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Main Forums => Suggestions => Topic started by: Dr Dragon on April 18, 2010, 05:01:35 PM

Title: More guildhouses
Post by: Dr Dragon on April 18, 2010, 05:01:35 PM
I honestly thought the original 4 guild houses was good. Really I am not a big fan of only two guildhouses because it simply eliminates competition and makes it a pain in the kneck for PCS with banners/guilds to find their own faction HQ ETC. I think perhaps another guildhouse or even two can be added to the lower dwellings as it is a place were patricians are supposed to life.


Any thoughts or ideas on why the two guild house system should be maintained?
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Post by: Egon the Monkey on April 18, 2010, 05:10:49 PM
I think it would be better if the following changes were made:More guildhouses would definitely be a good thing. THey've been slow to design becuse Mort was building them and wanted them all to be distinct, but we have a couple of spare desings now left
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Post by: Lulzebub on April 18, 2010, 05:34:07 PM
Guildhouses in the docks? That sounds odd.

I think the Warden's Gate or the Inner City Ruins would be the obvious place for any new guildhouses.
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Post by: SkillFocuspwn on April 18, 2010, 06:02:49 PM
I would like to see more all over the place, but I'm pretty certain the DMs are already working on this! Also, Gobsquat one imo
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Post by: Dr Dragon on April 18, 2010, 06:08:08 PM
Im all in favor of lower dwellings. or anywhere in the Dominion. Also the docks dont need guild houses they need stores!
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Post by: Relinquish on April 18, 2010, 06:26:23 PM
I want my guildhouse to be my own private pad, no one else is allowed in.
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Post by: Meldread on April 18, 2010, 07:30:22 PM
-  1 in Gobsquat (paying Tribute to the Chief)
-  3 in the Dominion (paying Tribute to the Duke - 2 on the Zig, 1 in Wardens Gate)
-  2 in the Docks (paying Tribute to the Sons)

That's how I'd like to see the guildhalls function.  It encourages activity and growth in each of the three main areas.
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Post by: putrid_plum on April 18, 2010, 07:30:52 PM
Would rather see all the stores and such finished before adding guildhouses.  A few player factions are neat but ten player factions all with guildhouses and only like two out of them all actually do something constructive... Meh, more DM fation being filled with a few minor yet productive player factions is better.
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Post by: Disco on April 18, 2010, 07:40:16 PM
IMO guildhouses should be application only. Nothing fancy. Just a "we have lots of players give us HQ"
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Post by: Meldread on April 18, 2010, 07:47:19 PM
Guildhalls were automated on purpose.  People can still apply for custom built guildhalls, but they cost an arm and a leg.  The automated guildhalls are somewhat of an intermediate step, and are really designed (IMO at least) for factions that have not yet really proved themselves.
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Post by: derfo on April 23, 2010, 01:26:01 PM
I think a gang hideout tithe thing for the docks would be cool.
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Post by: Nihm on April 23, 2010, 01:46:11 PM
Cheaper guildhouses that don't come with guards at the door might be good for the warden's gate area or inner ruins, somewhat like renting in a slum will be cheaper but riskier.
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Post by: Talir on April 23, 2010, 01:54:59 PM
I wouldn't mind seeing two guildhouses in the Docks, in their own flavor and structure. A thieves' den and an inhabitated shipwreck, etc...

Feel free to be more specific in what theme these guildhouses would be but bear in mind that it may not be implemented soon. A good suggestion, nevertheless.

QuoteLimit the length of time that guilds are allowed to buy in advance to prevent dissolved factions from "blocking" a Guildhouse such as the Children of Yondalla recently did.

If your faction is just occupying space, we'll intervene. Keep working and pursuing your agenda, those in possession of a guildhouse now.
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Post by: Coldburn on April 23, 2010, 02:36:34 PM
I'd put in a warehouse in the Docks. This can appeal to both Merchant factions and a Thieves' Guild. Athkatlan Shadow Thieves' HQ in BGII as an example.
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Post by: Decimate_The_Weak on April 24, 2010, 05:36:00 PM
Yeah, I totally endorse the idea of two guildhouses in the docks. That would be amazing. They exsisted in the past, why don't they exsist now? :]
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Post by: The Boom King on May 08, 2010, 11:34:24 AM
I'd prefer having a few open abandoned buildings that can simply be claimed. Especially in the docks and the unpopulated districts. The Docks have no rules; you could just squat anywhere you like as long as you can take on whoever tries to stop you.
 
Having to pay monthly for a guildhall that is kinda..... lame, is kinda lame. I mean, I suppose it's an option if you play a character who's in service to the duke or whoever, but I think a lot of people would prefer to attain property without having to go through the earning of patricianship; especially since a lot of characters may wish to start organizations, but not kiss-up to anyone.
 
I preferred it when people could just find a cave somewhere, hang out there and be productive, and eventually have it grow into a grand HQ.
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Post by: i will try to fix you on May 08, 2010, 12:29:52 PM
The thing is, you can't put Persistant Storage in if it's just an abandoned building that you have to claim, as well as locked doors for plotting. Things like the Merchant Guild renting out buildings would be perfectly IC imo!
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Post by: 12 Hatch on May 08, 2010, 10:05:18 PM
The way I understand it, you can still earn a guild HQ the old way through involving a lot of players in a lot of interesting stuff.  The renting of guildhouses just provides an automated alternative path for people to take.

I like that there are multiple options, and, of course, any time something can be done purely through in-game mechanics, that frees up DM time for other things.

Correct me if I'm wrong on this, though!
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Post by: Drakill Tannan on May 08, 2010, 10:34:43 PM
Place a couple abandoned buildings, and a couple rentable guildhouses.

12 Hatch, change your picture, it creeps me out.
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Post by: Caddies on May 08, 2010, 10:57:51 PM
Quote from: 12 Hatch;181550The way I understand it, you can still earn a guild HQ the old way through involving a lot of players in a lot of interesting stuff.  The renting of guildhouses just provides an automated alternative path for people to take.

I like that there are multiple options, and, of course, any time something can be done purely through in-game mechanics, that frees up DM time for other things.

Correct me if I'm wrong on this, though!

Right on the money.

Those asking for a claimable abandoned building in the Docks for their gang/thieves guild/etc should look around.

Rentable guildhouses will be added soon...nobody can figure out Mort's system though, and he's away at the moment. :(