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Main Forums => Suggestions => Topic started by: Egon the Monkey on June 22, 2009, 11:04:38 AM

Title: Bludgeoning and Hunter's Arrows in stacks of 99
Post by: Egon the Monkey on June 22, 2009, 11:04:38 AM
Nobody ever collects the 1-2 of these arrows that turn up.
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Post by: Shade on June 22, 2009, 04:31:52 PM
Tid bit arrows. Sometimes they suck. Some things though, are meant to be that way. Like sleep arrows, or arrows with chain lightning, but I do say that bludgeoning and hunter arrows are weak. Make them in stacks of 99.
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Post by: Letsplayforfun on June 22, 2009, 05:49:56 PM
Wouldn't something like stacks of 5-10 be enough? I mean, they are special arrows, not everyday 99 quiver arrows.
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Post by: Drakill Tannan on June 22, 2009, 06:21:02 PM
Maybe i've just been unlucky, but most quests i've been to drop one stack of 10 special arrows, ocacionaly two. Doing a quest such as gnolls usually takes arround 300-400 arrows. This means you'd have to quest 35 to have enough arrows for a single quest. The ammount is too little. If 99 is too much, then perhaps amounts of 50-60 would be good.

Damn, and i promised i wasn't going to post in this archer threads again..
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Post by: Relinquish on June 22, 2009, 06:43:37 PM
The bludgeoning bonus damage on any weapon does nothing, truly
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Post by: Egon the Monkey on June 22, 2009, 08:26:22 PM
Ahem. It DOES. It beats Damage Immunity on Nightrisers and Keeper Swarms for one thing.
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Post by: TheImpossibleDream on June 22, 2009, 08:39:58 PM
Quote from: Egon the Monkey;132290Ahem. It DOES. It beats Damage Immunity on Nightrisers and Keeper Swarms for one thing.

Did some testing on the effect in modules, modifying the situation spawning various monsters with various immunities and DR and found the additional damage type has absolutely no effect what so ever seemingly.
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Post by: Relinquish on June 22, 2009, 08:41:41 PM
This is why I don't bother posting anything I'm positive about mechanics, people are in denial.
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Post by: lovethesuit on June 22, 2009, 09:36:06 PM
It's unfortunately true. If a piercing weapon has bludgeoning added to it, there really is no special effect against creatures with damage immunity: bludgeoning. This is why katanas used to suck so bad, being piercing and slashing. So long as one of the damage types on an attack is protected against, all damage from that attack will be. Essentially, extra damage types are in fact penalties and not bonuses.
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Post by: Vlaid on June 22, 2009, 10:42:49 PM
Wow, that's really crappy. Extra damage types just makes your weapon give MORE monsters immunities against your weapon?

Does it work the same way with just resistances? Like half damage vs slashing on a slashing/piercing weapon.
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Post by: Garem on June 22, 2009, 11:21:30 PM
I agree that some of these arrows could use larger stacks, the offset being maybe with less frequency of dropping. It's just unusable for arrows to come in ones and twos, unless they're OnHit spells of some kind of course.
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Post by: Egon the Monkey on June 23, 2009, 01:30:11 AM
That is wierd. I always thought Morningstars bust Nightriser DI. ignore me XD.