How about mages earn a little xp when they successfully scribe a scroll, and rogues when they disarm traps or unlock doors? Rangers and druid when they successfully AE a beasty... whatever else folks can think of.
I mean, apart from deliveries, the only other way to earn xps is killing things to be able to complete quests, or to have a dm notice you for some reason.
Lets play for gold and XP, too.
Goodness, no. Have you any idea how exploitable that would be?
Dms sometimes give xp when they see good RP
No no. Not exploitable at all, promise!!! ;)
If you could somehow script it so the FIRST TIME you unlock a particular door or static trap, or the first time you AEd a particular kind of animal then it might not be exploitable, but I don't know if that's feasible or worthwhile to implement and maintain continuity over what doors you've pick locked and what animals you've already AEd over the various server resets.
While I think it's theoretically possible, thankfully, in practice, theory and practice are not the same. ;)
Bah learn ghostly visage by stabbing beetles like the rest of em punk.
There should be other ways of earning Levels and XP. I, for one, believe that mages should study for a good period of time before being able to successfully go on to the next level.
Just me.
Whilst i have great sympathy for this idea and would love to see things like it happen as Goblin Butcher says the only way you will get a decent amount of xp is killing stuff (NPC's on static quests and PC's in PVP).
It is possible to do (both persistant) and not. When Disarmed or unlocked, check for a value of the tag of the door (or trap). If the value stored on the PC is true (They have already unlocked or disabled this trap this reset/forever if persistant) then they will not get XP. If they do not have the value, it awards a small amount (20 Xp or so?) and sets the value.
This could be done with like, (probably) one generic script, and customisable to fit only doors or traps the DM's wish it to.
Downsides;
It would just be tedious to add the script to the events of ALL the relevant doors/traps.
Potential database clutter, if the system is persistant
I've played Numerous Modules with this function
Possible it is
I like this idea too.
But, I've yet to find a doorlock that I can pick. True, I'm still low level, have only been on the server about a week, and have yet to travel very far from the Zig, but every door I've come to is either already unlocked or "requires a special key". Sorry if that's a bit off-thread.
But, anyway, it would be nice the get a bit of XP for learning a new spell off a scroll, or scribing a specific spell to a scroll the first time. Or maybe even for the first successful use of a Skill or Feat.
XP works fine as it is now. There's no need to change it. Besides killing monsters, there's also scripted quests, DM quests, and XP from exploring new areas.
Can we script a reward for every emote our PCs make? 1xp per line :)
I'm aware that this suggestion will likely never be implemented (and besides, there's more important work for DMs to do), but i'm bringing this out because EfU(A) is a server where doing something else than just smashing things is encouraged, but the 'rewarding' system is so that, well, whatever concept you want to play, you'll have to smash things or wait for - no - attract DM attention.
Now obviously, RP alone is rewarding (should be at least), but we are not playing theatre, we are playing rpg where lvl is the main way of assessing character success.
I'm a player who used to quest a lot (more than a lot) on EfU, and i thought well there's a change of module, how about i change my attitude and get more involved. Thing is, you can chat all you want during a playing session, if you don't lvl up a little, you'll be stuck on the Ziggurat at nightfall, you'll make cool plots that'll just end abruptly because a higher lvl opponent just FDed you or whatever.
So i was wondering what other ways of having character lvling you might think of. If giving out scripted xps for some other reasons than monster killing is potentially exploitable (although spamming quests is just the same imo), then i'd love to hear suggestions from everyone on what else could be done.
Thomas mentioned making some kind of training compulsory for mages to earn their lvls. That's a start.
What else can you think of?
Generally I think that if your not going to be out and about questing, your probably going to be a councilor or other political figure.... which is cool if your weak because you should be really easy to assassinate, providing extra fun for would be assassins and the people sworn to protecting you!
However, since I don't think anyone's going to like that! I would suggest that whenever politicians do something big. (Perhaps form an alliance with a once hostile enemy of the town,) OR, if your a magic user, and reads instructions on how to summon a great archangel or something, that you should get a motherload of xp!
to further my point of what I said first.
You don't have to be above level 5 to become influential on EfU.
(Ex: My character Izzy had people who could get her items, in turn money, and in turn, Lower Real Estate! I really think that if sanctuary hadn't you know, been overun with wererats, she could have totally bought all of lower, eventually. She stayed level 3-4 most of the time.)
Quote from: Jayde Moon;89689Can we script a reward for every emote our PCs make? 1xp per line :)
Ravenloft has that. I like it. Rather than pwrgming constantly, you can actually level from roleplaying. Eventually.
I think that may be pretty exploitable.... but IDK.
As long as needlessly prolix five-liner emotes give 100 XP each, I'm in favor of this proposal.
Clearly Kiaring is not gifted like Naga, or she would have realized long emotes would mean a lower XP/hour average.
I don't think getting XP for making scrolls (wizards/ only) would be able to be powergamed as gold is a very limited supply. Even at an absurd gold to exp ratio you would still be giving up a significant amount of money for healing or wands. Although if intended for just sorcerers/wizards, giving absurd amounts of exp for coin through scroll making would make nearly every sorcerer and wizard wanting to accumulate lots of gold to burn "for experiments" and make for an interesting environment. Even if this gives wizards and sorcerers an advantage they are fairly limited and generally get to bite it frequently enough anyway.
Quote from: Snoteye;89792Clearly Kiaring is not gifted like Naga, or she would have realized long emotes would mean a lower XP/hour average.
Talking too.
No. I am against this, nothing I really would like to see.
Mute characters'd be wierd. Also, the combat log would be taken up a lot.
*nods*
*smiles*
*grins*
*makes ears move*
*bites lip*
*shakes head*
*burps*
*farts*
*drinks beer*
And so on.
As a person who's played on the ravenloft server with it's "xp for emotes" system, I can attest that it -really- doesn't make people spam emotes.
It's designed so that:
1. You need to alternate emotes/speech with other players, so a person spamming emotes by themselves gets nothing.
2. The xp is low enough to where people who want to get xp just do the normal dungeon thing, while still being a little reward for people who are having a pow-wow/long discussion/what have you.
Having said that, implementing the chat xp thing is likely more trouble than it's worth.
Oops! I was making a sarcastic quip. That'll learn me!
Right then! I'm all for some system of alternate xp, but I really can't see the xp for emote thing not getting spammed straight to Hell. Something with wizards/sorcs though... could a mages guild of some kind be implemented? An academy where the learned and the magically gifted go to practice their occult art? I would love to see that implemented.
However guys, we DO have something other than killing to get xp from. It's not major, but exploration can be absolutely killer. Just a little incentive for you people who think you can make it back to Sanctuary: there's craploads of exploration xp to be had there. Also craploads of Greater Chosen Arcanists, but why quibble?
I think XP should be made through adventuring (completing quests and slaying monsters). This is how it was meant to be in a CRPG (computer roleplay game) like NWN.
I am even a bit reluctant to DM awarded XP for RP:ing. It always lead to questions like: What is RP? What is IC and what is not? Which kind of removes all the fun from it.
Also I think RP should be an award in itself. If you are really good roleplayer I hope youre doing it for the fun of it and not to get that "uber longsword of slaying +2" because that would kind of destroy the whole meaning of this.
RP:ing is something we do to "spice" up the adventures but the adventure is still the most essential part....even for a RP server.
But of course. Good roleplaying usually leads to good atmosphere. Good atmosphere usually leads to happy DM's. Happy DM's usually lead to a little extra boost on the quest completion XP award....so indirectly RP:ing had actually boosted XP in this perticular situation....oh yeah....did I meantion that the players are still alive? ...hehe
(http://icanhascheezburger.files.wordpress.com/2007/09/128320993454987500dudewaitw.jpg)
im in agreement with petey on this one,
also if you scripted it so that rangers and druids could get xp from animal empathy, they would all buff it as much as they could, and go hunting down every sodding animal, well i know most would. just for xp. i cant seeing it working. the xp system is fine as it is. this -is- a low level server ya know.
Superfly is wise, much respect.
I like the way things are right now, XP-wise.
More locked things would be nice though. I like how they're used on a 'certain' quest, where they can add a slightly extra haul (abiding by a certain chaotic decision). So while it's not essential to complete the quest, it adds some nice fluff.
Something along these lines should be implemented, but the issue is with spammability. If there is a method of gaining reliable amounts of xp without risk, it will be used, re-used, recycled, turned into fertilizer, and grow to make more spam. For example: Jafar's Circuit. You started at the pie-dwarf, hit Jafar, then clerk Cleidt, Spellguard Tower, Cave of Ibrandul. Bam, you just made about three hundred xp and a hundred and fifty gold, plus possible items, without any expenditure of consumables or blood. I don't want to see this happen. Our current errand quests are great and require exploration and risk, not just jogging. Perhaps make it more like Narfell, where xp for killing is turned down a bit, but xp for role-play is more commonly given. They also have a way to write a journal for the DMs eyes that sums up their characters background. If it's a good, deep background, their IG characters are awarded some xp.
You tink?
I like things as they are now.
Emoting and roleplaying should be the norm. If we spy good instances of roleplay, or things that take our fancy, then we'll dole out a little extra.
I think it's a shame that Roleplaying should be more worth while when there is an xp carrot on a stick being dangled infront of you the entire while. RP in itself I often find can be it's own reward. And there always the chance that a DM might be watching, but that shouldn't be your sole drive.
Just drag out your awesome humourous creativity, and I bet we'll be seeing where things go from there, eh?