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Main Forums => Suggestions => Topic started by: KershofSetic on November 26, 2009, 12:20:42 AM

Title: Noble's gate
Post by: KershofSetic on November 26, 2009, 12:20:42 AM
Simply put, adding the sewer entrances to this area rather than right in front of the citadel might be an awesome option. The Noble's gate has no NPCs which leaves some room for pvp inside of the ziggarut and the sewers are often the most primary means of transportation for criminals, monsters, and other people who are most often involved in pvp. This would mean that they could travel to this area without a DM to crossed the small area in front of the citadel to do their business.
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Post by: Luke Danger on November 26, 2009, 12:32:20 AM
no NPC's yet most likely, but if there aren't going to be NPC's, this suggestion might have some merit.
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Post by: derfo on November 26, 2009, 01:02:27 PM
an idea that promotes conflict KERSHOFSETIC and not anyone else that i should mention publicly like someone else since i once was told it was a bannable offense? seems like a productive easily implemented idea to me.
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Post by: Letsplayforfun on November 26, 2009, 02:58:17 PM
sounds good.
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Post by: FleetingHeart on November 26, 2009, 03:47:45 PM
No NPCs -yet-
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Post by: KershofSetic on December 06, 2009, 01:27:34 AM
Going to have to bump this again. There has already been some cool action in this area and I still believe that adding the sewers to this area and a passage to the temple district would add a lot more fun to the area than idle npc noble houses or whatever.

Please give them a separate area and leave this be since it is already more amazing than it ever will be with NPCs there.

<3 Dangerous Dan
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Post by: DangerousDan on December 06, 2009, 01:59:14 AM
lol
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Post by: Secutor on December 06, 2009, 02:00:24 AM
lol yourself
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Post by: derfo on December 06, 2009, 03:11:10 AM
I have to echo KershofSetic and bump this topic again!
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Post by: TheMacPanther on December 07, 2009, 08:39:43 AM
I think Nobles Gate has some serious potential for some coolness, time to make it something more than an extra walk to the gates.
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Post by: Semli on December 07, 2009, 09:09:01 AM
I've seen some fun fights take place here... the high traffic but NPC empty area seems to promote a good deal of conflict. Far more chaotic then the docks ever were. I'd like to echo the sentiment some additional area transitions would be nice for avoiding NPC justice.
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Post by: Thomas_Not_very_wise on December 07, 2009, 11:48:34 AM
The brawls here are lol.
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Post by: derfo on December 07, 2009, 05:34:48 PM
also they shouldn't put npcs there
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Post by: Winston Martin on December 07, 2009, 08:31:52 PM
No npcs and make the transitions like the QA dialog that wont initiate if there is hostile actions going on.
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Post by: core on December 07, 2009, 08:36:18 PM
Quote from: Winston Martin;155959No npcs and make the transitions like the QA dialog that wont initiate if there is hostile actions going on.

That's a good idea but it might make it a bit too OOC -- like an arena or something.
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Post by: FleetingHeart on December 07, 2009, 09:29:55 PM
Being unable to transition during combat is just as unrealistic as the transition hopping people sometimes do. I'd rather keep it the way it is than go to the trouble of making this sort of change.
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Post by: derfo on December 13, 2009, 07:36:40 PM
i think winston martin is joking i like the part about no npcs though seems pretty sweet