We ran this yesterday, one or two resets after the beta test.
There were three different bugs, that may be linked.
Firstly, there was no engineer when we came downstairs. When we handed in the completed quest, we got 40 extra gold for him not dying, which I am assuming is the normal amount.
Second, the rats just stayed at their spawn points at the end of the corridors. We could lesuirely fight them one swarm at a time in the choke points, massively lowering the difficulty. They only attacked us when they spotted us nearby.
Thirdly, there was no loot, except that off the dead mobs. There was no traps on the "containers" either.
Otherwise it seemed to function normally, quest reward, dialogue etc.
Tried this again today, still no fix, exactly the same problems.
It might be worth closing this quest till it is fixed. We struggled to get down there past the nightrisers (it went dark as we walked down), we had two people die on the quest, we spent a heap of consumables, and the total reward was less than 200 gold.
Yeah.. this is really my bad. Didnt have access to the toolset since beta -_-;
Cool, so long as you are aware of it.
Its was a fun quest on the beta run, so I am eager to see it up and running again.
Not a bug so much as feedback, but the wererats running about when they are low on HP have a tendency to get the engineer to follow them to the spawnpoint where he dies. Could he be set to run back to his start location every so often, as he's neant to be ding repairs, not leading the charge.
The engineer moving is a bug too.