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Main Forums => Suggestions => Topic started by: Nihm on October 20, 2009, 07:36:25 AM

Title: Animal empathy on groups
Post by: Nihm on October 20, 2009, 07:36:25 AM
It would be nice if animals in close proximity became Charmed (neutral) if one of them is dominated using animal empathy.  For instance, a ranger that charmed a dire wolf surrounded by other wolves would have the rest of the group become neutral.  It seems that the way it is now, there is no alternative but to kill all of them except the charmed one, and it seems strange that they'd all suddenly turn on their fellow.
 
I do not know how hard it would be to script a sort of mass charm effect of this sort, but if it isn't hard it might be a nice addition.  Of course it would have to be disabled in quest areas where it would be too powerful.
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Post by: Lulzebub on October 20, 2009, 12:05:34 PM
Suggested once already with no response.

Link (//%22http://www.escapefromunderdark.com/forums/showthread.php?t=25586%22).
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Post by: TheWastesAreFrozen on October 20, 2009, 12:11:51 PM
Last thing we need is druids and rangers running around with entire packs of animals. This also has some major exploit issues.
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Post by: FleetingHeart on October 20, 2009, 01:25:29 PM
Not going to happen. Work your AE up and you won't have issues with animals. Trust me.
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Post by: ScottyB on October 21, 2009, 01:24:22 AM
Also, not possible.
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Post by: Relinquish on October 21, 2009, 01:43:42 AM
Druids get the spell charm animal, effectively letting you AE another animal.
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Post by: Thomas_Not_very_wise on October 25, 2009, 03:22:21 PM
Hold Animal Wands [cough cough]
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Post by: Pup on October 25, 2009, 03:42:48 PM
Quote from: FleetingHeart;150238Not going to happen. Work your AE up and you won't have issues with animals. Trust me.

Is this a new feature?  I never once had an animal be automatically neutral to Belm, and he had a pretty ridiculous AE score.
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Post by: ScottyB on October 25, 2009, 10:29:25 PM
We used to have creatures like bats in the UD that wouldn't hostile characters with high AE. I don't think that was properly implemented on any EFUA animals, though.
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Post by: Thomas_Not_very_wise on October 25, 2009, 10:31:28 PM
Quote from: ScottyB;150971We used to have creatures like bats in the UD that wouldn't hostile characters with high AE. I don't think that was properly implemented on any EFUA animals, though.

Ugh, please fix this then.
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Post by: OrchardOfMines on October 25, 2009, 11:13:04 PM
By my recollection, that feature was for druids only.  Rangers with high AE would still be attacked.
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Post by: FleetingHeart on October 26, 2009, 12:15:19 AM
Quote from: ScottyB;150971We used to have creatures like bats in the UD that wouldn't hostile characters with high AE. I don't think that was properly implemented on any EFUA animals, though.

This is, in fact, working.
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Post by: Ommadawn on October 26, 2009, 12:37:19 AM
Quote from: OrchardOfMines;150977By my recollection, that feature was for druids only.  Rangers with high AE would still be attacked.

Why druids only? I would think if your AE is high enough, you should perhaps have this effect regardless. Is there a DM ruling on this, or can it be discussed further?
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Post by: ScottyB on October 26, 2009, 03:24:56 AM
I thought this worked on my ranger, but I'm an incredibly unreliable source right now.
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Post by: FleetingHeart on October 26, 2009, 09:39:35 AM
I am fairly certain the system is for anyone with AE. Though I've never played a Ranger to verify this.
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Post by: Thomas_Not_very_wise on October 26, 2009, 09:46:19 AM
I can verify that this never worked for me.
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Post by: Ommadawn on October 26, 2009, 12:22:09 PM
It's never worked for me, and my AE is pretty good. Maybe not good enough though.  =/