As you can well imagine the EfU:A module has grown rather big over time (more than 150MB!). This isn't currently causing us any trouble but I would like that we could keep down the size nevertheless -- it makes it easier to update the module, faster to reset, and generally increases performance. I've been asking around a little and I've discovered that many people often play without music, or while listening to external music. It struck me that a way to keep down the size is to remove all placeable sounds (we can't remove music, that's hardcoded). Of course we wouldn't just do this so I'm asking here to see if anybody has strong objections to this.
Likewise, we're very open to other suggestions for keeping down module size.
[Edit]
Placeable sounds are usually ambience, like rat squeaks, grunts, far off moaning, etc. They are meant to set a mood. They are very prevalent in QAs and very NPC active areas.
Also, constructive arguments either way, plz.
I would rather they stay as they add a lot of flavor.
I don't believe the sounds are really adding much to my immersion anyhow (same old NwN noise I've heard for hours and hours). Maybe I'd think differently after they're gone, but I don't really think I will.
Might be more worthwhile to keep and expand if there was a sound override or something, but the music one I downloaded doesn't seem to work anyhow so I'm not pressing the issue.
I listen to my own music when I play, so it makes no diff to me.
Does this mean like losing the casting sounds, chanting what not?
Or just the ambient groans and moans like in the docks?
I would be fine with losing the latter, as long as the music that Mort made the pack for stays.
Awful idea.
Quote from: Paha Poika;175055Does this mean like losing the casting sounds, chanting what not?
AFAIK, these are all mostly hardcoded. It's primarily things like zombie moaning.
Quote from: Caddies;175059Awful idea.
Please see "constructive."
Well, I believe we could go with the "try" first. It might not be bad idea to see what people think about trying it for a reset or two and see how it seems?
We're talking about a lot of work, though. We are not going to spend that much time on it without a better sense of whether players would (dis)like it.
If it means more cool new areas instead of a zombie moaning occasionally it's well worth it.
Quote from: Snoteye;175064We're talking about a lot of work, though. We are not going to spend that much time on it without a better sense of whether players would (dis)like it.
Sorry. I naturally had some silly idea of just removing some file from here or there, but it wouldn't of course be that easy.
In the end, I am still favoring the more improved mod, rather than zombies and such moaning once in a while or monsters groaning.
I'm pretty sure the extra 5-10 seconds after a reset doesn't really matter. Correct me if I'm wrong but I'm guessing the main reason here is to slightly increase the speed at which the module is uploaded as each builder exchanges and works on it? Also, how much of a decrease in size would this even amount to?
As for other ideas - I suppose trimming the amount of resources (placeables, NPCs, items) would help a lot. I believe there is even a 'cap' on the amount you can have in a module and as you near it / pass it you'll start having problems.
Complete removal of old redesigned areas that likely still sit in module would be another option.
The last thing I can think of would be to totally remove the Underdark from this module and move it to a second that can be hosted independently. The areas are so seldom used and it's almost certain that you'll have / need a DM to go there anyway.
If you were trying to downsize the module, I'd put some effort into sorting out Underdark bugs/making the areas less PW-y and more campaign friendly.
I will still play with placable music.
Is this some sort of aprils fool? Worst idea EVER.
I really like ambient sound. Key thing to factor in is your own words: "This isn't currently causing us any trouble"
Placeables are one of the biggest reasons for performance problems, I guess. An ambient sound placeable is the same as a bench or a bush, and probably causes client-side lag just as much. I suppose placeable trimming is always good. What we're talking about are local sound effects that trigger when you get near and then fade. Not the shouts and moans that are often part of the background ambience, AFAIK (though some are placeables).
Seems a good place to trim from, though I'm not sure just how big an effect it would have. But if you can cut some 25% of placeables, it should be worth it.
We have to leave the moaning in for all the cyborsexors (you know who you are). Without the background noise for their questionable activities they'd probably leave and our numbers would probably be cut in half.
Quote from: Divine Intervention;175065If it means more cool new areas instead of a zombie moaning occasionally it's well worth it.
In fairness, we'll probably see more new areas regardless.
Quote from: AntoninD'Erlon;175071I'm pretty sure the extra 5-10 seconds after a reset doesn't really matter. Correct me if I'm wrong but I'm guessing the main reason here is to slightly increase the speed at which the module is uploaded as each builder exchanges and works on it? Also, how much of a decrease in size would this even amount to?
I don't have any numbers but as Barehander points out they make up a good percentage of all placeables. I'm sure it's worth the hours.
Quote from: AntoninD'Erlon;175071The last thing I can think of would be to totally remove the Underdark from this module and move it to a second that can be hosted independently. The areas are so seldom used and it's almost certain that you'll have / need a DM to go there anyway.
Correct, but not currently practically feasible. And I'm mostly looking for the little things that can add up.
Quote from: DangerousDan;175073If you were trying to downsize the module, I'd put some effort into sorting out Underdark bugs/making the areas less PW-y and more campaign friendly.
If we were not in such a hurry to add things all the time we would have far less bugs needing fixing.
Quote from: DangerousDan;175073I will still play with placable music.
Yes, but why? I usually play with only very little music (for battle/no battle) and I can't imagine this adds a whole lot next to the work that goes into placing the sounds and their effect on performance.
Quote from: Disco;175075Is this some sort of aprils fool? Worst idea EVER.
Makes for a pretty silly joke, don't you think?
Quote from: TheImpossibleDream;175077I really like ambient sound. Key thing to factor in is your own words: "This isn't currently causing us any trouble"
Lots of things wouldn't cause us trouble but that's no excuse for doing them. We could easily have horses, for instance -- they are primarily client side lag -- but we don't because they'd add close to nothing and not be worth the trouble. It's poor design.
I should like if Caddies would elaborate on his well-articulated opinion.
If anything, this game needs to immerse you, and it's the little things that count. I never play with external music on, or sound off, because I just can't get into the game otherwise. I think removing these sounds would be a mistake.
However, ask again when I'm sober.
I listen to my own music so yeah, i wouldn't mind.
But downsizing the module could be done via deleting some useless areas too. From what i've noticed since i had a full view of the module, like 50% of it is never used, or like once on a DM event. UD is a good example. I'd say either keep it but allow a more easy access, or just be done with it.
Before making an opinion on this I suggest folk actually play the module without any ambient sound. A lot of area's become pretty dull and lose the effect they're supposed to have. Forgotten forest and swamp as an example.
I'm just of the opinion that better things could be 'fixed'. The server side lag would be a prime target in my mind since it makes it pretty horrible as a player to try and take part in anything that's stressing the server out. This rarely happened before so I don't see why it would be now <_<
But yeah, I said my piece that was on topic and don't think it's good. :P
While I personally either listen to my own music or just play with it muted I have no real preference. However I would think that their might be other things that could be cleared out before the sound.
P.S Snoteye, no need to be a douche to another DM.
I think it's a bad idea to mess with anything that removes ambience from the module. Ambient sound in a game environment lends to immersion, that leads to the player feeling more in touch with the game environment and promotes a good player experience. To me it's a bit of extra polish on a old though well maintained game, and that adds to it's ability to act as a vehicle for story telling.
Although Caddies may have boiled his arguement down too far to be an arguement, his statement still stands, and it's one I agree with. (despite my misclicked vote)
Ridiculous.
Why do you even bring these issues public? -_-
Quote from: DangerousDan;175096P.S Snoteye, no need to be a douche to another DM.
His two-word answer is useless. I just want a single reasonable argument but he
cannot deliver that. Ever. It frustrates me immensely.
Quote from: Mort;175103Why do you even bring these issues public? -_-
This is hardly an "issue," simply an opinion polling, and I'm taking it public because it's impossible to get your input on anything.
I am against this.
Sitting by a fire and hearing it crackle is F'ing Sweet!
Listening to the cauldron bubble as you approach some cooking pot is awesome. It gives the game the 3rd dimension.
Leave it as is, and find another way to downsize module, please.
As stated previouisly: NPCs, unused areas, etc.
I wish you'd posted this on the private discussion first instead of bringing it into general discussion. Personally, it doesn't matter to me either way - I'm sure the server will be perfectly playable without ambient sound but will there really be -that- much of a benefit? How much module size (percentage wise) are we talking about trimming? Have you tested it privately?
One of the most annoying things about releasing new versions of EfU is when things are not tested. If there's no discernible improvement, what's the point?
ImpossibleDream: do you know how much of the swamps and forgotten forest sounds are due to the Ambient Sound, Day/Night area property, and how much due to placeables, though?
Every area has music and ambient sounds by virtue of area properties. In addition, you can drop single sound effects like spashing water or the cry of an eagle.
It's really just PW building 101 to stick to as few placeables as possible. I doubt you should remove all of it, but if there are close to a dozen or even more sound placeables in an area it's way too heavy. I have no idea how common they actually are, because I tend to pay little attention.
A two-word response to this retarded suggestion (which should have been kept private, not open to the masses which share a collective sub-triple-digit IQ) is all that is required. Anything else would give this too much credit. If you had actually put in the time to make an area in the module, you'd a) realize that ambient sounds are key and b) realize that the effort required to undertake this enterprise is not worth it, even if it wasn't powerfully moronic.
Stick to your forum janitor's gig and leave the module the fuck alone please.
I've recently switched to a laptop that sucks and I am 100% for doing anything to fine tune this beast of a module. It's really not about atmosphere, it's about performance. Nobody can RP when the frame rate is skipping all over the place during Orcs II.
Another suggestion:Caddies, you're one to talk. Maker of the most bloated areas in the server -- can we change the docks, finally, because that area kills my computer worse then a sledgehammer.
Mind you, I have no idea how many ambient sounds there are so don't take me for a definite advocate of the idea. But the responses seem pretty knee-jerk. It should be rightfully considered, placeable count studied, performance measured. It's not just sound VFX, but every placeable. Because server and client-side performance should be top priority. Imagination has no performance troubles, comptures do.
If you had any semblance of what you're talking about you'd understand the issue is with the tileset and nothing else.
Then why build a huge fucking bloated area in a toolset that makes people's computers chug? Don't act the big man when you're part of the issue, Mitch. This is exactly the type of behavior which gives us DMs a bad rep.
I think we should take these issues into private and have a very serious look at how we're acting in front of players.
Can we please remove everything but the bare minimum from the module so I can roleplay while playing efu on a gameboy.
Also this is a nice build up to an april fools mass dm quit.
Calm down. Remember we're posting publicly here, guys. Remember EFU:DM Rule Number #1 - put on a nice face in front of the players, no matter how much you may despise another DM.
As for the suggestion in question, there's a lot of merit to it. Ultimately we're a storyteling server, how exactly does a few ambient noises benefit that? Meanwhile - our module has gotten incredibly bloated and messy, I really miss the old days of Iron Discipline Arkov and how snappy things used to be.... it may be worth doing a general mass-cleaning of more things than just sounds.
The Ziggurat is a placeable filled mess, and I refuse to even load the Docks.
How exactly does prettiness and pretty sounds benefit the ultimate purpose of EFU, which is to be an environment in which players can cooperatively tell stories? And kill each other?
holy shit !
Quote from: Nuclear Catastrophe;175107I wish you'd posted this on the private discussion first instead of bringing it into general discussion.
This thread has gotten almost zero DM attention yet. That wouldn't have gotten us anywhere.About time they notice.
Quote from: Nuclear Catastrophe;175107How much module size (percentage wise) are we talking about trimming? Have you tested it privately?
We're probably looking at at least a couple of MB in total. As I said earlier, I don't have any exact numbers. If for once I could actually get some backing with my suggestions, naturally I'd be willing to work on this further.
Quote from: Nuclear Catastrophe;175107One of the most annoying things about releasing new versions of EfU is when things are not tested. If there's no discernible improvement, what's the point?
We should do everything humanly possible to keep our server running smoothly, always. A lot of that work comes from later rectifying earlier mistakes. I remember Howland talking about how Arkov was a huge boon in terms of scripting efficiency. I wish we could get back to that -- or just halfway there.
Quote from: Caddies;175109A two-word response to this retarded suggestion (which should have been kept private, not open to the masses which share a collective sub-triple-digit IQ) is all that is required.
It sounds like your two-word response is jealousy because I didn't consult your sub-triple-digit IQ in private first.
Quote from: Caddies;175109If you had actually put in the time to make an area in the module...
I totally did, not my fault nobody's ever seen it.
Quote from: Caddies;175109... you'd a) realize that ambient sounds are key...
That wasn't so hard now, was it?
Quote from: Caddies;175109... and b) realize that the effort required to undertake this enterprise is not worth it, even if it wasn't powerfully moronic.
Most of the work I do around here can be likened in nature. Are you suggesting it is unwanted. I could always just sit and backseat DM, I suppose. Do you know somebody that can teach me about that?
Quote from: Gippy;175110I've recently switched to a laptop that sucks and I am 100% for doing anything to fine tune this beast of a module. It's really not about atmosphere, it's about performance. Nobody can RP when the frame rate is skipping all over the place during Orcs II.
Thank you. It's nice to see somebody agree.
Quote from: Gippy;175110Another suggestion:Caddies, you're one to talk. Maker of the most bloated areas in the server -- can we change the docks, finally, because that area kills my computer worse then a sledgehammer.
I don't even go there and my computer is very powerful.
Quote from: Caddies;175112If you had any semblance of what you're talking about you'd understand the issue is with the tileset and nothing else.
Then don't use that tileset, genius.
(http://img181.imageshack.us/img181/184/1269123970534.jpg)
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Since my subtle janitoring wasn't enough: cease the spam immediately or I get really angry.
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please stop harassing my image i just want this picture here
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Quote from: Snoteye;175123Since my subtle janitoring wasn't enough: cease the spam immediately or I get really angry.
Scared.
As someone with an antiquated computer with RAM issues that make it near impossible for me to play, the complete removal of ambient sounds might give me the reduction in performance requirements I need to start using NWN again. I'm 100% for this.
Edit: What's with this jackassery? Let's keep it clean guys.
Music should never be removed, it adds to the enviroment, the atmosphere, the thrill. Remove all these and we should probably go back to playing Space Invaders.
What about Mort's hard work to convert all the music from Baldurs Gate for use on NWN? I don't think the "shitting on anothers hard work" aspect was considered before this topic was made public.
What we should concentrate on (if DoucheMaster Snoteye doesn't object) is adding to the sounds EFU has to offer (Something I am perfectly capable of doing and providing) and offering this in conjunction with Morts override.
Assuming I get the other DM's approval and not the janitors angst, I'd be interested to have some volunteers who has access and is somewhat capable with a music interface such as Garageband, Logic, Cubase, Reason etc etc
I understand that some of this stuff is pricey for who isn't the kind of music mixing individual so here is the link to a free trial of reason.
http://www.propellerheads.se/products/reason/index.cfm?fuseaction=get_article&article=download
Channel will be #efumusic
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Graphics and sounds have never added anything to a game, ever. If you were mature enough, Daemon, to have played some real games like The Bard's Tale, Dark Sun: Shattered Lands or any Roguelike, you would understand the simple majesty that comes with a pure gameplay and story driven experience. Alas, this generation has been tainted by consolitis with the SWEET GRAPHICXZ fixation that comes with it. I really do fear for the future of gaming, this server, and RPGs in general when people preach their rubbish graphicswhore mantra, as if a bit of text couldn't hold their bloom melted minds' attention for more than a few seconds.
Yeah, so this is a april's fool thing, with some sort of morality play ending about how annoying it would be if you DMs acted like us players, right?
You guys are so weird.
GET RID OF VOICESETS
EYYY WHAT CAN I GETCHA??
Quote from: Nickless;175142Graphics and sounds have never added anything to a game, ever.
What about the FPS? The Flight Sim? The Tactical Strategy, heck even RPG's?
With the advancement of AI and game engines, sound is becoming more and more crucial to the game. Hearing an approaching enemy by their footsteps, a bulletshot that riochets from the left of your screen that you can pinpoint by sound. The alert of enemy troops entering your territory through use of SOUND.
Even your own mentioned game had some memorable songs and music. THE VIKINGS SONG anyone?
http://www.youtube.com/watch?v=rgmZSBVNwC0
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78
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FPS games are just one giant twitch fest, the junkie hooked up on caffeine and cocaine is the one who's going to be the victor. And really, who wants to loose to an addict? FPS games are just one mindless, thankless chore that offer nothing but bright lights and pointless noise.
And you think to even mention 'advancements in AI'? With all the crap added to games these days, you're lucky if the "AI" is even capable of walking around a corner. No, what you describe is not an RPG...
And you dare link to the dumbed down CONSOLE 2004 game that utterly destroyed the reputation of the classic 1986? Just... Honestly. How much of a philistine are you? This is all the sound I need from a game (//%22http://www.youtube.com/watch?v=R6EkbfgXqWg&feature=related%22), not some jazzed up system hogging, gameplay destroying junk.
Quote from: Daemonic Daz;175138... DoucheMaster Snoteye...
Real mature. And some of the best games ever made have ancient graphics and no directional sound, while most of the Cryoengine games are simply awful.
(http://img181.imageshack.us/img181/184/1269123970534.jpg)
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I always play with the sound off; I want my wife to think I am working and not playing. I have no issues in the Docks, a fine place.
I guess this needs to be repeated again: the discussion is not about music or the ambience track every area can have. It's about placeable sounds, which amount to a one-off eagle cry, dripping water, the cracking of a fireplace or some magical buzzing.
Check them out in the toolset. Most of them are not that impressive. Some are. You might as well see to stripping any excessive PLCs, sound and otherwise, if there are such. Doesn't mean you still couldn't keep that huge magical contraption dingling or that fireplace crackling. But you don't need to litter an entire swamp with buzzing nodes.
But as I said, I've no idea if that's the status quo since I always listen to music when I play.
lol
http://www.youtube.com/watch?v=oHg5SJYRHA0
Please stay on topic
Quote from: Nickless;175178Please stay on topic
You know the rules and so do I.
Snoteye, time-consuming efforts like this are best spent elsewhere. Sounds don't even contribute to that large of a percentage of the placeables on the server. In fact, there are most likely many areas which individually have more placeables inside them than there are sound effects on the entire server.
Scrappayeti, you spoil their fun with your attention to the calender. I realised only when i read Dan's post sticking up for Snoteye... at that point the horrible illusory veil fell from my eyes.
To stay on topic:
I play on a pretty decent computer for 2 years ago, which runs NWN fine. I leave music on and enjoy that, even though I downloaded the Mort override and it messed everything up. I'm a big fan of Snoteye's suggestion, though. Trimming a couple MBs off the module would really enhance my enjoyment of the server, primarily because whoever builds most of these areas sucks at providing the right sounds to give them the ambiance they should have. I can probably think of several instances where the zombie moaning sound effect would be better than rats chittering (WTF? Rats aren't scary!) but I'm too lazy to cite specific instances and tbh, I'd rather just have all the offending sound effects removed and be done with it. As for the amount of work it would take, that's what you DMs are here for, right?
Douchebaggery aside, I'm all for this suggestion.
P.S.: By the way, I know it's a general poll for the playerbase, but wouldn't Suggestions subforum be a better place for this, since it is sort of proposing a major change to the server?
If it module size you want to decrease.. theres a big old place called the Underdark with a shit ton of areas no-one uses aside from the once every six months ud trip. (if that)
When i was down there I noticed a few QA closed etc. Why not literally just delete all 2-6 quests in the UD etc. Becuase noone going down there is below level 8 really anyway.
Just a suggestion.
Wow, i had no idea DMs hated each other so much while we weren't looking...
That said
Sound and graphics do add to a game. Competitive multiplayer games sich as Gears of war or starcraft don't really need graphics nor sound, and it adds litte to them. Roleplaying and storytelling games don't need them either, but they do add many enjoyable aspects to a game. I'm thinking Mass Effect, and how good would it have been without the music, particually. Good, sure, but not as much.
Snoteye, i do understand what your point is, and personally, since i play with my brother's laptop playing Kamelot and full volume like 2 meters behind me, it's not like i can hear any sounds from my computer anyway. Even when he is not there i'm a bit tired of the old NWN music and put some of my own at times (ever fought an epic battle with Mozzart's requiem as background music? it's just awsome) So i really wouldn't mind.
However
Many players like "inmersion". To me it is a game and should not be atempted to be taken any further, so inmersion is not particualry desirable for me. To many other players though, it seems to be VERY important. Music and ambient sounds are probably the best tools for inmersion out there, removing them would be terrible for the inmerions loving players.
So, i vote no.
Mind you, anything that improves the performance of the server is desirable for me, being killed to lag is bad. I mean, in Thain you just couldn'¡t earn XP for 10 minutes per level, here you loose a lot of time of hard earned leveling, but perhaps we should look for another way to do it? Meldread suggeston is exelent i belive. No one casually enters the underdark and comes back 3 hours later. That just doesn't happen. If the UD could be moved to a seconary module, and the PCs that enter it transported there by a DM (when people go there there is usually DM attention anyway) and if what i hear is right, that would remove quite a lot of the server making it mroe efficient. And do remove the useless areas. If nobody uses them 90% of the time, that means 90% they are just making the server less eficient.
Caddies
The docks are a pain in the ass, and i avoid them as much as i can. I admit it, visualy talking they are awsome, but really, i prefer overhall performance than nice visuals. My PC is not great and it hurts every time i go there. Perhaps DMs should consider reducing the amount of palcables?
just my 2 cents
I play with no sound at all and think this is a good change.
For the record, I approve of polling the playerbase before implementing major changes.
The Docks is a good example of this. If Caddies had posted a poll saying "Would you like to have a terrible, lag bloated, poorly designed area to wallow in with no merchants, stalls, stores and rarely anything to do?" I can bet the vote would've prevented that awful, awful area.
DeputyCool brings up a good point.
I like Docks. I like Music.
Now that the original topic has been supported again:
QuoteWow, i had no idea DMs hated each other so much
Actually, as a species DMs are terribly territorial and often go after the sexier, better looking DMs at any oportunity. It's a cold, hard reality for those few super hot DMs. I have no question that this is a result of internal conflicts that Freud would have had a field day with.
BTW, why do you think smoking cigars is such a calming experience. Oh yeah, I went there.
Between all the namecalling and general failing of some of my colleagues I believe we can safely close this trainwreck of a thread. Things like these make me question my place here.
I'd be interested in hearing actual productive comments from the playerbase. Certainly we're not getting much of that in the DM Discussion forum these days...
General attitude of some of you guys is making me question my place here. Getting tiresome to be the nurse-maid, frankly.
Yeah, unlocked.
Quote from: Howland;175209I'd be interested in hearing actual productive comments from the playerbase. Certainly we're not getting much of that in the DM Discussion forum these days...
General attitude of some of you guys is making me question my place here. Getting tiresome to be the nurse-maid, frankly.
You can be my nurse-maid any time, Howland.
Fine. I'll go back to DMing to keep you bitches active.
Quote from: Random_White_Guy;175214Fine. I'll go back to DMing to keep you bitches active.
Perhaps contrary to popular opinion, lack of activity isn't the problem. An abundance of
wrong activity is -- as clearly illustrated by this clusterfuck.
Snot if you took the time to teach new DMs the way to build things more efficiently, it would certainly help. Else, we do things our way, which may not be 'efficient' but at least gets the work done. No offense, you put a huge input into the module, but if now you choose to let others do the work, don't complain.
I'll be the first to admit I'm an awful builder and I have never pretended otherwise. I simply try to observe, and enforce, good building/scripting practice where applicable.
Which is why our subrace system is so free of bugs, of course.
And every single one of those no bugs is written according to good coding practice!
I am sort of with caddies, and sort of with Snoteye on this one.
Asking the masses about technical and mostly behind the scenes (Would anyone really notice the difference?) issues is sort of pointless as the majority of them barely know their way around a computer (This goes for more than a couple DMs as well!)
Really, there is always the effectiveness vs efficiency arguement, and TBH NWN's overall sloppy design merits things to be as efficent as possible. A couple sounds here and there won't be missed, but I do think there are many other ways (See incoming topic in 159) we could cut down bloat and work on upping efficiency.
Why do we even need a lame module anyway? It takes too much time to update, too much scripting, etc. etc. All we need are the forums. We should relocate all of EfU on the forums. For battles we use IRC and a Dice Roller. No more laggy docks, no more annoying repetitive music, never a missed event!
It's the future. I'm getting carpal tunnel syndrome already just thinking about it!
You know, maybe a MUD is not such a bad idea. We could cut out all the no-good builders, too -- just need coding and storytelling.
lol....
I have spent way too long knowing wildly unimportant details about this game to switch over to a new platform.
hey guys! if this is for real, and not april fools funniness (i loved the one with the LARP fake!)...
i would have to say the issue here is perfectly poised to be open to playerbase opinion, whether they have knowledge of the toolset or not... if my understanding is correct, the question is:
would we sacrifice the smaller, place-able sounds for less overall lag (server-side)?
even though my current PC's last fall was certainly lag-related, my vote would be not to remove them completely. they do add immersion-worthy qualities to the module when used right.
And, also to be noted: i don't know about you guys, but sometimes when i need a break from the same stuff, i play with the game music off, but the EFFECTS ON, and my own choice of music in the background. afaik, everything but the area-designated music falls within the effects slider in sound options. so maybe there are those of us who, regardless of whether or not we enjoy the fantastic music override Mort has given us, still enjoy the in-game sounds.
in any case, one of the things that cause us to be addicted to this server is our ability to have an influence on its progression. thank you's are due to those responsible for keeping us in the loop on even the little stuff that makes this server truly awesome.
... lol
This thread is the best april fools gift anyone could have given me. Lock and sticky please.
April fools? Gosh this is the lamest April fools joke ever SRY.
Oh, hey, look at the date. Guess this was just an April Fools after all.
To be on the safe side, issues "spilling over" into other threads were likewise based on this. Scrappayeti said something about happy rainbows in IRC, truth isn't very far from that.
And if somebody was wondering, if we were to do this we might be talking less than a handful of MB in total, for as many hours of work. I also personally happen to be of the very strong opinion that ambience through sound is infinitely important.
We had more creative ideas but we are your Lazy DM Team and so ended up just being mean to each other. I hope at least one person found it amusing!
Consider it a subtle reminder that the most important rule about this server is for people to be nice to each other.
TBH, with an insular community which has been together for like, three years or so...
People are going to be wise to any future April Fools shit.
True enough. We need to ditch our current players and recruit new ones.
Snoteye your suggestions are worthless. The benefit to cost of music shows that music is a worthwhile venture, and there are players (myself) that use the music/sound system. We told you that it was dumb in private, and now we have to tell you it's dumb in public, yet you decide to turn around and insult and be aggressive with fellow DMs. Attitude like this makes me want to leave the server in its entirety and stick with small one-shot adventures on the side with my own server. Fuck you, seriously.
Cads, you're not much better yourself. In fact, both you and Snoteye need to be removed from the DM team. There are way too many hard feelings and it's destroying how we run our gameworld.