EFUPW Forums

Main Forums => Suggestions => Topic started by: Cruzel on September 30, 2009, 03:52:25 PM

Title: Lootboxes/bags revisited
Post by: Cruzel on September 30, 2009, 03:52:25 PM
I've been messing around with scripts to allow for a server and player friendly way to show loot to everyone in the party/group without needing to clutter the ground with items which contributes to lag (Because people always leave 'trash' behind!), and has the added benefit of nobody losing their things when the server crashes.
 
 I have a small framework working that does this to good effect.

What this does is checks for all the items within one or more containers, and adds them to a store in which everything can be viewed by other players. (At the moment, items in this store cannot be bought, only viewed.) This saves the time of laying everything out, and allows everybody to see the things.

This is also cool for merchants, and is what I originally made the script for. We've all lost some sweet loot to the server crashing at a bad time, and sometimes people crash only to find people have looted the 'empty' stall thinking it was abandoned. With this we can show off our goods, and not need to fear crashing.

If people are interested, I would suggest this for EFU.
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Post by: ExileStrife on September 30, 2009, 04:03:44 PM
Sounds neat.  I'd be a little worried it would become like Lineage II if we went with an automated, passive player store system like that, but maybe that's not so bad.
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Post by: Cruzel on September 30, 2009, 04:08:56 PM
Since you can't buy from these stores as the system is now, it still requires the PC holding the item to drop or trade it. So AFK merchants will not be an issue :D
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Post by: ExileStrife on September 30, 2009, 04:14:21 PM
Oooh.
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Post by: TheWastesAreFrozen on September 30, 2009, 04:36:35 PM
Sounds interesting, I would like to see it in action.
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Post by: IxTheSpeedy on September 30, 2009, 05:50:03 PM
Does sound interesting.

Cruzel, you still play?...

:)
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Post by: derfo on October 01, 2009, 07:28:58 AM
seems cool but sort of overcomplicated and unnecessary
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Post by: RevengeIsADish on October 01, 2009, 09:37:32 AM
This'd actually be pretty nifty. I like it!
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Post by: FleetingHeart on October 01, 2009, 09:44:31 AM
Quote from: derflaro;147334seems cool but sort of overcomplicated and unnecessary

It would also be entirely optional. If people don't feel like using it, they can simply go about things as they currently do. If they would like to try it, complete documentation will be available.
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Post by: Daemonic Daz on October 01, 2009, 11:22:39 AM
I think I've seen this before on another server (Amia I think) except they were allowed to set prices for their things (The Passive merchant Exile was on about). I'd highly support since I think its a cool idea.

Thieves won't be at a disadvantage ether because they can still steal a item with the supervision of a DM.

Bring on the trumpets!
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Post by: TomBanana on October 01, 2009, 09:41:28 PM
Very nice. DO ET!