EFUPW Forums

Main Forums => Suggestions => Topic started by: lolmagics on April 26, 2010, 10:04:43 PM

Title: Remove / tweak new traps
Post by: lolmagics on April 26, 2010, 10:04:43 PM
The current slew of new traps in certain areas are a little silly. They can't be disarmed and have been one-shotting people quite often. Some of them are under the tileset and nearly impossible to see as well. I don't think it adds any flavor to have these things in areas where they can't be avoided at all and force anyone going through to take about 200 damage in total just to walk around.

They're also labeled as something far less deadly.
Title:
Post by: Lulzebub on April 26, 2010, 11:38:06 PM
After reading the big discussion about this in #efu, I'd say just remove the ability to detect the trap altogether and replace it with flavor text that makes it abundantly clear what danger lies ahead. Part of the problem with this "trap" seems to lie in the fact that examining the trap gives misleading information.
Title:
Post by: Howlando on May 21, 2010, 09:53:58 PM
I just noticed this and have no idea what is being talked about and if this is still an issue. Where are these traps? PM me.
Title:
Post by: lolmagics on May 21, 2010, 10:29:51 PM
They're gone already. Thanks though.