I think it would be cool if these weapon enchantments had a glow effect. The different kinds of the enchantments can glow different colors, i.e orange for fire, white for cold, blue for electric, green for acid. Just a simple suggestions that would be sweet, if possible.
Don't they already do that? Maybe you have it disabled in your graphics.
I know the visual effects work for me.
I mean like an ambient glow or whatever it's called. Similar to when you cast a light spell, or if you equip a glow item.
IMO the flame/acid/whatever effect should be removed like in the old days. That way a DM looted magic sword on fire would stand out agien, like it is soposed to do.
You can tell this anyway, no one walks around with perma weapon buffs.
I like what Disco suggests, but it is just a minor visual effect anyways.
Another invisible buff would be yummy.
I actually am for the removal of the fancy glowing, it was nice when glowing magical weapons meant something.
What did they mean?
They mean: Chesse. With bacon.
The initial suggestion is good, simply adding the effect of light (Dim or whatever, with the respective color) to the weapons with Dark Fire/Flame Weapon. I don't even know if it's possible or easy, but heh, it would be alright. The rest was off topic.
i dont know why ppl r whining about glows when all this guy wanted was some dim light, make a new thread if you hate glows so much lol... to the OP, adding dim light of each color is p easy, and is good idea imo
yes sorry i suggested something in a suggestion forum where it was basicly about the same thing
I like the OP's idea. It adds some flavor to the powerful spell that is flame weapon since light can be good or bad.
Off topic remark: as anyone with a permanent glowing weapon would know, people can easily detect DM perma glow vs. player temp glow. I have had two and both were sent plenty of PMs about it.
Although the suggestion is appreciated, it seems superfluous. It might clash with items and I'm failing to see how it would 'add' anything; in fact, would be an annoyance to some classes who rely on stealth.
It would add style.
But Caddies is right about stealthers.
Style, exactly. Just looks cool. And it would make sense if a stealther with a flaming sword is easier to detect.
Now that i think of it, a stealther can unequip his weapon and equip it again just before stabbing time.
My sword is so cold it glows
That's because is magically coldy.
Quote from: AceOfSpadesX;178509Style, exactly. Just looks cool. And it would make sense if a stealther with a flaming sword is easier to detect.
Word
I personally like the idea actually as a counter to the stealthed up, fully buffed assassin being able to sneak right next to the unprepared target actually, but the suggestion is probably not worth hashing out or bothering to implement at this time.
All this would insinuate for situations like howland's assassin one is the assassin not taking out his weapon until within striking range.
I'd personally like the "glowy effect" to be taken off... it does add "awe" to the weapons that are DM-loot and have the "glowy effect".
I also think that if that is not done, they should most definately have a glow;
Fire: Orange
Cold: White
Electric: Blue
Acid: Green