This shouldn't require it to be raining, especially since it hits allies. It's a divine power for Clerics and possible a natural power for Druids.
It's really not much more effecting than a Fireball yet holds numerous limitations. So long as they are outdoors I suggest it's usage be allowed. Indoors should remain as it is, non-usable.
Revert it back to 1d6/level if this is done.
If it's reverted to 1d6 it should not hit allies. If it hits allies it should be bumped up a little since it can't be used indoors. If it's at 1d10 maybe 1d8 and no raining requirement ? :D
Depends, does its current implementation damage the caster as well? If it does, then 1d8 may be considered. But if it doesn't, then 1d6 would be necessary given that it would put it far above Fireball and Scintillating Sphere as a Level 3 spell, given that the caster could use it for point blank AoE capabilities.
If it hits the caster also, I don't really see how that makes sense, from an IC view since the caster is calling down the power of his god to aid him. Personally I dislike that it hits allies too, but to not leave the subject- I agree, it should not have to rain when you use this.
This spell does 1d10/level when it's raining. It makes perfect sense to use it when it's raining. The spell at the moment is the most powerful AoE at the third circle. In my book, makes perfect sense.
It rains quite a lot of Ymph. And I would like to add, that if it hits the caster, then unlike fireball you cannot avoid it by aiming.
1.- It must be in outdoor areas.
2- I pressume it can't be used underwater areas either.
3.- It must be raining
4.- One must have the spell prepared or be able to rest after it starts raining and NOT be on a SQA.
I'd say it's pretty damn liminted. 1d8 and castable while it's not raining i'd say.
Not to mention- Usually when you're going to a quest and its raining, it isn't raining inside the quest area.
Keep it how it is. Call Lightning is ridiculously powerful in whatever form it comes in, so I think it's better off in a form where it is only useful in specific circumstances.
A druid shouldn't be a wizard, anyhow. What Call Lightning offers to the divine classes is something very unique, and different from their regular arsenal of spells. To take such an aggressive spell is a choice that has appropriate consequences.
Perhaps instead of asking to change the spell, you ought to be asking yourself how you can change... the weather.
I'd rather ask for the spell change since in it's current form it has too many limitations. For those saying it's overpowered...it's basically a fireball with a little more damage and numerous restrictions on it's usage. For clerics it's a divine spell granted by their deity and nothing else, just like all of their other spells. The damage of it was increased because of the limitations put on it, sadly those limitations are too great in number for it to be used most times.
look out someone's lightning nonsense might have the slim potential to do a couple more points of damage in an incredibly limited situation. how overpowered
Actually it's nor really a couple, from 1d6 to 1d10 it's arround 2 more damage per level averagely, wich means at level... say seven 14 points of damage, wich is quite a lot more.
Not like i've ever seen it used by a PC. Meeting all the conditions to use it is nearly imposible.
make it 1d8 damage and make it castable even while it doesn't rain.
And i had suggested before a way to make druids make rain, was ignored as usual.
QuoteAnd i had suggested before a way to make druids make rain, was ignored as usual.
I think it was 'ignored' because it is already possible? If you look through the forums the DM postings have stated this.
It can be hard to find the right time to use this spell, I had loot once that gave me a bunch of uses of it but I never really used it much because it was never raining when I was fighting.
That said the damage has been cranked up a by a lot since these changes were implemented, meaning when you actually can use it - It rocks faces off.
I like the spell as it is now. If you could cast it any time, all druids/clerics would ever do is use that spell for the sheer damage it cranks out.
Also, from the number of DM hints that changing the weather is already possible, it sounds like they are just dying for someone to actually try. Hit them with a PM, try to get a plotline going. MASTER THE WEATHER!