Hello friends,
what would you think of the DMs making it so players can send no more tells to each other for a weekend, just to try it out? This is just a hypothetical question because I don't see them every trying it out, but in your opinion, do you think having no tells (aside of from and to DMs) is a good or bad thing?
Myself? I send a lot of tells, and start of discussions and such, and send greetings and receive greetings, tell jokes and laugh at jokes, and so on. They're a very social component. But now with the overrides, the no-party update and so on, I'm wondering how EfU would be if it was taken to the next level of immersion - no more tells.
As someone who uses them a lot, I think it'd be actually beneficial. I tend to get distracted and carried away with them a lot, and it is only rarely that something of actual importance is said. I'm not sure how others feel about this, though.
So - if there were no tells, how'd you feel about EfU? Would you think it's an improvement? If this thread has some positive voices I might post a Suggestion about this, even. I think it'd be fun to try out for a weekend or so, and see how it affects things, if at all.
It breaks the contact being IC I believe, no matter where you are - a tell will always appear while you are doing something in character. I say they be removed, it will be the final thing for true immersion.
Than again you could just enable tells to be off - and you will never be able to read them.
Tells is a system I do not see fit to be removed. It is a system that is not seen by others, so it also does not bother the gaming experience. Should it do so between the two sides, they can always agree that it's time to be quiet so we can play.
Homever, small things and questions are still very valuable to be had in tells. Otherwise it'll make people to alt tab all the time and hope there is someone in irc for it, or hope that this certain person is at irc. And most likely result in awkward small afks where you can't see what happened in past 30 seconds.
Retarded.
Quote from: Caddies;139103Retarded.
I was trying to be constructive, and you feel it somehow relevant to brush me off with "retarded"? At the very least you could have told me what's so retarded about it.
The two posters above you did a much better job at that.
Quote from: Caddies;139103Retarded.
Right up there with social mores and the concept of not being a complete twat to other people, right?
Tells serve an important function in-game; there are sometimes conflicts that can only be resolved by players firing a few quick tells back and forth between each other.
I believe there is a scripted way to block all incoming tells, and it's player-side; though I've never been able to actually make it work.
If it's indeed broken, and it can be fixed, then it'll be completely an option to all players individually whether they wish to receive no tells, or not.
There needs to be a way to communicate out of character for thousands of reasons.
Quote from: Caddies;139103Retarded.
He's making a quite sensible point, if you think it has no merit, you could say so without being a dick or, if that just isn't possible for you, not say anything at all.
I don't really see the point myself, as tells are almost always harmless, and this really would make things like "did you get the quest okay?" and any form of OOC bravado on the server would become struggled.
This is truly an unnecessary suggestion, IG tells should always be allowed. EFU:A is still just a game, no matter what one may say and if the tell system is taken out, players will probably be spamming in OOC in public when they are online far more often and as many have said here, there are thousands of reasons as to why tells is necessary.
It is of course good to get rid of metagaming and to improve immersion, but let's not take things too far.
Sorry, but I'm against this. New players can ask for help with OOC things in tells, for one thing, and whilst OOC tell conversations aren't part of RPing, they're important to actually have a sense of community.
All I can see happening is a lot of people going OOC in the main channel instead, which I think we can agree isn't the best result.
Might as well suggest we remove the forums.
Everyone is kissing Morts ass over the lack of a party system. Shiiiat. I'll kiss his ass just for doing something so outrageously difficult but in my opinion it doesn't immerse me anymore than before. Neither will taking tells away. It's a fucking game and a video game at that not PnP let's not try to pretend it is. Let us just have fun with it. This is an amazing place wit some pretty amazing people from what I have seen, minus a few retards ofcourse.
bring back the party system and use your fucking imagination instead of being clubbed over the head with scripts that take a shitload of time to write.... What?!
Did I say thet outloud? [burp ] DELETE.
Yeah, no.
Not enough support. People above mostly covered it. Not happening, sorry. If you would like to disable tells for yourself, right click on the dialog menu, and turn off tells that way.
Quote from: Caddies;139103Retarded.
Keep it civil. I've been lax in the past but I'm perfectly willing to deal out temporary bans for needless insults.
Now: There seems to be some general consensus among players that elimination of (OOC) tools must necessarily mean deeper immersion.
This is wrong.
There are many extremely good reasons we have these tools. If you're allergic to metagaming, go play with yourself, because that's the only way it can be avoided.
I just said what Metropakt would have said if he were here. Don't get your knickers in a knot ladies. HTFU!
Noobs often need it too. Just yesterday I talked to a noob in tells, to help him. It is needed for the noobs sake. His log in name was Shower-man, fyi, so that you can help him around if he need it.
I'll admit it is an interesting concept. But I'd have to say no. Personally, I believe that you need some form of ooc communication in a game this big. What I like is that other people cannot see it, so it doesn't disrupt as much as a shout (not that i mind shouts).
I think the game would be more disrupted with the // I need help in talk or whisper. It allows people to keep ooc to a minimum IG.
There's no reason to further sacrifice convenience for immersion. It's over-rated anyways. The whole thing is. Just play what you feel like playing, how you feel like playing it, and if you get banned then just consider it a badge of honour.
I would be for it if communication with DMs could be kept. But still, how would that matter, most players and DMs are not for it.
Respectfully, this is simply a terrible suggestion. If tells were turned off you'd be making this game more into a task, you'd have even more people afk'ing to be on IRC to talk, and then there would certainly be more //ooc talk then normal talk.
I would rather have a kick in the nuts, than have this happen.
Tells are as you said, an important social tool, and I would hate to see more // talk(wich would no doubt come if tells were impossible to do.
There was a way to turn off tells in the UD setting. You could turn them all off, or you could block tells for an individual.
I tried it for a day because I was sick of getting OOC spammed. It made things much more difficult than they needed to be.
When i first saw the thread title i thought this was a sarcastic backlashing at the new update removing parties. To see that you're actually serious surprised me. Lol... I think it'd be pretty silly to remove ALL ooc communication between players... Especially things in private that neither annoy anyone else or the DM's (the problem with party chat).
I seriously think that this will just be a mess, too many minus' for the plus' to be worth it, honestly.
First of all, I would like to apologize for offending a few of you with my discussion. It was certainly not my intent to rile up anyone with what must seem a very dumb proposal.
To defend my position on the matter, I would like to speak of my experience on a place that - aside of a command for OOC - had absolutely no OOC whatsoever. This led to you never knowing anyone OOCly, except on the forums and IRC. And even then, people never revealed who they played.
This led to what may seem like no community, but it was one - the difference was, that there was a large difference between OOC and IC community, and the two never overlapped. Matters that needed discussion in tells were resolved in an in character manner and to me it seemed like really, there are almost no matters where a tell would be essential.
In terms of immersion, that place was perfect. In terms of friendliness to new players, it was not.
When it comes to newbies, though, that place had a drawback - indeed, it was only possible to give them advice through brief use of the implemented OOC command, usually only to point them to the in-game help system, the forums and the website. New players were expected to read a lot and get a feel of how they can do what on their own, but in return all this information was offered in detail, so I never felt that it was crucial to instruct anyone OOCly about anything in the game at all.
I know some will now say - why don't you play on that place, Jasede? After all you've been gone a while. Well, I would reply that it is EfU's setting and playerbase, often harsh and unfeeling as both can be at times, that I keep coming back to. I hold a kind of respect for the many hours of fun I've had here, even when I often do feel discouraged because I take what players tell me very seriously, such as when I'm told my ideas are "retarded", which does discourage me a lot from trying to bring up a discussion again, which was I suppose the intent.
tl, dr: Baaaw; I was only interested in what you'd think of having no tells, not suggesting that we should do it. To me it seemed like the next logical step, and I was wondering if others felt that way too. Seems that is not the case, which is perfectly fine.
Thanks for reading.
NO WAY.
Tells are a very, very usefull tool for OOC comunication that doesn't necesarily leads to metagaiming. Things like:
Player: // Dude, how do "X command"
Dude: //Type /c doXcommand
Avoid // messages hovering over characters heads. I've also used it to discuss future concepts.
Also, i'm in the fuge plane, waiting for my party to clear out the monsters and and like "Damn, send a tell saying safe already" and then i go like "Oh darn, there are no tells anymore" so i respawn and die because my patry had fleed the area to bring help but couldn't tell me, because there is no party chat nor tells. Goodbye 2 levels!
I'm sure i could find other things to add.
Also, i often "talk" to players as in casual talk. You know, real life stufff. Talk is too valuable to erase. Simply NO.
NO NO NO NO NO NO NO NO.
I hope i made myself clear.
Honestly, I don't think you should get rid of tells. There are OOC events that occur such as server crashes and such that might require a bit of coordination. They also allow private instruction of newbies by veterans about how the server operates if they haven't taken the time to read the forums.
Unlike getting rid of parties (which also rids party chat from DM screens, which is a boon for them), removing tells does little in this way. if you don't want to see tells, you can remove them from your screen, without having to have a server wide implementation of it.
I do not want to rid of tells. It lets us have fun tell conversations and stories with players and talk to DMs if we don't have IrC. EFU stuff would fall apart and make me feel even much more lonely.
And besides, what would a rpg be if you couldn't 'tell' side comments about stupid things with your buddies?
I haven't read the other posts here, outside of the OP. I scanned a few, each was against, and I'd imagine most others were as well. Here are a few reasons I think this would be a bad idea.
1. The removal of tells will simply increase the OOC chatter via the talk channel. I use tells a lot, in many of the same way Jasede does, and most others I have played with seem to do so as well. I love to chat OOC in tells, even if it is to say "Hey what's up", to answering questions, to "OMG! LOL! Did you see that?" - it strengthens the community, I believe. Plus, it lets people see I'm not a OOC prick, even if I happen to be playing a character that -is- a prick. ;)
2. Whenever I meet someone who is new to the server, I always strike up an OOC conversation. There is a lot they need to know, OOC wise, and often have questions. This ranges from sending in apps to DM's, to what is acceptable PvP, to well - anything, really. With the changes to the grouping system, I'd wager I'm also going to be a doing lots of OOC explaining via tells with that as well.
3. IRC still exists. If people want to chat OOCly enough, they will simply play NWN in windowed mode (as I do), and talk in PM's on IRC (as I sometimes do).
Anyone who plays with me knows that I send far too many tells to anyone and everyone. If they were disabled this would be crippling.
If only for the reason that tells can be a valuable RP tool at certain points (eg., doing something that only one particular character can notice, or detailed inquiries about what a character looks like or something like that and is not covered in the desc), this system should not be removed.
Ok, so we all seem to agree that despite some abuse by *cough* certain players, tells are necessary especially without having party chat any more.
Can we get this thread closed now, pretty please?
Squirtle: Water Gun!!!
(thanks Jasede ^__^)