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Main Forums => Suggestions => Topic started by: AceOfSpadesX on April 18, 2010, 03:14:17 AM

Title: Darkfire, Flame Weapon and glow
Post by: AceOfSpadesX on April 18, 2010, 03:14:17 AM
I think it would be cool if these weapon enchantments had a glow effect. The different kinds of the enchantments can glow different colors, i.e orange for fire, white for cold, blue for electric, green for acid. Just a simple suggestions that would be sweet, if possible.
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Post by: Relinquish on April 18, 2010, 03:29:34 AM
Don't they already do that? Maybe you have it disabled in your graphics.
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Post by: Pup on April 18, 2010, 06:15:38 AM
I know the visual effects work for me.
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Post by: AceOfSpadesX on April 18, 2010, 06:22:36 AM
I mean like an ambient glow or whatever it's called. Similar to when you cast a light spell, or if you equip a glow item.
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Post by: Disco on April 18, 2010, 09:30:37 AM
IMO the flame/acid/whatever effect should be removed like in the old days. That way a DM looted magic sword on fire would stand out agien, like it is soposed to do.
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Post by: Equinox on April 18, 2010, 11:56:01 AM
You can tell this anyway, no one walks around with perma weapon buffs.
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Post by: derfo on April 18, 2010, 12:07:11 PM
I like what Disco suggests, but it is just a minor visual effect anyways.
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Post by: TheImpossibleDream on April 18, 2010, 12:35:07 PM
Another invisible buff would be yummy.
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Post by: putrid_plum on April 18, 2010, 01:09:56 PM
I actually am for the removal of the fancy glowing, it was nice when glowing magical weapons meant something.
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Post by: 9lives on April 19, 2010, 02:28:02 AM
What did they mean?
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Post by: Drakill Tannan on April 19, 2010, 03:06:27 AM
They mean: Chesse. With bacon.
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Post by: Ranek on April 19, 2010, 03:30:05 AM
The initial suggestion is good, simply adding the effect of light (Dim or whatever, with the respective color) to the weapons with Dark Fire/Flame Weapon. I don't even know if it's possible or easy, but heh, it would be alright. The rest was off topic.
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Post by: Cruzel on April 19, 2010, 12:12:20 PM
i dont know why ppl r whining about glows when all this guy wanted was some dim light, make a new thread if you hate glows so much lol... to the OP, adding dim light of each color is p easy, and is good idea imo
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Post by: putrid_plum on April 19, 2010, 12:23:21 PM
yes sorry i suggested something in a suggestion forum where it was basicly about the same thing
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Post by: Nufferz on April 19, 2010, 12:55:49 PM
I like the OP's idea. It adds some flavor to the powerful spell that is flame weapon since light can be good or bad.

Off topic remark: as anyone with a permanent glowing weapon would know, people can easily detect DM perma glow vs. player temp glow. I have had two and both were sent plenty of PMs about it.
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Post by: Caddies on April 19, 2010, 01:04:23 PM
Although the suggestion is appreciated, it seems superfluous. It might clash with items and I'm failing to see how it would 'add' anything; in fact, would be an annoyance to some classes who rely on stealth.
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Post by: Drakill Tannan on April 19, 2010, 01:47:01 PM
It would add style.

But Caddies is right about stealthers.
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Post by: AceOfSpadesX on April 19, 2010, 09:46:50 PM
Style, exactly. Just looks cool. And it would make sense if a stealther with a flaming sword is easier to detect.
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Post by: Drakill Tannan on April 19, 2010, 10:02:22 PM
Now that i think of it, a stealther can unequip his weapon and equip it again just before stabbing time.
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Post by: i will try to fix you on April 19, 2010, 10:46:57 PM
My sword is so cold it glows
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Post by: Drakill Tannan on April 19, 2010, 11:18:52 PM
That's because is magically coldy.
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Post by: Ranek on April 22, 2010, 04:02:21 AM
Quote from: AceOfSpadesX;178509Style, exactly. Just looks cool. And it would make sense if a stealther with a flaming sword is easier to detect.

Word
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Post by: Howlando on April 22, 2010, 08:24:00 AM
I personally like the idea actually as a counter to the stealthed up, fully buffed assassin being able to sneak right next to the unprepared target actually, but the suggestion is probably not worth hashing out or bothering to implement at this time.
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Post by: Relinquish on April 22, 2010, 04:12:13 PM
All this would insinuate for situations like howland's assassin one is the assassin not taking out his weapon until within striking range.
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Post by: Decimate_The_Weak on April 24, 2010, 05:41:40 PM
I'd personally like the "glowy effect" to be taken off... it does add "awe" to the weapons that are DM-loot and have the "glowy effect".
 
I also think that if that is not done, they should most definately have a glow;
 
Fire: Orange
Cold: White
Electric: Blue
Acid: Green