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Main Forums => Suggestions => Topic started by: AntoninD'Erlon on February 21, 2010, 04:36:50 AM

Title: Barkskin - Chauntea priestess
Post by: AntoninD'Erlon on February 21, 2010, 04:36:50 AM
I think raising this to 200 gold was a little drastic and will have a reverse effect than what is desired. It was a nice gold since for the economy at it's previous price, although perhaps a little too cheap. Maybe adjusting this to 75-100 gold would be better.
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Post by: Random_White_Guy on February 21, 2010, 04:41:31 AM
Its stronger and lasts like twice as long as a potion of Barkskin. I honestly don't see a problem with raising it such.

Maybe a PC cleric will start offering lower strength for 50 a pop and make a fortune!
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Post by: Dr Dragon on February 21, 2010, 05:11:30 AM
Im all for raising the price on rediculous AC buffs.
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Post by: TheImpossibleDream on February 21, 2010, 06:52:28 AM
I like that the potions are now useful, more convenient and cheaper. Too many people were paying lip service to chauntea who really shouldn't just because of the easy 50 gold mega buff. tbh.
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Post by: Pup on February 21, 2010, 06:58:04 AM
I believe this is a highly desirable measure.  As has been stated, certain chars could take the place of the same for much cheaper, and it lasted incredibly long.  I am unsure of what lvl that cleric is, but it is certainly longer than twice a potion.  I recall going to that cleric before an Orcs Part 2 run and having it last until near the end.
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Post by: Drakill Tannan on February 21, 2010, 03:49:58 PM
It gives 4 AC too btw, rather than just 3.

I say do this. Fighters and barbariasn should require a druid or a cleric to get this if not from a poton. The chauntea prietesses just makes druids less important.
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Post by: Garem on February 21, 2010, 10:14:21 PM
Quote... The chauntea prietesses just makes druids less important.

Not necessarily an bad thing. It's comes down to the question of whether you want to drive melee characters to rely on druidic magic and PC-potion providers or make them utterly non-reliant so that there can be greater chances of city v. nature conflict.
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Post by: ForsakenSunlight on February 21, 2010, 10:22:33 PM
agreed

While it is pricey I agree that alot of pcs were just using it and sometimes didn't fit the mold of worshipping or even honoring chauntea as it were.
 
200 may seem high but you it's almost same as two potions of blur, which don't last nearly that long.
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Post by: Ebok on February 21, 2010, 10:42:16 PM
I think you're arguement might need some work. However the Price is a bit steep even for followers of the deity. It needed to be more then 50 however. 75 to 100 likely wouldve shut done some of the traffic as well, without leaving the place emptied.

Course, it does last forever, so I guess thats your call.
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Post by: ExileStrife on February 22, 2010, 05:04:00 PM
Looking at the average gold per character on the server combined with the benefits that 372 hours of +16 AC gets you, I really don't think there's a problem.  This pays for itself in a single quest, and you can even sometimes get two quests out of one charge.
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Post by: Gippy on February 22, 2010, 10:18:01 PM
I'd pay 199, but 200 seems a lot.
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Post by: Luke Danger on February 23, 2010, 12:53:47 AM
I personally think 200 is a tad excessive. I'd be willing to pay 100, it's really handy, but 200 is too much, IMO.
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Post by: Relinquish on February 23, 2010, 01:44:52 AM
Barkskin potion from average PC brewer 80? duration is less then half of the jannath temple and AC is less. 160 and you're approaching how long the temples lasts but still not quite. So 40 more gold for the extra ac and the duration making it 200, makes sense.
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Post by: Underbard on February 23, 2010, 02:08:34 AM
Quote from: ExileStrife;168877Looking at the average gold per character on the server combined with the benefits that 372 hours of +16 AC gets you, I really don't think there's a problem.  This pays for itself in a single quest, and you can even sometimes get two quests out of one charge.

I must be doing something wrong because at 200 gold a shot, this would break most of my PC's in a hurry.
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Post by: djspectre on February 23, 2010, 02:47:44 AM
I like the raise in price. @ 50 coins it was overused, spammed even, by the players. Now, its for those who wish to go to far flung sections of the server, engage in the longest of quests or maybe even dangerous invasions like the one we just had where 10 pc's were sent to the fugue in the conflict with the nightrisers in the conclave.

You know...when it really counts to have a damn good enchantment up and on your skin!

If it were to be lowered I wouldn't lower it much. perhaps 150 is the least, with perhaps a discount to 100 if you are a follower of a nature diety.
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Post by: Pup on February 23, 2010, 07:13:12 AM
I wouldn't mind followers of Chauntea to get a reduction in cost. Followers of other nature deities, I'm not sold on.
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Post by: AntoninD'Erlon on February 23, 2010, 08:06:40 AM
I still believe that 200 gold is far too much. You could reduce the casting level of this down to anything 7+ and still give out the +4 AC barkskin without the insane duration. -Most- quests don't even come near rewarding 200 gold for each person which would lead to a loss in most situations. Using stats to base an average player's gold is a bit misleading as well when some people have 20-30 thousand gold to throw those things off quite a bit.

I never debated that it wasn't used too often for what it was either. My argument here is that I believe there are better ways to fix the problem outside of a 200% gold increase.

- Reduce the caster level to 7-8 which would reduce the duration and charge 100 gold.

- Offer Barkskin (level 6 +3 AC) at 75 gold and Greater Barkskin(level 10-12 +4 AC) at 200 gold.

- Have her sell divine potions at a reasonable NPC cost, something around 50% more than a 'typical' brewer would sell them for.
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Post by: derfo on February 23, 2010, 09:40:04 AM
offer barkskin potions for roughly a hundred gold or locatable on quests to provide it to those who want it on the go ! praise chauntea so long as her prices are acceptable anyways
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Post by: AntoninD'Erlon on February 23, 2010, 09:47:16 AM
Praise Derf 3/week troll specials
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Post by: FleetingHeart on February 23, 2010, 12:18:28 PM
Quote from: AntoninD'Erlon;168959I still believe that 200 gold is far too much. You could reduce the casting level of this down to anything 7+ and still give out the +4 AC barkskin without the insane duration. -Most- quests don't even come near rewarding 200 gold for each person which would lead to a loss in most situations. Using stats to base an average player's gold is a bit misleading as well when some people have 20-30 thousand gold to throw those things off quite a bit.

I never debated that it wasn't used too often for what it was either. My argument here is that I believe there are better ways to fix the problem outside of a 200% gold increase.

- Reduce the caster level to 7-8 which would reduce the duration and charge 100 gold.

- Offer Barkskin (level 6 +3 AC) at 75 gold and Greater Barkskin(level 10-12 +4 AC) at 200 gold.

- Have her sell divine potions at a reasonable NPC cost, something around 50% more than a 'typical' brewer would sell them for.

The value isn't in how much gold you are payed. It's in how many consumables you did not use because you were A) Taking fewer hits and thus using less healing, and B) because you didn't have to renew your bark skin with yet another potion mid fight.

Furthermore, offering a lower duration variant simply isn't feasible. You'd barely even get to any of the QAs while it was still worth a damn.
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Post by: RIPnogarD on February 23, 2010, 12:51:52 PM
Perhaps the cost reduction should not be for followers of Chauntea, but (like Olo (//%22http://www.escapefromunderdark.com/forums/showthread.php?t=36268%22)) those that becaome part of the Chauntea temple faction. (You know, the "city-bound" clerics & druids. ;) )
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Post by: UnholyWon on February 23, 2010, 12:53:01 PM
What I have more of a problem with is why would Mother Oggla(sp?) suddenly triple the price of spell when the donations that were being generated was incredible. At 50 gold, even simple town's people could aviod protection for their families from the nightrisers at night.

Outside of game mechanics this makes perfect sense, raising the price of the donation for extended Barkskin. What is the IG world changes that are taking place? A little explanation for basis of the changes outside of the game to IG is what I'm really lookin for.

Perhaps Mother Oggla has become disgusted with all the non-believers of Chauntea (Jannath) making donations in order to be blessed, and now requires a greater testiment of faith.

Mother Oggla's divine energy is weakening from the spells, or something etc....

Place something IG maybe via scripted dialogue that relates to the out of game decision.
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Post by: FleetingHeart on February 23, 2010, 05:53:44 PM
She had a dream wherein Chauntea chastised her for squandering the power she has been granted. :-P

Dont worry about the IC aspect. Think more along the lines that it was -always- 200 gold. Nothing has changed for your characters.
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Post by: UnholyWon on February 24, 2010, 12:01:17 AM
Smarty pants :mrgreen:
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Post by: Ommadawn on February 24, 2010, 01:51:14 AM
I'm all for a (small) discount for fellow Chauntea worshipers.

<_<
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Post by: johanmaxon on February 24, 2010, 05:13:15 PM
RwG posted that a cleric walking around selling str, etc etc. We're not allowed to do that and then bring it into a quest, so it is not that useful :(      

Prebuffed level 2 with +14 ab and 15-20 dmg, someone didn't like that.... Hummm...
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Post by: Box on February 25, 2010, 01:47:35 AM
I think you guys are making a big deal out of something which is healthy for the server IMO.

I don't know about the rest of you, but it really grinds my gears when person A says "Hey I think we should go explore some cave by the beach." To which person B responds "Sure, let me go to the chauntean temple first though!"  

The chauntean preistess was easily the wealthiest and most important NPC in the setting to many people, and that just plain irked me tbh. Literally any time anyone planned on doing anything, it was pretty much server standard for most to go to the temple first.


If anything this price increase is a staggeringly huge improvement, the only better step would be removing the barkskin entirely and replacing it with an extended shield of faith IMO!

@Johan's above post : You're allowed to sell buffs for people about to go questing as a PC cleric/mage, for sure! You just need to charge a reasonable amount, as in no 50 gold for a full set of 8+ buffs. Barring circumstances like a person who died going back into a solo Q/A to get their stuff, etc. you should use your head and charge a reasonable or UNreasonably high price for your services.