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Main Forums => Suggestions => Topic started by: Thomas_Not_very_wise on November 11, 2009, 02:39:24 AM

Title: Loose Ends
Post by: Thomas_Not_very_wise on November 11, 2009, 02:39:24 AM
The Rot is somehow laying low.

Seekers are MIA

Countless other threats that seem to have disappeared...

Where are they? :(

Bring them back please, and yes, this is a suggestion because you leave so much awesome behind!
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Post by: TheImpossibleDream on November 11, 2009, 02:42:54 AM
Seekers are missing for foig reasons.
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Post by: N/A on November 11, 2009, 02:48:32 AM
The Chosen are not attacking anymore.
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Post by: Lulzebub on November 11, 2009, 02:54:39 AM
I would like to add something to this.

EfU:Archipelago is missing the Big Bad. The Ixpadian menace promised a revolution, but things went right back to the Sharbonneths. A lot of this should be handled in-game, but there are a few broad strokes I want to sketch here.

In original EfU, when there was nothing else going on, I could infiltrate Ysinode. I could pick off drow patrols. I could go talk to Intryzz. I could hang out in Thomas' bar. There were these massive, looming threats that presented a challenge to simply comprehend.

Where is the Mist Ogre home? Where do the Shargass Disciples come from? Does the Armada so completely dominate the Shrouded Isles that no pirates have taken up residence somewhere? In short, where are the enemy cities? Where are the rival settlements? House Sharbonneth stands unopposed, and their flag isn't exactly that most natural avenue for a concept to follow.

The setting has become uncomfortably one-dimensional. Let's open it up a bit.
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Post by: Thomas_Not_very_wise on November 11, 2009, 03:27:31 AM
to be honest-

I really think Ixpadia should of won, and house sharboneth incorporated into her regime and Sabuth set to rule Old port.

I dunno, but it seems to me that the DMs are wanting to keep the same old same ol.

Meh.
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Post by: KershofSetic on November 11, 2009, 03:32:25 AM
I would have to agree with that statement. The Ixpadian plot started off as purely awesome and, in my own opinion, turned into a gigantic failure that did nothing but revert back to the way things were directly before it.

People try to blame Dragon Age, school, or other things on the population drought we've had for a while now but I honestly believe that people are simply losing interest in a module that never changes in any major way. There is a major resistance to change around here and it seems to be problematic and spreads through to other subjects such as mechanical changes.
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Post by: ExileStrife on November 11, 2009, 03:44:54 AM
I think if you pay closer attention to what's been going on (rumor posts if nothing else) you might be able to figure some things out if you haven't already.  The only thing this DM team can universally agree on is that conflict is good.  That hasn't gone anywhere.
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Post by: 9lives on November 11, 2009, 05:21:33 AM
lol
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Post by: N/A on November 11, 2009, 05:47:06 AM
Still no Silent Chosen Assassins. :(
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Post by: Drakill Tannan on November 11, 2009, 06:56:06 AM
Ixtapadian thing failed because nearly no PC supported the Ixtapadian faction. The only relevnat PC i can think of is Kethra Marsk.

I'd like an enemy settlement, with regular patrolls somewhere. Maybe several. Mist ogres, Orcs (orcs mostly due to how IG things are) maybe an ixtapadian settlement?

THe main factor stopping people from doing things other than questing, follow a DM event or look for random events is the no-reward thing. Give more XP for dificult mostners, like ogres, and have the drop better loot. Make random chests appear oftenly in the sunken enclave with posibly good rewards inside, and give more XP for killing nightrisers down there. That kind of things can make EFU:A more dynamic.
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Post by: Pup on November 11, 2009, 06:59:25 AM
I'm with the DMs on this.  The Colony seems to be changing almost constantly, way more than Sanctuary ever did.  Sure you can't go f*$k with Transyr (well, you can, but FOIG), but there is plenty going on.  I mean, a new floating city being raised, the never-ending threat of the undead below and outside the colony, werewolves, orcs, stargazers, wanna-be Queens...

Seems pretty fun to me!
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Post by: Loghaire on November 11, 2009, 03:27:24 PM
I'll start a new plot :D I could be like that filthy do gooder dwarf who wants to userp power in the colony and make it its own idependant city state lol.
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Post by: PanamaLane on November 11, 2009, 04:02:42 PM
There is usually a lull after some large plot has come to an end. My suggestion is for players to take the initiative. If you want to see one of these "loose ends" tied up, create a character with that goal and peruse it. It won't happen over night, but if you stick with it, the dm team will notice and support, especially with fewer people around right now.

As a side, I find that monsters do often drop plenty of good items and gold. You'd be surprised how killing 5 ogres or so can add up to more value then going on some quests. If you want to create an ogre-hunter or the like, just go for it. Getting people on board with you though will make the difference between just spawn hunting and plot development.
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Post by: Capricious on November 11, 2009, 04:15:37 PM
Seriously, the Ixpadians were routed a little over a week ago at most. A bit of patience goes a long way.
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Post by: Luke Danger on November 11, 2009, 04:55:31 PM
We do need lulls to regroup/relevel/resupply, so take advantage of those before the DM's start bringing in the proverbial Nuclear Missiles and horde of tanks
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Post by: Listen in Silence on November 11, 2009, 05:26:04 PM
You kidding me? EFU is nothing if not dynamic. I've woken up some mornings only to find everyone I knew were dead, and I had a new boss, and I was called something else, and the city was now in a different plane. Exaggeration, but really, original point stands.
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Post by: Dr Dragon on November 11, 2009, 05:55:11 PM
The queen fell out of power because no PCS supported the queen or were really in her good graces. While awesome PCS were plotting to remove her from Power. If pcs decided to actually take the side of the queen during this war and actually plotted then the Loyalists/house Sharboneth might have actually lost. But instead all pcs aid the house and dont support the queen and now PCS bitch that it was DM engineered that the queen lost? More people should of joined wern8's queen factions. More people should of made there chars die hard loyalists to the queen. The reason the queen took power in the first place was because awesome PCS decided to support her and wanted to make a name for themselves. Blaming it on the DMS is just a lame way of trying to explain why a player run effort won because you oocly didnt want to risk perma in the name of pursuing an IG Goal.    

If you really are tired of the rule of Old Port or House Sharboneth I challenge you overthrhow their rule it can be done IG the real question is can you recruit allies and IG do something about it? Are you unafraid to risk perma for you and your friends for your goal? DO it then if your sick of the rulers overthrow them like a man.


-DRD
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Post by: putrid_plum on November 11, 2009, 06:12:33 PM
DRD, saying it like it is... :P
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Post by: Mort on November 12, 2009, 12:03:07 AM
This is Neediness disguised as a suggestion. I read it as :

"Love me! Include me! Accept me!"

Srsly, Stop being so needy. The plots are out there.
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Post by: Caddies on November 12, 2009, 12:10:37 AM
Quote from: KershofSetic;152865I would have to agree with that statement. The Ixpadian plot started off as purely awesome and, in my own opinion, turned into a gigantic failure that did nothing but revert back to the way things were directly before it.

Your opinion is wrong. In fact I am surprised how dull you are to arrive at it, if you paid even a little attention in game you might surmise that some very real changes are in store for EFU:A that are derived -exclusively- from the Ixpadia plot...a recent one that comes to mind being the massive influx of pro-Ixpadian Old Port sympathizers into the Docks? More to come, too.

Just focus on creating/playing interesting PCs, instead of coming up with infantile opinions on things like the state of the server when you don't know the full story, or anything that remotely resembles it.
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Post by: DeputyCool on November 12, 2009, 12:34:33 AM
Why did Ixpadia turn right back into LAME SHARBONETH RULE?

Oh wait, Sharboneth are gone.

Dynamicmuch?