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Main Forums => Suggestions => Topic started by: Thomas_Not_very_wise on January 30, 2010, 04:50:15 AM

Title: Forward Into the Nightriser barracks
Post by: Thomas_Not_very_wise on January 30, 2010, 04:50:15 AM
Please set the level range to this 3-8.

Longest Night is 3-8, this should be as well.
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Post by: Gnome on the Strange on January 31, 2010, 09:23:18 PM
I would suggest 3-9, since there's the chance of people dinging mid-quest. That was why I thought it was originally 3-7 for part one and 3-8 for barracks, and Wolves pt II is 2-6 not 2-5.
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Post by: lovethesuit on January 31, 2010, 11:33:41 PM
Make both these quests harder to make up for the increased level size.
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Post by: derfo on February 01, 2010, 06:03:02 AM
"HARDER HARDER HARDER EASIER EASIER EASIER"

- example of how to make a suggestion post
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Post by: Egon the Monkey on February 01, 2010, 11:14:59 AM
@LTS:
The Longest Night is already 3-8, and well balanced. You can tell that because unlike the first version, it's not seen as an uber quest you want a team full of Kelemvorite Pallies for (Or in my favourite case, a Cult of Cyric who sent undead right back at them). The last time I did this on Danny though I could enter the Barracks but not get any XP for the part II of the quest. Now you just can't enter part II apparently if you are L8 or 9.

Because it is possible to gain a level from the combat XP in part 1, part II needs the level range increasing but not the difficulty. Having a L9 on Part II wouldn't be abusable as you would only get it happening in the odd case where a PC dings on Part I and doesn't want to have to go and take a coffee break while the rest do Part II.
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Post by: Kotenku on February 01, 2010, 04:56:33 PM
Having done the quest a LOT in the past couple weeks, I'd say the quest would be better served with its cap LOWERED to 7 for the first part. A level 8 wizard can't even use three fourth-level spells before the quest is over. Nor are they even necessary.

Granted, this quest basically requires paladins to get an efficient run, but if a group has them, it is exceptionally straightforward and easy.
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Post by: Caster13 on February 01, 2010, 06:21:36 PM
If I remember correctly, I always thought the first part of The Longest Night was 3-7 and the second 3-8.
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Post by: Disco on February 01, 2010, 06:52:12 PM
You are wrong Caster.
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Post by: Halfbrood on February 02, 2010, 10:53:20 AM
I once dinged mid-quest and couldn't carry on. I'd like to see this!
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Post by: Figaro on February 02, 2010, 11:15:38 AM
It would be better served as 3-7, 3-8 to be honest. Having it the other way around just leads to a large amount of problems and 3-8 3-9 seems way too high a level for this sort of quest.
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Post by: TheMacPanther on February 02, 2010, 04:56:55 PM
I have leveled in it mid quest, thankfully it didnt put me over the cap. However I can see this as being a real problem. Also it puts you in the RP stage of "Sorry brother Paladins, I no longer wish to go fight undead with you 1/2 way through our crusade".
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Post by: djspectre on February 02, 2010, 07:28:16 PM
honestly, any Part II of a quest should have at least one level higher max than the Part I version of it. There is no logical reason why a person who did Part I (presumably the easier part) should not be able to do part II (presumably harder than Part I) because they are 'overqualified'.
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Post by: Semli on February 04, 2010, 09:43:42 AM
Quote from: Thomas_Not_very_wise;164668Please set the level range to this 3-8.

Longest Night is 3-8, this should be as well.

This is really a result of Nightriser Barracks being a pre-existing QA before Longest Night was even dreamed up. 3-7 is a good range for it, but it doesn't really make sense from a game design perspective having the second half of a QA only accessible to lower level characters.

The ideal solution would be adjusting Barracks for max 9 for the time being, and retouching the QA up when there's time to offer an increased challenge.