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Main Forums => Bug Reports => Topic started by: lovethesuit on January 29, 2010, 02:35:27 AM

Title: Bilby's Greatest Trap
Post by: lovethesuit on January 29, 2010, 02:35:27 AM
Lately, when I go into one of two certain hidden areas in Bilby's trap quest, I can't get back out. The grating that leads back to where you came from is too close to the wall, so my character just stands there twitching or not moving at all. It's happened four times in a row, and the fourth time I needed a DM to get me out.

I'd suggest moving the grates away from the wall.
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Post by: VanillaPudding on January 29, 2010, 06:03:22 AM
l2p
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Post by: Box on January 29, 2010, 07:30:10 AM
Just wait a couple seconds then click the 'move action' icon in your action queue to cancel it. You should pop into your destination.
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Post by: FleetingHeart on January 29, 2010, 11:19:40 AM
Or simpler yet, sometimes you just need to move away from it yourself to get the teleport to fire.
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Post by: Box on January 29, 2010, 02:11:17 PM
Clicking away will usually work, but not always. Cancelling the queue is your best bet.
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Post by: lovethesuit on January 29, 2010, 04:11:02 PM
Quote from: FleetingHeart;164541Or simpler yet, sometimes you just need to move away from it yourself to get the teleport to fire.

Have tried exactly this for 5 minutes without it working.
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Post by: Underbard on January 29, 2010, 11:58:53 PM
Wouldn't it be easier to fix rather than make suggestions on how to bypass the fix?
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Post by: Nihm on March 10, 2010, 01:36:04 AM
Adding a transition or moving the grates away from the wall a bit would be desirable if possible.  It is a minor and unimportant bug in that it is possible to get around it, but is a glaring flaw in an otherwise neat quest.
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Post by: Pup on March 11, 2010, 06:16:15 AM
This is definitely annoying, not to mention sometimes when you come out of the grate you inadvertently trigger a trap.  Very heart breaking when you are being extra-careful.

I suggest the grates be turned to face the open area instead of the wall, and a little more space be offered around them up top.  I understand the challenges of the quest, but when you come back up and immediately trigger a trap, that sucks pretty hard.
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Post by: FleetingHeart on March 12, 2010, 12:51:28 AM
Quote from: Underbard;164631Wouldn't it be easier to fix rather than make suggestions on how to bypass the fix?

To my knowledge, there isn't anything to be done to fix it. So... yes. It is far easier to offer helpful suggestions on how to deal with the inherent bugginess of NWN.
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Post by: Pup on March 12, 2010, 07:33:38 AM
Quote from: FleetingHeart;171808To my knowledge, there isn't anything to be done to fix it. So... yes. It is far easier to offer helpful suggestions on how to deal with the inherent bugginess of NWN.

We are saying you can change where the grate faces.  Also, you can push the traps out around where you come up so you won't inadvertently trigger them when you come back up.
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Post by: FleetingHeart on March 12, 2010, 12:30:17 PM
And I'm saying I'm 90% positive the grates are already facing the best direction. And the trap wasn't part of the original post that I'm replying to.
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Post by: Box on March 12, 2010, 01:20:04 PM
If you do what I said in my post above

QuoteJust wait a couple seconds then click the 'move action' icon in your action queue to cancel it. You should pop into your destination.

You will pop into your destination 99% of the time, with no inadvertant triggering of traps or the like. This is the easiest and best way to get around this bug.