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Main Forums => Bug Reports => Topic started by: The Puzzler on February 01, 2010, 02:02:00 AM

Title: Underdark Faction Issues
Post by: The Puzzler on February 01, 2010, 02:02:00 AM
Magic Eaters (all sorts) - Non-Hostile
Quaggoths - Non-Hostile
Kuo Toan Boatman at Fort Mur - Hostile
Kuo Toan Boatman at Sslal'Teesh - Hostile
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Post by: VanillaPudding on February 01, 2010, 04:34:31 AM
Magic eaters are like that due to the no-party system I believe and only hostile against the single person that causes them to spawn.
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Post by: scrappayeti on February 01, 2010, 06:10:16 AM
Not for me. When I summoned them with casting they were blue to me the whole time.
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Post by: Ommadawn on February 01, 2010, 06:17:56 AM
I concur, they've popped up while I was alone and casting, non-hostile.
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Post by: Kotenku on February 01, 2010, 06:18:27 AM
Quote from: VanillaPudding;164994Magic eaters are like that due to the no-party system I believe and only hostile against the single person that causes them to spawn.

Wrong.

And yeah, Hopefully the Kuo-toa will be fixed with the ruthless efficiency of a well-oiled communist regime.
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Post by: VanillaPudding on February 01, 2010, 06:47:45 AM
Quote from: Kotenku;165016Wrong.

And yeah, Hopefully the Kuo-toa will be fixed with the ruthless efficiency of a well-oiled communist regime.

Wrong
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Post by: Nihm on February 01, 2010, 10:35:57 AM
Cave Prowlers are also neutral
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Post by: putrid_plum on February 01, 2010, 02:03:01 PM
volts are neutral as well!
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Post by: Damien on February 01, 2010, 04:07:11 PM
There are so many people in the Underdark!
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Post by: Damien on February 01, 2010, 11:23:56 PM
All the guys in the Kuo-Tao inn are hostile too.
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Post by: sylvyrdragon on February 01, 2010, 11:53:39 PM
Seems the whole of the Kuo-Toa are hostlie.  The one's on the dock, the merchant at the town, and those in the Inn.  Rather fun to get of a ship and go "Oh, crap... INVIS!"
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Post by: Ommadawn on February 02, 2010, 12:39:04 AM
This is strange... the day before yesterday three of us went to the Kuo-Toa city and they were non-hostile/fine, though the boatman in Slaaltesh (apologies for spelling, it's been some time) was hostile and attacked us.
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Post by: VanillaPudding on February 02, 2010, 04:25:13 AM
boatman is still hostile in the kobold area yet was unhostile in mur.
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Post by: IxTheSpeedy on February 02, 2010, 03:44:47 PM
The Kuo-toans on Ploblopliiiblop or whatever it is called seem to all be non-hostile as of last night.  The innkeeper inside the inn on the island however is still hostile.

Thanks.
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Post by: Caster13 on February 02, 2010, 04:12:24 PM
Could it be there are mixed up factions within the Kuo-toans? Like the Kuo-toan boat NPC and the innkeeper are in the same faction. But once a PC is attacked by one of these and attacks back, the other Kuo-toans also become hostile after that?
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Post by: Ommadawn on February 02, 2010, 10:18:35 PM
I'm not sure, but I don't think so. We were attacked by the boatman before we travelled to Ploblopliiiblop, and they weren't hostile to us when we arrived.
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Post by: sylvyrdragon on February 02, 2010, 10:32:41 PM
when Haevn and Franco went there, the Merchant ran up and attacked us.  A DM came and unhostiled them and a few of the others that were glowing red.

Those in the inn were unaffected by the DM change thou.
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Post by: prestonhunt on February 03, 2010, 01:37:08 AM
Chuckling Bill is hostile.
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Post by: FleetingHeart on February 03, 2010, 01:51:25 AM
Quote from: prestonhunt;165385Chuckling Bill is hostile.

Not a bug.
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Post by: Caster13 on February 03, 2010, 03:59:18 AM
Quote from: FleetingHeart;165389Not a bug.

Poor guy, abandoned and all alone; why wouldn't he try to cleave people with that halberd of his?
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Post by: The Puzzler on February 04, 2010, 03:33:23 PM
Vargouilles are not hostile.
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Post by: Kotenku on February 04, 2010, 04:34:36 PM
Quaggoths are neutral. So are Wild Cave prowlers.
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Post by: putrid_plum on August 11, 2010, 04:33:39 PM
The entire city of  Ploblopliiiblop is still hostile, still.
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Post by: putrid_plum on September 26, 2010, 11:56:23 AM
Most of these are still either not hostile or hostile and they shouldn't be.  I know it's not number one on the list to fix but  entire city of Ploblopliiiblop is still hostile, still, as well as the boatmen.
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Post by: Disco on September 26, 2010, 12:17:24 PM
Cave prowlers are still none hostile.