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Main Forums => Suggestions => Topic started by: Egon the Monkey on September 06, 2009, 11:15:28 PM

Title: /c speed off
Post by: Egon the Monkey on September 06, 2009, 11:15:28 PM
Is it possible to have a command (or set of them) to apply a deliberate speed penalty to your own PC in order to "turn off" barb speed/monk speed/ranger speed so you don't end up ahead of your group or shuffling awkwardly? Would anyone really want this? I find when playing chars with speed, or travelling with them, the speed difference gets annoying when they "walk really fast" for no clear reason.
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Post by: Cruzel on September 06, 2009, 11:21:20 PM
It's possible,  Sir.

Not very hard either.
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Post by: Skrillix on September 06, 2009, 11:34:40 PM
This suggestion has my full endorsement and support.
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Post by: Luke Danger on September 06, 2009, 11:35:12 PM
Highly support. I can see a Ranger or Barb slowing down, though if combat initiates, this should automatically go back to full speed.
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Post by: ScottyB on September 07, 2009, 01:23:20 AM
Quote from: Luke Danger;143796Highly support. I can see a Ranger or Barb slowing down, though if combat initiates, this should automatically go back to full speed.

There is no "on combat begin" event, even for NPCs. Speed adjustments are checked at area transitions.
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Post by: lovethesuit on September 07, 2009, 03:53:30 AM
Why wouldn't you just walk manually with the mouse, or else zig zag? You don't all need to march in a neat little line you lemmings.

Go die.
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Post by: AfroMullet on September 07, 2009, 04:01:10 AM
Be a man and show off how fast you are.
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Post by: 9lives on September 07, 2009, 04:01:58 AM
I can foresee such a command creating issues similar to those with wildshape and underwater areas.
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Post by: TheWastesAreFrozen on September 07, 2009, 04:54:16 AM
Seems like something dumb to waste time on tbh, just wait for your friends or whatever the issue is. I'll take your movement increase if you don't want it :P
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Post by: Letsplayforfun on September 07, 2009, 06:50:43 AM
Just wait on your pals, scan the area, scout ahead and come back...

Not worth scripting, imo.
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Post by: Porkolt on September 07, 2009, 05:58:13 PM
Quote from: ScottyB;143809There is no "on combat begin" event, even for NPCs. Speed adjustments are checked at area transitions.

What about initiative rolls?
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Post by: ScottyB on September 07, 2009, 08:27:06 PM
An event can be handled or hooked by a script. There is no scriptable event associated with the start of combat.
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Post by: Disco on September 07, 2009, 08:31:33 PM
Is it really worth spending time on this? The barbarian or monk can easy waite for his party friends, without people spending time on scripting yet another script.
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Post by: Cruzel on September 07, 2009, 09:01:21 PM
There may not be an event for it in the toolset, but that doesn't mean it's not possible, Sirrahs.

Stick an onhit: property on all the PC creature skins, then you have an 'event' for PVP combat. Monster skins would probably be tedious, so just stick something in the generic OnDeath, Any benefits/penalties the PC has for PVM would end when the monster dies.

Even if this particular feature isn't desired, such a property would probably prove useful in the long run anyways.
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Post by: derfo on September 09, 2009, 01:13:52 AM
sounds like a waste of time and effort to implement. just stop moving every once in awhile if you are a fast class
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Post by: Mort on September 09, 2009, 12:56:09 PM
Cruzel makes for one laggy nightmare, lol. On hit property on all PC skin? Oh boy.

I'm pretty sure this would conflict with other systems already in place and be messy... such as subdual, shackles, whatever.
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Post by: Calavera on September 14, 2009, 04:38:14 AM
Can we make a script like /c Speed On so i can just go faster with any character regardless of class? Now THAT would be worthwhile.