EFUPW Forums

Main Forums => Suggestions => Topic started by: Vlaid on October 03, 2008, 04:23:32 AM

Title: Non-standard races and feat attribute requirements
Post by: Vlaid on October 03, 2008, 04:23:32 AM
As I brought up here (http://www.escapefromunderdark.com/forums/showthread.php?t=20953), in the case where a non-standard subrace gets an attribute modifier that can either allow, or dissallow a feat....the policy seems to be that if your attribute would be too low, you aren't supposed to take the feat.

I can see both sides of it.

On the one side:

If you ignore the attribute adjustments, you let some subraces get benefits ike +2 strength or what have you without (some)of the drawbacks of their negative adjustment stats, such as -2 int shutting you out of some of the stronger combat feats like improved disarm and expertise.

On the other side:

It kinda sucks if you get the downside of your subrace's adjustment, without the positive side of it. You already don't gain/lose skill points based on INT adjustment, so in a way, we're already ignoring sub-race attribute adjustments.

I really don't have a strong preference one way or another, but at first glance, I would assume the most fair stance would be to ignore the subrace adjustments if you can't give the player both the positive and negative effect of those adjustments.
Title:
Post by: Snoteye on October 03, 2008, 06:09:54 AM
You're right, it does suck. Sadly, with out current system, there's nothing to be done about it. If you make a decision to play a non-standard race, it is with the knowledge that you, for better or for worse, are not playing a standard race. Tough luck -- if somebody can't accept playing a ghostwise without something to make up for the unsupported telepathy ability, somebody shouldn't play a ghostwise. It may be unfair, but it's at least equally unfair for all non-standard races.