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Main Forums => Bug Reports => Topic started by: Kilaya76 on September 15, 2009, 09:41:05 PM

Title: Mule healing quest broken
Post by: Kilaya76 on September 15, 2009, 09:41:05 PM
When you manage to heal Craddock's mule, you press "continue" and the dialogue just ends. Nothing else happens.
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Post by: Thomas_Not_very_wise on September 15, 2009, 11:12:29 PM
confirmed.
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Post by: Ommadawn on September 15, 2009, 11:46:12 PM
This is an irregular bug. I've done it immediately after a reset, and it worked properly, concluding with XP and the gold reward. I logged an alt in and did the quest about ten minutes later, and it failed on the "Continue" as above.
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Post by: TomBanana on September 16, 2009, 07:15:46 AM
Sounds like a recurring bug. I noticed this bug, but then saw that someone had posted it already sometime ago. Here's the link

http://www.escapefromunderdark.com/forums/showthread.php?t=32273
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Post by: Disco on September 16, 2009, 10:07:39 AM
Do you expect the mule to reward you?
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Post by: TomBanana on September 16, 2009, 10:15:41 AM
No. But the XP reward is an OOC reward, not ICly given by an NPC. I can't imagine any NPC coming to you and saying "I have no gold to give you, but the life experience you got from helping me should do the job"
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Post by: Professor Death on September 18, 2009, 01:33:06 PM
Still recurring - and BTW, the reward comes from Craddock, not the animal!
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Post by: TomBanana on September 18, 2009, 07:33:43 PM
I'm not sure if Craddock is supposed to give any monetary reward or not, for I don't know how this quest used to work when it was not broken, since there's no dialog that supports a contract. Still, the XP reward should definitely be given, since it is a scripted quest.
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Post by: lovethesuit on September 18, 2009, 07:57:04 PM
Quote from: TomBanana;145197"I have no gold to give you, but the life experience you got from helping me should do the job"

Well, I think this is a pretty good way of doing things and we should all try to be more appreciative of the non-material rewards for our hard work and sacrifice.
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Post by: Semli on September 19, 2009, 07:01:57 AM
If my boss started telling me about life-experience I got for going to work I would punch him in the face.
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Post by: Caster13 on December 24, 2009, 04:09:21 PM
Just thought I'd say this is still a problem.
 
However, I do remember that it used to work fine before (i.e. get a reward for healing the mule). I can't remember how long ago that was however.
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Post by: RIPnogarD on December 24, 2009, 05:37:27 PM
Quote from: Semli;145707If my boss started telling me about life-experience I got for going to work I would punch him in the face.
And say, "here's your 'life-experience'!" ,.!.. adn walk out... .. .
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Post by: Professor Death on December 29, 2009, 01:16:53 AM
Yep, still broken.
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Post by: Thomas_Not_very_wise on December 29, 2009, 01:56:22 AM
How long has this been broken? Lol
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Post by: Kotenku on December 29, 2009, 02:25:50 AM
Ever since the party system was implemented. I think.

The problem seems to be that it's only doable once per reset.
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Post by: Caster13 on December 29, 2009, 02:41:06 AM
Yeah, I remember completing it when I still played Tenesti.
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Post by: Ommadawn on December 29, 2009, 11:05:53 AM
The quest only works the first time it's run after a reset. I've tested it several times. >_>
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Post by: Mort on December 30, 2009, 07:29:54 AM
This is a rather weird bug...
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Post by: BigBadThief on December 30, 2009, 07:46:46 AM
It seems to have the same issue as the Kingsman - Peters quest in that the conversation simply doesn't continue. However, with those two you can simply speak to the other to resume it.
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Post by: Kotenku on December 30, 2009, 10:29:40 PM
I believe it may be tied to [Continue] showing up in conversations.
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Post by: Mort on December 31, 2009, 04:12:13 AM
Nah. It's tied to using other characters in a convo. Jon is suppose to talk at this point... but for some reason, the convo gets toasted.
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Post by: Ebok on December 31, 2009, 06:01:17 AM
I havent seen the The Kingmans beginners conversation initiate correctly either, now that you mention it. It cuts off when the other npc is suppose to start.

Seems to be a similar issue.