas specificly or indoors to counteract this would be greaaat.
I would like to see the jungle cats faction friendly to stargazer faction and also I would like to see the Team Nature travel system working.
Also, I too would like to see a good-aligned (but not lawful) DM faction, one that is a viable presence with influence.
I want to see a halfling only faction where I get to rule with an iron fist of adventure.
But meh- I suppose a non-lawful Dm faction would be good enough!
More halfling NPC's that matter.
A halfling eating powerful faction
I've been gone for a while and haven't had much of a chance to log in on a steady basis, so first off, great to see that everything's still awesome around here. Hope everyone is well.
I know that haks are utterly out of the question, however if I could add one thing to EfU:A, I would love to see us all agree to use a head pack (//%22http://nwvault.ign.com/View.php?view=Models.Detail&id=404%22) override. I get so sick of seeing the same heads over and over again. It doesn't have to be the one I linked, Hell, it would be a fun thing to have the PCs build their own and vote on whose is best. There are only so many combinations of head / hair color / skin color available, and I exhausted all of them long ago.
Quote from: I can has fun?;131958I've been gone for a while and haven't had much of a chance to log in on a steady basis, so first off, great to see that everything's still awesome around here. Hope everyone is well.
I know that haks are utterly out of the question, however if I could add one thing to EfU:A, I would love to see us all agree to use a head pack (//%22http://nwvault.ign.com/View.php?view=Models.Detail&id=404%22) override. I get so sick of seeing the same heads over and over again. It doesn't have to be the one I linked, Hell, it would be a fun thing to have the PCs build their own and vote on whose is best. There are only so many combinations of head / hair color / skin color available, and I exhausted all of them long ago.
I think making it available for any pc to get an NPC head would do. Like the one the guard has inside the new arrivals tower, and some others. I think there are some more options without haks.
Indeed. I would enjoy having a non-crap NPC head.
The ability to get regular jobs, like working at the Forge, and your work is determined by an approperiate skill [IE, working at the Forge might be a combo of Craft Trap/Weapon/Armor, working at the Library would be lore] as well as other jobs, such as being a Bard at the Kingsman with the chance to earn small GP/XP tips from the NPC crowd always said to be there but never actually shown if you do real good on preform.
Obviously it'd have to be balanced, but it would be nice to see non-adventurer PC's or even adventurer PC's being able to apply non-kickass/enchant/whatever skills that they have to something at get a regular job and get some (very) minor XP for it, and it might even give people a reason to play non-adventurer characters!
Unlimited cantrips, or something that made wizards/sorcerers be able to damage enemies with magic more than 3 encounters per quest.
Oh, oh i take my words back.
HORSES
i'd love to see horses on EFU:A
Horses have been discussed before, they're epic sources of lag.
I want a chaotic DM faction or something of that sort. Possibly something originating out of the isle of bliss ruins.
Make the Leviathan's Lamet a DM faction. Their good, Chaotic, and different in their ways than other factions.
Most though: NO HORSES EVAR
There's really no need for PC factions, which are far more open and inviting, to be turned into horrible, intimidating, scary DM factions which require applications.
Plus, PC factions get more flexibility.
Quote from: Raposa_Fox;132008I think making it available for any pc to get an NPC head would do. Like the one the guard has inside the new arrivals tower, and some others. I think there are some more options without haks.
The problem is that those only apply to humans. And the head packs I'm suggesting are overrides, not haks.
Still though, something is always better than nothing.
Stealth system
EDIT
so... the stygians already are pretty danged evil, and if they're not evil they're pretty much the biggest dicks of all time, I'm sorry if this actually offends anyone but it's true and I'd be a liar otherwise.
So no.... they do not need to be evil, they already are.
As for the Pirate Cove/Hideout/Cave..... Why hasn't one been made yet? The Number one reason I was excited about EfU:A is that I thought there'd eventually be a pirate stronghold or -something- like that. Cripes folks, we're in the middle of the sea on a mysterious island with a seedy place that is Old Port. Does one of the DMs hate pirates or something? This has been asked for like...... more times than I can count.
Quote from: petey512;132349so... the stygians already are pretty danged evil, and if they're not evil they're pretty much the biggest dicks of all time, I'm sorry if this actually offends anyone but it's true and I'd be a liar otherwise.
So no.... they do not need to be evil, they already are.
As for the Pirate Cove/Hideout/Cave..... Why hasn't one been made yet? The Number one reason I was excited about EfU:A is that I thought there'd eventually be a pirate stronghold or -something- like that. Cripes folks, we're in the middle of the sea on a mysterious island with a seedy place that is Old Port. Does one of the DMs hate pirates or something? This has been asked for like...... more times than I can count.
It exists, find it.
Edit: Well its not a pirate cove, but its certainly a nice place to go other than the ziggerat!
Oh rad. I'll have to find it.
Quote from: I can has fun?;132078The problem is that those only apply to humans.
Humans is what matters.
Quote from: I can has fun?;132078And the head packs I'm suggesting are overrides, not haks.
Do these overrides work as 2da files, like, unlocked voice sets and portraits? Or one has to have the override file in their computer to see my override head?
Quote from: Raposa_Fox;132450Do these overrides work as 2da files, like, unlocked voice sets and portraits? Or one has to have the override file in their computer to see my override head?
We'd all have to be using it to see each other's heads. A new player could still log in to the server and check it out without the override, but to them, a few people would be headless. To me, that's a small price to pay for having more options when it comes to creating new and interesting-looking characters.
Quote from: I can has fun?;132486... that's a small price to pay for having more options ...
Heh, it might be a small price, but I am sure it is a price most, or all the DMs won't be affording. Trust me on this one. Not that I am criticizing their behaviour, but they are pretty strict when it comes to these kinds of standards, which I actually enjoy.
I'd like to see a new quest.
Mainly a "defence" quest. Mayhaps it'll be given by a Sharboneth Retainer, or Government Official.
The details being a small, moderately fortified outpost someplace on the island used to oversee the surrounding area. An (insert here) tribe is nearby, and has decided to move against it. As the outpost is low on supply and personnel, the Retainer/Official sends the PCs to defend it for a certain amount of waves.
For the head thing - If you tweak existing override ones a bit, you can get them to replace the current heads, thus giving you variety and nobody looks headless since all the heads are still the same, just with a different model on your client. :)
Quote from: Cruzel;132918For the head thing - If you tweak existing override ones a bit, you can get them to replace the current heads, thus giving you variety and nobody looks headless since all the heads are still the same, just with a different model on your client.
If you're going to go to that much trouble, why not just use new (i.e. non-overlapping) heads? It should be one or the other, not some hacked off compromise. Consistency is always better than confusion, even if it does mean that there is less variety.
That said, I would still rather have more heads to choose from, and I don't think that necessarily conflicts with the DMs desire to have a server that anyone can just log into and try out without a hakpack. The mainstay of the playerbase is capable of downloading a 20MB file.
Enough about heads, I've said my $.02.
Hot saucy anthropomorphic sex.
An eyeball dealer in the Waston Wastrel.
A strange man, cloaked with a long coat. He opens it up, large jars fill his pockets. "Hey kid, wanna buy an eyeball?".
A new thought came up. Change the player's online thing for when you login. Right now it says nothing (due to changeable settings). But from another server I saw that you could show what characters are on without showing class or level.
I would like a way for PCs with the cooking skill to give finished items to the various begger NPCs. This would have no physical or XP reward involved, but if said character was a part of a banner, it could add to their banner reputation. Beyond a generic "Thank you," message, players that constantly leave items for NPCs on the ground will have a way to actually build towards something with their actions.
See there be more banner stuff. I thought is was fun to have factions that were they're own kind of banner. Like how there was Cheerful dead, Fyoris' Watchers, and Gaesric's band of the Unyielding.
Chaotic leaning DM faction
Quote from: Dash;134081Chaotic leaning DM faction
We need this. And a faction that is at least good! I hate having guards you can't trust. [gives the 'wink' to the Stygians]
More palm trees!
More of a tropical feeling to the server. I think everything is great really.
Perhaps Mort could set us up with a sweet reskin with a more tropical feel, maybe even as great as his last reskin, which was awesome.
What we need is a new pissing crone. And a place like lower (Gobsquat just isnt doing it for me). The docks have potential.
I have to agree with Disco on this one.
A Pirate Island with a giant skull cave going into some sketchy hidden pirate town would be sweet.
some scripted way to huff mist
Quote from: derflaro;138568some scripted way to huff mist
I agree.
Quote from: Caddies;131356Seekers IMO. Rad faction, with a tie back to Sanctuary. No reason they can't be fleshed back out and given sweet new setting-appropriate goals. :(
Will probably get shot down though. <_<
Or perhaps a Harpers guild of some sort? This might even get the Harper PrC to be something players want to app for...
Just a thought.
I like Luke's idea of "jobs" too...
Battle puppets.
Puppets that shoot daggers, flames, poison, and throwing axes.
There are a few feats, that if possible, could probably using some nerfing considering they are designed for a level 1-40 game and this is level 1-10. I know it probably isn't possible, but this is the dream thread isn't it.
Expertise would get changed to adding 3 AC.
Improved Expertise to 6 AC.
Taunt would remove a maximum of 3 AC points.
Improved Disarm would no longer give an AB bonus. It would cap at a -4 penalty to attack roll like Knockdown.
Phantasmal Killer and any traps above Strong would never be seen in the module.
Saves made against a specific spell would remain effective for an entire round. Ie, a Hold Person spam would fail if the first save was made. It is cheesy to look at someone's save, see that they got a "Lucky" roll and keep spamming the spell knowing they'll fail it next time. This would apply also to other things that require saves such as a monk's stunning fist.
Classes would be made more customizeable than feats, skill points and efu features make them. For instance a barbarian might get an option to increase their hitpoints and damage resistance further, but get a penalty to their AB progression. A wizard could forfeit being able to use wands for more spell slots, a fighter could become immune to Knockdown and get more ab in return for increased vulnerability to magic, etc.
Noez
Lots of new colonists arriving. Are there enough jobs for all of them?
I think not.. They could build a slum outside the city walls. Could develop nicely into a lawless area.
They already have a slum where to slum around. Docks.
The docks are in the firm grasp of the Stygian armada.
Then free them! VIVA LA REVOLUTION!
proceeds to beat down SkillFocuspwn
Not on my watch cur!
Quote from: derflaro;130567Maybe Zyphaem Faussad makes an announcement that the stars are aligned, or some sort of gay astrological stuff like that is opening these portals in the ruins to the dungeon.
- DERFLARO
Dude...
http://www.thinkb4youspeak.com/psa.asp?play=tvspots&video=TV_FittingRoom_30
Excellent bump, man.
More focus by both players and Dms.
Sometimes it seems as though everyone is a faction of one or two people, all with fancy titles. Four or five factions with decent numbers is much better than 53 with no numbers. So join instead of make.
On the DM side, it sometimes seems like they're trying to do too much and run too many plots. As a result each plot suffers, and some get started and then are never heard of again. Consider one at a time.
0.01 $
Filling up factions is pointless if the factions aren't in conflict with each other to some degree.
I want inter faction conflicts and faction v.s. faction again since each of them seem full. I want people who are evil in sharboneth to actively be against good aligned armsmen. I would like to perhaps see the Sahaugans have some faction conflict with the rest of the stygians.
What I would love to see:
A chaotic leaning good faction. I would assume this faction to be able to have casters...how I miss the booming amount of actually EPIC casters...