Well, the thread title kind of sums this up but I figured I'd throw this out there to see the opinions on it. At the moment, brewing is limited to third level spells or lower while wands can be made of higher level spells.
They would need to be priced properly since a few are powerful but quite a few of the spells available to brew are rather common loot drops as it is.
Death ward potions drop on a common quest or two. Polarization (negetive energy protection) is quite common as well. Stoneskin and freedom aren't so common but I'd wager that quite a few characters carry one or two of these often enough.
Cure critical wounds would be a nice addition I think and if they were priced properly it could provide a nice incentive for higher level 'tanks'. These drop all the time as it is and I've literally seen people with 100 or more in their inventory.
Elemental shield is the last brew I can see in the fourth level spell category. These would be powerful in the right situation yet, once again, with a proper price point they wouldn't be a common sight. There are numerous items with mestil's acid sheathe on charges that drop as common loot. They aren't as useful as course but at one round / level I don't believe you'll see any issues with these being spammed.
Anyway, just wanted to see if there was any chance of this happening in the future even if it were for only a few of the spells mentioned.
I think the feats are hardcoded, additionally I think it'd be totally unbalanced to include the 4th circle as brewing. If you want them you can get a wand of it or find them on some quests.
I don't think it would unbalance anything. It would simply make Dms want to reduce the availability of such potions on quests.
Giving every class the availability to have 50% conceal 10/+5 DR damage shields immunity to 3- spells and divine power. I can't possibly see how this would make it unbalanced or make people complain about those who have more supplies will always do better.
...You do realize that a DM can just not have those potions brewed?
Because they would be priced high or not even possible to make. They aren't hard-coded or we would have true strike and shield potions being made. Stoneskin is modified here and I doubt improved invisibility would ever be an option even if some others were allowed.
Increasing the availability of more powerful potions for buffed gankers and such doesn't seem like a good idea. What would this really add to the server?
It would add brewed potions that are already available by other means. Most of them are healing or defensive and have little relevance on 'buffed gankers'.
Disagree because it seems completely unnecessary. I'm sure it was designed that way for a reason. Some of those spells can be pretty overpowered, so they are understandably rare. Though some of them, like Death Ward, makes sense as a potion.
To play devil's advocate.
Not all of us are about for the DM quests, the spice, hell even the good old NPC potion brewer who sells them at exorbitant prices. I think it will even the playing field to have these potions available to ...
Certain deities of certain faiths capable of brewing these potions.
If this is possible I will be in full support.
Such as a Grumbarryn making stoneskin potions.
powerful potions are often rewarded by DMs and making them brew-able for all classes seems a bit... meh, as it adds very little to the server
also rank 4 wands cost alot, xp and gold wise, and can only be used by a few classes... and it is usually a perk of the class like ranger/paladins that they can use divine wands or bards that can use arcane wands!
Quote from: VanillaPudding;165961It would add brewed potions that are already available by other means. Most of them are healing or defensive and have little relevance on 'buffed gankers'.
A lot of defensive pots are used in pvp (blur, displacement). Having stoneskin, minor invulnerability etc brewable would be unbalancing, since these types of suggestions inherently take away from actual casting classes and benefit the full ab classes.
Yeah, I think things favor full BAB classes enough as is, and this sort of thing would only serve to make that more true.
Probably not possible technically and definitely not desirable balance-wise.
Definitely not desirable balance-wise.
Plus there's way too many trinkets allowing just anyone to use spell-like ablities already, imo.
Would it be considered overpowered and unbalancing to include rare and powerful recipes for some of these potions IG? Or are there already such things!
i think its pretty balanced as it is
Quote from: derflaro;165984Yeah, I think things favor full BAB classes enough as is, and this sort of thing would only serve to make that more true.
You're kidding? Fighters and barbarias are SO underpowered. They should be supplied with 2 stoneskinpotions and 1 imp. Invisibility freely every reset IMO.
Wizards are way too powerfull as they are now, i mean, they get all the spell casting loot for themselves and no one else can use them! This would properly nerf wizards to a desirable...
wait
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Sarcasm aside, i wouldn't be against adding the ability to brew rare or 4rth level potions with the help of rare and expensive alchemy/herbalism recipies.
Quote from: Drakill Tannan;166025Sarcasm aside, i wouldn't be against adding the ability to brew rare or 4rth level potions with the help of rare and expensive alchemy/herbalism recipies.
I agree with this. Doesn't seem unbalancing, if the things are difficult to find it could add to the server as some rich alchemist or brewer offers rewards to whoever goes out and gets some plant or gem. Certain things would be incredibly rare, such as what is required to make minor invulnerability potions, but not everything should be incredibly rare, perhaps simply require some herb, like bonga, for cure critical?
We would see some more people with more super-potions, though, but if it does become a problem and it turns out this takes from the server more than it adds to it it could always be removed.
Just my opinion...
Brewing potions of fourth circle spells should never happen. ever.
They are tough quest rewards and DM gifts. They should remain such.
Probably not a good idea for everyone to brew but Drakill brings up a good suggestion using alchemy in order to make this possible.
Well, I did sort of mention it first.
This point is moot. You CAN brew some redic stuff with herbalism and alchemy anyway. It's just finding the recipes that's a bugger. Since randomly guessing recipes has a very low chance of success, and rare drops won't necessarily end up in the hands of a PC who can use them, I'd like to see more recipes that are encoded, hidden in riddles or require scripted lore checks to read.
Right now, getting your hands on Ele Shield, Divine Power, Freedom and CCW pots is unreliable, so if you have a stash, you're wary about using them. On the other hand, if you run out of Hastes, you know exactly how much gold to get and who to go to to get more. Things become more predictable, consumables grinding gets easier.
Fourth level potions should be DM Spice only
That you did Halfbrood. My apologies.