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Main Forums => General Discussion => Introductions and Group Management => Topic started by: Staring Death on March 11, 2010, 07:00:05 PM

Title: Old EfU: the Underdark, Dunwarren and much more
Post by: Staring Death on March 11, 2010, 07:00:05 PM
And I'm back from the blue once again.
 
There's an idea that I've been itching to try ever since everyone moved up on the surface, and it is to create a group that plans on going in the Underdark and staying there. A few groups of adventurers went below before, but usually came back up; this group would be different. It goes down to stay.
 
While my purpose is clear, I want to solve the Machine, the rest is really up to each character.
 
The limitations are obvious: the underdark is dangerous, and there is little room for new characters to join in once we're underground.
 
I throw this here to see if people would actually be interested in trying this out (because obviously, I could do it by myself, but it would be boring). There's no group concept so far, and there may be none. I just want to see if the general idea is appealing enough.
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Post by: AllMYBudgies on March 11, 2010, 07:02:09 PM
Sounds interesting, indeed!
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Post by: Ebok on March 11, 2010, 07:22:55 PM
Would be cool, but I think it detracts from the potential such a character would have in the surface population. I mean, unless the spell-guard below create a portal to the conclave above to create a path. I really dont see this working. :( Could be wrong, but I'd suggest getting DM feedback before proceeding.
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Post by: Garem on March 11, 2010, 07:43:01 PM
This sounds like an awesome goal to be started on the surface as a character driven plot. I'm sure a lot of folks (myself definitely included) would use this as a great way to retire old PCs.

As a loose PC faction from creation, however, I'm more skeptical. Plus it's always frustrating when barriers get placed between active PCs; there is no barrier greater than THE WAY.
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Post by: domare on March 17, 2010, 03:43:19 PM
I think SD has a great idea.  This underdark player driven plot could open up RP quite a bit for the surface players.  Slave running, religious pilgrimages, intelligence for coin, alternate allies/adversary development, mercantile, etc.  This could open up a lot of creative thinking on the surface in the way of RP.

I would think that the DM's would have to be supportive of this idea however.  I had a character down there recently and there were a lot of unplugged areas or bugged sections that might need a bit of tending to.  

I like it though.
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Post by: Nihm on March 17, 2010, 04:08:31 PM
I am interested
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Post by: Ommadawn on March 17, 2010, 10:55:43 PM
I'm always interested in playing in the UD (it was the setting that originally drew me to EfU in the first place), so I'm interested. Still, this is something you can already do IG. When you go down the Way, you don't need to come back up!
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Post by: Yalta on March 18, 2010, 12:01:05 AM
I think the idea is to have a bit of interest from a DM?
 
The UD is now more deadly that when the server was based primarily there. Given the right kick off (maybe somewhere safe to rest etc.) this could be a lot of fun.
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Post by: Ommadawn on March 18, 2010, 02:22:48 AM
Except for a few obvious places, the surface is far more dangerous than the Underdark, at least in my experience!

But yeah, it's still a LOT of fun to play in the old setting (where it hasn't been ripped out to make space for the surface setting). Sometimes I wish there were an easier path between the two so we could experience the old and the new more often.  :)
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Post by: Drowel on March 18, 2010, 02:52:51 AM
Really the more I think of the old days the more I miss them. The more I miss a giant cave no sunlight and people saying good dark. The more I miss making solo trips to Mur around the wilds of the underdark without getting slaughtered.

     The more I miss a city doomed and in peril were conflict and politics were brought on PCS and the very governing body was a council of elected PCs. It was a time I felt players could achieve and aspire to more things.
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Post by: 9lives on March 18, 2010, 04:55:08 AM
I miss Desil, Dr D.
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Post by: Drowel on March 18, 2010, 05:23:17 AM
me to man, Me to.
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Post by: Thomas_Not_very_wise on March 18, 2010, 10:30:38 AM
Quote from: Drowel;172714It was a time I felt players could achieve and aspire to more things.


Let us not forget the massive headaches, the assassin rates, etc...

I felt it was perhaps better to move to the surface. Same old same old lower versus upper etc...

As far as I am concerned, this might be interesting if you consider making an IBRANDUL cult.

That'd be awesome.
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Post by: Letsplayforfun on March 18, 2010, 12:03:20 PM
UD is still part of the module. There's stuff to see, stuff to do, things to kill, places to discover, places to stay.

If you go there to spam quests with a hint of nostalgia, you'll probably get dm spice but little more. If you go there with a real project, hecks, who knows?
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Post by: Oskar Maxon on March 18, 2010, 12:22:04 PM
Also there's potions to buy from Dalman.
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Post by: Letsplayforfun on March 18, 2010, 02:53:50 PM
Quote from: Oskar Maxon;172739Also there's potions to buy from Dalman.

Hells yeah!

Or you can try to loot him too ;)
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Post by: Yalta on March 18, 2010, 04:05:33 PM
Indeed, Dalman must be a billionaire by now?
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Post by: johanmaxon on March 18, 2010, 05:03:16 PM
F-ing overprize Dalman...
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Post by: Nufferz on March 18, 2010, 05:26:07 PM
I think it is a cool idea. Jumping straight into a plot to head to the underdark for machine research is okay but it should definitely be driven by something on the surface. There are probably a lot of secrets that connect the zig to the UD so rather than just making the UD the end game you should really focus on trying to come back out with an arsenal of information that can be used on the surface.

One of the coolest parts about being down there with our group from a month ago was that we were always being hunted and knew that our time was ticking away. Running minor plots to explore the machine and visit old areas basically amounted to death around every corner.

Essentially, my opinion is that you should make it a group that focuses on concepts such as how/why the UD is connected to this particular island; and, was there a bigger relationship between the old creatures of the UD and ymph? Rather than going down there to stay forever, the return and application of newfound knowledge should be the ultimate goal.
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Post by: Staring Death on March 18, 2010, 07:37:53 PM
While I may not be answering to all the replies, I read them all and cherish the criticism. Thank you all for expressing yourselves.
 
I agree with Nufferz. I may not have been clear enough; we go down to stay until the goals are achieved. Remember mine was expressed in the original post.
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Post by: domare on March 20, 2010, 03:10:25 AM
There is something magical about the dark, damp, murderous dangerous surrounding surfacers in the UD that makes Good characters to put aside their difference with more vile characters to say together for mutual protection.  That is the flavor I totally missed.  Lets get this plot rolling!  :)