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Main Forums => Suggestions => Topic started by: Gnome on the Strange on February 07, 2010, 10:56:30 AM

Title: Lower the Ogre Bandit Potion Drops.
Post by: Gnome on the Strange on February 07, 2010, 10:56:30 AM
They might be dangerous but they're a guaranteed drop of a *spoiler* potion and I thought those were meant to be unbrewable and kind of rare. They stopped dropping those ages back as people were practically farming them.
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Post by: derfo on February 07, 2010, 11:41:46 AM
I think the shield potions are kind of pushing it, and certain breeds of characters can easily 'farm' ogre bandits for that stuff, but overall I don't think they will make a huge difference.

Also, I am pretty sure that adding that stuff was in response to a call to make the wilds easier. lol !
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Post by: Underbard on February 07, 2010, 07:59:43 PM
For the life of me, I cannot understand why people complain about things such as this.  As it is an unbrewable potion, this gives an opportunity to snatch a few.  Hardly overpowering.
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Post by: Relinquish on February 07, 2010, 08:07:57 PM
Ogre Bandits aren't ~that~ often spawns, and you really have to be dedicated to farm them.
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Post by: Ommadawn on February 07, 2010, 10:25:33 PM
I think they're fine as is, and are certainly a challenge for anyone that wants to take them on.
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Post by: Porkolt on February 07, 2010, 10:50:44 PM
Quote from: Relinquish;166284Ogre Bandits aren't ~that~ often spawns, and you really have to be dedicated to farm them.

I can think of an example where I came into an area, killed an ogre, transed away for about five mins, came back, and there it was again.
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Post by: Relinquish on February 07, 2010, 11:08:34 PM
Quote from: Porkolt;166304I can think of an example where I came into an area, killed an ogre, transed away for about five mins, came back, and there it was again.

Rare coincidence, I've gone through the most of the wilds and haven't find a single ogre at times.
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Post by: Semli on February 07, 2010, 11:47:48 PM
Ogre bandits aren't terribly common and are pretty boss, so I have I hard time thinking you'd accumulate any goodly number of shield potions in this manner. If I'm way off base, horde the shit out of them. Shield potions are useful but are hardly game breaking.
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Post by: Drakill Tannan on February 07, 2010, 11:54:09 PM
I dobut many PCs can solo an ogre also. So the number of shielf potions that will be adquired will have to be split into several players, OR you play a cleric. And thouse are OP anyways.
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Post by: core on February 08, 2010, 04:08:19 AM
They are tough to kill, too; you'll spend a few supplies and get a few potions. Pretty fair, IMO.
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Post by: lovethesuit on February 08, 2010, 05:08:00 AM
WHAT THE FUCK DOES THAT HAVE TO DO WITH BEADS
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Post by: putrid_plum on February 08, 2010, 05:10:24 AM
imo they should drop more potions
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Post by: Semli on February 08, 2010, 06:32:30 AM
Quote from: beads0129;166334The true love should surmount the length of life, the width of mind and the depth of soul ___________________glass beads (http://wbadlinkretardcom.cn)


I support this on the basis it pisses LTS off.

WOO WISDOM BEADS
[hide=Stupid picture because I'm lame.]
(http://mardigraszone.com/store/images/BigBeadsCategory(Jason).jpg)[/hide]
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Post by: FleetingHeart on February 08, 2010, 12:17:13 PM
Don't respond to bots guys, you only make yourself look stupid when we clean them up.
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Post by: derfo on February 08, 2010, 12:38:43 PM
Stupid picture because you're lame
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Post by: johanmaxon on February 08, 2010, 01:53:31 PM
The Ogres are not that easy, a few potions is OK to gain from it. I've been killed by one when it was at badly wounded, and I raged at level 6 and charged it ._.

Deserve potions!!

(Some elf came around and took'em)
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Post by: Gippy on February 08, 2010, 03:39:09 PM
I 100% agree with this suggestion. Chosen of Gaathmar drop a deserved pile of potions -- Ogre Bandits do not. They're easy if you've got any support at all. Which you should, if you're wandering the wilds, eh?
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Post by: Gnome on the Strange on February 08, 2010, 04:19:32 PM
The reason I suggested this is not "OMG people are going into the wilds with Waraxe-swinging L9 Good/Trickery Domain Clerics of Baravar/Dwarven FE Giant Fullplate Rangers and rickroll Ogres", it's a combination of factors.
I don't think they shouldn't drop any potions, but that the haste and shield could be removed and instead they drop a random assortment.
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Post by: Howlando on February 08, 2010, 04:28:31 PM
Yes the potions should definitely be adjusted. Sorry guys.
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Post by: Disco on February 08, 2010, 06:03:19 PM
Aww thanks for ruining my ogre farm!!!

Joke aside. I am all for random loot on the ogres. Could be haste potion! Could be shielding potions! Or it could be crap.
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Post by: Yalta on February 08, 2010, 06:40:34 PM
Make it random, none 1, 2 or 3 of the potions they get now maybe?
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Post by: putrid_plum on February 08, 2010, 06:52:05 PM
so unfair now my invis prebuff ganks will be harder, damn you Howland!