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Main Forums => Bug Reports => Topic started by: lovethesuit on October 05, 2008, 09:40:24 PM

Title: Familiar problems!
Post by: lovethesuit on October 05, 2008, 09:40:24 PM
Familiars cannot be spoken to; at least, mine can't. He won't follow me, or attack, or any of that when told to with the radial menu. In fact, the only way to control him now is the Control Companion tool.

Additionally! While possessing my familiar I am unable to use ANY placeables. That includes placeable transitions. :(

Edit: It is the Rat familiar.
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Post by: Howlando on October 07, 2008, 02:53:11 AM
This is troubling, do other familiars have this issue?
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Post by: Snoteye on October 07, 2008, 07:16:03 AM
(Confirmation that this was not the case before the new familiars, plz?)
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Post by: Cruzel on October 07, 2008, 11:58:41 AM
(Familiars cannot use items normally, the placeables thing is not a bug!)
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Post by: putrid_plum on October 07, 2008, 04:06:55 PM
My animal companion is the same way, cannot speak to it and bring up the menue.  I reported it before but, might as well stick in here too.
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Post by: Cruzel on October 07, 2008, 04:54:16 PM
(It sounds like they have not been set to commandable, maybe?)

Use   SetCommandable, imo.
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Post by: Gullible Righteousness on October 08, 2008, 12:08:31 AM
When I take out my familiar, I can't do anything with it, except recall it, or possess it, making a chore for it to follow around. Can't make it follow at all.
 
Actually, mine too, is the rat familiar, and I can't use the placeables either. It's been like this for some time, I believe. >_>
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Post by: Snoteye on October 08, 2008, 02:16:43 PM
Quote from: Cruzel;91550(Familiars cannot use items normally, the placeables thing is not a bug!)

Pretty sure we can't even change that behaviour. And I'm still looking for confirmation that this unresponsiveness is new. Somebody must have played one of the relevant classes long enough to comment.
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Post by: Cruzel on October 08, 2008, 04:33:51 PM
I played one awhile ago - (Kurt)  Familiars worked fine for commands.
last ranger I had with a companion was Vilmar, and they worked for him too.

That means it's a new bug, but I can't say exactly -how- new :P
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Post by: Oskar Maxon on October 08, 2008, 06:09:30 PM
It is not possible to speak to companions. Have tried the island leopard and the panther.
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Post by: Cruzel on October 08, 2008, 08:21:13 PM
Wolf companion works fine, commandable and conversation. Tried it today.
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Post by: Snoteye on October 09, 2008, 09:07:00 PM
They do not seem to have conversation files attached. Here's for hoping there's a faster way to change that than manually modifying 200 files.
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Post by: LackofCertainty on October 09, 2008, 11:04:43 PM
You can't "talk" to your familiar, but you can still do just about everything you could do with their conversations via the familiar's radial menu. >_>


Use the radial menu peoples! :p
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Post by: ScottyB on October 10, 2008, 12:07:11 AM
Quote from: LackofCertainty;91905You can't "talk" to your familiar, but you can still do just about everything you could do with their conversations via the familiar's radial menu. >_>


Use the radial menu peoples! :p
Quote from: lovethesuit;91247Familiars cannot be spoken to; at least, mine can't. He won't follow me, or attack, or any of that when told to with the radial menu. In fact, the only way to control him now is the Control Companion tool.



Edit: It is the Rat familiar.
Whether or not they have conversations is less relevant than whether or not they have the proper AI. Their script sets may also need to be corrected. This is no small feat (200 familiars and 33 or so companion modifications), but is best done in the toolset (where the AI set can be saved as a preset and loaded onto other creatures). Might as well take care of both, whoever can do it.

Edit: It's very important you NOT make sweeping generalizations about what works and what doesn't; the familiars were made by at least two different people, and the companions were mostly modifications of the already-existing creatures. We should only try to fix what's actually broken, to save time and avoid breakin' what's workin'.
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Post by: LackofCertainty on October 10, 2008, 02:17:56 AM
*inserts foot into mouth*

Missed that bit.:oops:


To add useful information then, I use the Bat Familiar, which has no conversation, but can be controlled normally via the radial menu.
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Post by: Dilandau Kale on October 10, 2008, 05:22:56 AM
My animal companion cant be talked to. Seemed to happen right after it went from being a cave prowler back to leapord.
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Post by: lovethesuit on October 10, 2008, 04:59:55 PM
Wait just a minute here. Did you say 200 familiars? Oh geezus.

If it's a simple problem of grunt work, copy-paste, I'll do it.
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Post by: lovethesuit on October 11, 2008, 12:16:56 AM
It's official. Familiars are broken out the yin-yang.

At level 7, I can give my rat 97hp.
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Post by: Thomas_Not_very_wise on October 11, 2008, 12:27:04 AM
And has 18 parry
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Post by: lovethesuit on October 11, 2008, 01:09:55 AM
When unpossessing my familiar, I find that I can no longer be bartered with or invited to parties. I lose my job and all my friends. This is a srs issue gentlemen.
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Post by: erglion on October 23, 2008, 02:02:39 AM
I could not talk to my bear animal companion last night.  I am rgr 6.