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Main Forums => Suggestions => Topic started by: PanamaLane on December 17, 2009, 04:45:11 PM

Title: XP for lines of RP
Post by: PanamaLane on December 17, 2009, 04:45:11 PM
Any thoughts on giving some level of xp per line of text? The idea being it rewards communication on some small level. This could be implemented across the server or only in quest areas, or however you think it might work.
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Post by: RIPnogarD on December 17, 2009, 04:55:08 PM
(Devils advocate) Lot of people would be talking to themselves...
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Post by: PanamaLane on December 17, 2009, 05:11:32 PM
I thought about that and was told that it would be fairly easy to police by checking chat logs. People who continually were talking to themselves would be easily noticed. Admittedly, I don't know how true that is.
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Post by: Letsplayforfun on December 17, 2009, 05:13:53 PM
Give xp for rp is one thing, making it automated to such a point would take out all the actual rp.

Definitely against.
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Post by: RIPnogarD on December 17, 2009, 05:19:00 PM
Druid IG/IC talking to the plants and animals. (I do this actually, mostly in whispers). And I talk to my animal companion.
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Post by: Razored Aria on December 17, 2009, 05:47:11 PM
Emoting to yourself while exploring has always been something that attracted DM attention to players on previous servers I've played on.  It would be unfortunate to have such a thing penalized in my opinion.

I'd also like to point out (based on other roleplaying servers I've been on) that xp is a reward given usually for quality roleplay, not just any roleplay.

Those who sit around in a gathering spot shooting the shit all day (who would likely receive the greatest reward for this system), do add something to any server; but they usually aren't the ones that get something juicy going, and draw in others into an exciting tale.
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Post by: Paha on December 17, 2009, 06:03:15 PM
Not to be party pooper, but I would feel immensively uncomfortable of this.

Frankly, amount doesn't always equal to quality, and I also would sometimes feel weird when I often like to throw those "Hrm" "Mm" and other stuff, and then slowly gain even little bit of exp from such.

It's just my opinion. I wouldn't feel comfortable about it. I encourage exp from roleplaying, but I wouldn't want a habbit out of it, given at every turn.
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Post by: PanamaLane on December 17, 2009, 06:08:38 PM
I agree with a number of the comments posted and withdraw the idea of rewarding every line of text with some xp. The main goal, I suppose, was to reward people who spend time IG communicating compared to those who wordlessly quest. Based on some of the comments here though, I don't think the solution I proposed does this except perhaps solely within quest areas.
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Post by: Capricious on December 17, 2009, 06:38:48 PM
Honestly, the best solution is simply that the watchful DMs reward those who are doing such RP with helping to advance their schemes over those who just stand about doing nothing, or questing with no RP involved. But then I'm pretty sure this is what they do, regardless.
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Post by: DeputyCool on December 17, 2009, 07:01:08 PM
We actually discussed this at one point, and worked through many of the issues you guys have proposed. The thing is, it is just so intense to do in a way that is desireable, that we'd rather not.
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Post by: ScottyB on December 17, 2009, 07:04:55 PM
The DM team has seriously discussed this and similar scripted reward schemes, and even proposed some complicated metrics intended to reduce exploitation, but we've always come to the conclusion that it simply can't be done in a satisfying way.

And we are not soliciting further system designs or concepts. I'm looking at you, Box.
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Post by: Porkolt on December 17, 2009, 08:28:07 PM
I once played on a server that utilized a timed xp system alongside combat xp. The catch was that it was either/or. Combat xp worked as per usual, and timed xp would accumulate up to a cap of 750 to be granted and reset on rest. Idling would deactivate the system after about five minutes.

My experience was that it allowed greater liberty in terms of what playing style you had. Timed xp was easier to get, with less risk, but also without any form of tangible reward - you still had to go out and quest to get lewtz. Even then, you could simply be coloring up the environment in a creative way and still be rewarded without a DM being there. Would also give mechanically inept players a shot at higher levels.

The big downside was that the RP-PG elitism gapthing became even bigger than it already had been.
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Post by: Paha on December 17, 2009, 08:56:06 PM
Now 750 for RPing sounds like big for me, and you say it resets on rest or something, which I just see to be immensively easy way to and get exp. Even with RP there should be a limit. As long as the exp gives you also combat profiency and all kind other things, you should not be able to get huge amounts of EXP simply by speaking. And on other occasions, you naturally do get exp even these days from DM's.
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Post by: Divine_Barbarian on December 17, 2009, 09:41:11 PM
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The inevitable results of typed Automatic RP xp reward system.

Timed XP intervals sounds more reasonable, more time IG, more XP.
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Post by: TheImpossibleDream on December 17, 2009, 09:47:07 PM
I'd never log off...
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Post by: Talir on December 17, 2009, 09:56:50 PM
Against this suggestion and highly so. If I notice there's some nice RPing going on, I often give a few XP points. The real experience is what you get from roleplaying, not what you earn from roleplaying.
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Post by: Tanonx on December 17, 2009, 10:39:23 PM
Timed XP could be interesting. Make it a toggle between time-based and quest-based XP, and have the total quest XP of any given level be greater than the timed XP. Throw in enough detection to make it require about as much activity as a quest would anyhow, and it might work out to be interesting, at least.

I'd like to see some sort of XP gain beyond the scripts and DM grants, but it's not a big deal to me, really.

Per Line, though? Purple prose to the max.
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Post by: Kotenku on December 17, 2009, 10:52:48 PM
Quantity of Roleplay is irrelevant. You can spam the things your character is thinking every few minutes, and call it Roleplay, but if anything, it's just going to detract from the setting.

Anyway, the point is moot: I really don't see this being desirable, even as a player. People don't need more incentive to stand around talking, without actually doing anything.

I will say this though: EfU would be a far better server if people would discard the Game-logic, and start treating the setting as a real place with consequences for even small miscues; where everything that's said is IC, and makes sense for IC reasons.
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Post by: ScruffyMcSmirkalot on December 17, 2009, 11:18:30 PM
On this server... I've seen drops of 50-200 for "RP XP", some on myself and some on others in my short time here, either due to RP on an event, or due to random situations that took place with PCs.
 
There's a deeper issue that lies under this than simply abuse though, as this idea has been thrown around on other PWs. And it simply comes down to what RP should be rewarded with XP, and what RP shouldn't.
 
Not to say that certain types of RP are bad... But generally PWs have a certain.... "mood"... that they try to follow, and thus, as a whole generally attempt to make a push to reward those that make an effort to further this "mood".
 
Should Tea Kettle & Biscuits RP be rewarded (Ah, it seems Razored Aria was alluding to this)? I think the general DM population would say no. However, often the experiences where I've been given RP XP or witnessed others given it has to often due with some RP that furthers a faction, plot, or heavy character development that relates to actions to the previous. Or, perhaps, they're merely entertained. I'm only guessing.
 
Not that other RP should be -punished-, but it shouldn't neccesarily be rewarded either due to (what I'm interpretting) as the scope of the server's goals.
 
A scripted system would be unable to identify the difference. However, if I'm wrong in my analysis of what "RP" is rewarded and what isn't, do correct me.
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Post by: Drakill Tannan on December 18, 2009, 01:56:50 AM
Quote from: PanamaLane;157199I agree with a number of the comments posted and withdraw the idea of rewarding every line of text with some xp. The main goal, I suppose, was to reward people who spend time IG communicating compared to those who wordlessly quest. Based on some of the comments here though, I don't think the solution I proposed does this except perhaps solely within quest areas.

He withdrew it, no further point in discussing it.
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Post by: FleetingHeart on December 18, 2009, 02:33:06 AM
Automatic XP in any form is abuseable.

This isn't gonna happen.
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Post by: Mort on December 18, 2009, 06:15:51 PM
This has been discussed a lot.

I have something in mind that is like that... but it will always be given by DMs.

Besides, its more rewarding if a human being gives you a 250 bonus for nice roleplay than if a script does it automatically for number of lines written...