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Main Forums => Suggestions => Topic started by: artfuldodger99 on July 09, 2009, 05:14:28 PM

Title: Level 10's should be able to do Orcs Part-1
Post by: artfuldodger99 on July 09, 2009, 05:14:28 PM
As it says, they should be able to do it imo. The quest difficulty can scale just like Part 2, the reward is not going to mean anything getting unbalanced.
 
Would be happy for the xp reward to be tiny for a 10 as per Lizards/Orcs Part 2, even smaller if required.
 
I can't always be on long enough to do lizards or one of the other lvl 10 quests (and i am sure i am not alone in that). So having a do-able slightly shorter quest would be good.
 
I am not keen for this to degenerate into what lvl 10's "should" be or do, suffice to say whilst i love loads of elements of the server, I will admit i like questing every now and again, and this would allow me, with my present PC, to do so a little more than I am able to atm.
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Post by: putrid_plum on July 09, 2009, 05:26:57 PM
Or by L10 you could stop questing and try and make an impact on the server another way? Just an idea!
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Post by: Germain on July 09, 2009, 05:35:00 PM
I think Orcs Part 1 is perfectly reasonable to be capped out where it is.  As it stands there are multiple quests available for level 10 PCs.
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Post by: Porkolt on July 09, 2009, 05:44:14 PM
Wasn't this exact same request made a while ago and shot down similarly?
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Post by: artfuldodger99 on July 09, 2009, 05:45:19 PM
The issue of "don't quest do other things at lvl 10" has plagued these debates.
 
To be clear i am absolutely supportive of the idea that higher level PC's should try to "add" to the server, I know I do my best to.
 
Thats cool.
 
However. Why should they not be able to do any quests other than longer ones, we certainly had a couple shorter higher level quests in the UD? That is all i am suggesting.
 
Germain - Quite right there are other quests, but they are longer than most (lizards, orcs part 2, sunken enclave). This means unless you have +2 hours of unbroken gaming time (which i and others rarely do) you will struggle to quest at all.
 
Its no massive issue its just hey, questing is fun, just trying to suggest spreading the love to those who have higher level PC's and relatively limited time.
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Post by: Behemoth on July 09, 2009, 06:14:41 PM
Blow some shit up RP.
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Post by: Winston Martin on July 09, 2009, 06:58:14 PM
While smashing monstars is great I think the issue is the DM team does not want an easy and quick way for lvl 10 characters to gain xp.
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Post by: artfuldodger99 on July 09, 2009, 07:05:05 PM
At the risk of repeating myself... even if this were to be implemented my (and many peoples high level PC's) would still spend 95% of the time RPing, organising events, plotted, getting rich whatever.
 
Regarding the xp reward/leveling thing. Put the xp reward to 0xp.
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Post by: Mort on July 09, 2009, 07:09:22 PM
The issue is level 10 breaking the quest by making it too easy. I'm considering lowering wild orc to max 8 already....as it is not very challenging to most level 9s.
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Post by: artfuldodger99 on July 09, 2009, 07:11:49 PM
OK well maybe not Orcs 1, if that can't work.
 
Is the suggestion of one maybe even two shorter higher level quests exactly as we had in the UD a no go?
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Post by: Winston Martin on July 09, 2009, 07:32:46 PM
If you just want to smash monsters and don't care about xp then organize trips to claim the mines or jungle cat hunting party or the many wilderness @s that go up with each reset.
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Post by: OrchardOfMines on July 09, 2009, 07:49:32 PM
Lizardfolk allows lvl 10s.
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Post by: Behemoth on July 09, 2009, 08:10:29 PM
As said: Leave it how it is. lv10s are meant to RP, not to spam one quest so they can become even more powerful.
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Post by: Runic Saga on July 09, 2009, 08:25:28 PM
Er, Doisur, as a PC is making an impact with all his business stuff, and he's involved in both organisational RP and occasional patrols with the Dwarves to smash monsters out of an area we've claimed.

It would be nice however if he could come along on some of the non-epic quests. Hitting L10, if you ever make it with a PC shouldn't require you to turn into a politician or merchant. THere should be some quests you can to for fun and for supplies. Yes, supplies. You're gonna use them in server invasions etc.

I know, I have had a L10 PC for a while, only a day (spiced to death) but it got me thinking "now what? I can't do the non-epic quests, and I don't want to pointlessly crush wilds spawns.

Things are better with the random events, but just one short, fun LX-10 quest to rock out on would be cool.
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Post by: Caddies on July 09, 2009, 11:10:32 PM
I definitely support one or two L10 quests that don't take at least two hours to complete, even if they gave no XP. Sometimes it is hard to keep a cashflow going for RP projects without being able to quest.
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Post by: OrchardOfMines on July 09, 2009, 11:25:38 PM
The length issue is a good point, while there are three fairly easy, rewarding quests a lvl 10 can get in on (that I know of), all of them are very long.

Something that doesn't require an hour and a half to complete would be good for those people.
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Post by: Broken Crockery on July 10, 2009, 02:52:55 PM
It is not just the exp that you gain as a level ten that needs be balanced but the considerable exp a level ten gives to others. It is easy enough to get a map for the second part.
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Post by: Drakill Tannan on July 10, 2009, 04:02:21 PM
I'd say.. well if you like to play certian character and that character is level 10, and you don't have 2 hours to spend IG then you are screwed?

If not Orcs1 just make the next quest a resonably short one that allows level 10s or something, not that i'm ever gonna get to level 10, but i do understand what the OP means.
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Post by: Broken Crockery on July 10, 2009, 11:51:00 PM
Honestly anyone that is level 10 has spent two hours IG before...!
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Post by: Nuclear Catastrophe on July 11, 2009, 07:47:12 AM
There aren't enough level 10 PC's running around to create a necessity for the few module builders to design new content for them, and I would rather spend my time designing quests for people in the sweet spot of the level range than to cater for like, 6 PC's who should frankly be doing more productive things with their characters than spamming and henceforth destroying orcs 1 easily for that elusive level 11.

That said, I might stick an easy level 10 quest in there somewhere for level 10 characters ONLY to allow people to resupply their characters with 0xp gain.  :)
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Post by: ExileStrife on July 11, 2009, 04:57:08 PM
3, not 6.  >_>
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Post by: Egon the Monkey on July 11, 2009, 06:40:57 PM
No, there's not enough to make it something requiring a ton of quests, but TBH when Ahmed lost L10 I did think both "Aw crap I wanted to try Cloudkill" and "At least I can still do quests that don't take hours, and have some XP available for crafting"

The L10 max quests do require a strong, well-prepared fairly numerous and high level team, and something that can be 3 manned in half an hour for a bit of supplies and fun would be awesome.
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Post by: Mort on July 11, 2009, 07:12:15 PM
Short quests usually can't be balanced well for clerics, mages.
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Post by: Egon the Monkey on July 11, 2009, 07:19:31 PM
I find it's hard to get long quests that are balanced for offensive spells to be useful, which is why I enjoy the shorter ones as a chance to break out the icestorms and polymorphs.
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Post by: artfuldodger99 on July 12, 2009, 01:58:46 PM
QuoteShort quests usually can't be balanced well for clerics, mages

I have seen this done before.
 
Example: Short quest against a balanced (fighter, rogue, mage and cleric) group of NPC Adventurers (the one in the UD in the Undead city). The NPC adventurers are scaled in numbers and levels v's the PC's, but they always contain one mage/cleric who casts dispel at a decent level.
 
It was short, quite tough, had risk (that rogue could crit) gave almost no xp and often only just covered the potions and charges you would inevitably have to use when the pre-invised mage cast dispel, and it was fun.
 
Or maybe make it like the Pyrimo quest in the UD, it gave like max 20xp and the whole group got one random item from the quest giver, sometimes good (10x item of Cure Critical), sometimes weak. Given at least two had to do it, it made for interesting post quest discussions on who deserved the single item and often meant the one who did would be persuaded to pay the other people some coin from their own pocket to get it.
 
AS NC suggested make it 0xp. Also as NC says i agree this isn't a priority, just maybe something to consider amongst the many other things when the next DM gets the urge to work up a new quest or update an existing one.