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Main Forums => Suggestions => Topic started by: Disco on May 03, 2010, 03:41:14 PM

Title: More high lvl quests.
Post by: Disco on May 03, 2010, 03:41:14 PM
The title say it all. This may be a stupid suguestion but I am going to do it anyway.Currently there are not ALOT of high lvl quests out there. And yes I know some are not done so often. But you do not always have the 2-4 houers to complet certain of them. Perhaps instead of making quests long. Make them hard to reach.. How about a quest in the desert perhaps? Anyway just an idea.. Discuss.
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Post by: Staring Death on May 03, 2010, 03:44:09 PM
Making them far and hard to reach or making them long boils down pretty much to the same in my book: it takes a lot of time to do.
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Post by: UrkoNeedsAStiffDrink on May 03, 2010, 03:44:09 PM
I think high level quests are fine as they are. Last thing we need is powergamers quest training beyond 8/9.
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Post by: Letsplayforfun on May 03, 2010, 03:59:09 PM
http://www.escapefromunderdark.com/forums/showthread.php?t=28211

I knew this would happen. You people lvl too fast.
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Post by: Disco on May 03, 2010, 04:04:32 PM
Perhaps make it so that a lvl 10+ will get like 100 xp pr high lvl quest. But you still get to hang out with people on quests, and find some loot.
OFten when you get high lvl you will get bored with your character since your mates run off to quest, and you just have to stand arround not being able to join them.

And yes LPFF I agree.. People lvl FAR FAR too fast... Also there are too many CCW pots on lizard quest XD.
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Post by: putrid_plum on May 03, 2010, 04:26:24 PM
There are a billion low level and mid level quests for all types of characters.  I don't really see the harm in adding higher end quests too.  Some PCs can't or shouldn't even do some of the higher end quests that right there limits you.  I like the idea of adding them to the deserts and maybe other islands you could sail to? Just a thought you know but perhaps more ruins uncovered?  The Underdark is so very very rarely used why not just ditch it.  Most of the time DMs want to be around when it is done so they could always make their own adventure for the Underdark, imo.  It would free up space to add more areas where the module is truely focuses anyways.

Just because there are more high end quests doesn't mean people will do them all, as you see now people don't often do certain ones anyways.  If a person wants to spam quests to make L11 or whatever they will do it anyways and not to be rude but it's not hard at all to make L10 if you set your mind to spamming quests daily.
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Post by: UrkoNeedsAStiffDrink on May 03, 2010, 04:58:01 PM
Quote from: Disco;180738OFten when you get high lvl you will get bored with your character since your mates run off to quest, and you just have to stand arround not being able to join them.

Make better friends IC then. Thats all I can say really. There are those of the 9+ crowd who don't go questing yet offer quality roleplay.
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Post by: Lulzebub on May 03, 2010, 05:05:34 PM
I think higher level quests (10+) should award something other than XP. Maybe you could have a quest where completing it unlocks a merchant, allows you entry into some part of the server you would otherwise have a difficult time accessing, or grants you some hint about the server's deeper lore.

Alchemical reagents?
Recipes and formulas?
Gaeseric's mother's maiden name?

The possibilities are endless.
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Post by: Letsplayforfun on May 03, 2010, 05:12:23 PM
There's high lvl quests in UD still. Go do those. And buy potions to XXX on the way. ;)

Not that i'm opposed to more high lvl quests, but they ought to be really challenging, not used to hoard more supplies and get to higher levels even faster.

As for CCW drops, don't get used to it.
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Post by: putrid_plum on May 03, 2010, 05:23:50 PM
Last time I went to the UD I was very much given the impression you should only go there for a greater reason, like a plot or to uncover lore/machine info etc... not to spam quests.

I like Lulzebub's idea.  Something like that would be cool.  Also, you can say just make better friends but often your friends will be seeking to quest and if you can't go and you play non-peak times you will be sitting there... alone.  Thats not fun, at all.
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Post by: Yalta on May 03, 2010, 05:47:40 PM
Mine was the oringal post on LPFF link. Its certainly better than it was (orcs 2 etc). But all lvl 10 quests are very long.
 
Would be good to have some shorter ones, just as we did in the UD.
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Post by: djspectre on May 03, 2010, 06:38:16 PM
Personally, this is supposed to be a low level/low magic server and I believe that once you cross over the level 10 threshold, you become a mid-level/mid-magic range.

The quests for these elite characters should be long, difficult to reach and really test their mettle. Most characters that reach this level have decent equipment already so the rewards for these quests should be equally elite though not consumables heavy unless they are truly rare potions (greater bulls, accuracy, sludge drinks).

I think if you reach or surpass level 10, you really should be doing something much bigger for the server or at least be involved in something that involves more people
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Post by: wcsherry on May 03, 2010, 07:51:50 PM
Sure, we could always use more.

Edit: The reason L10+ quests need to be very long, is to balance out the fact that wizards have spells that will absolutely crush them to pieces if we keep them short, so don't expect that to change if we do add more.
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Post by: Thomas_Not_very_wise on May 03, 2010, 08:00:48 PM
Why not design a quest that constantly spams Dispel? Or better yet...WILD MAGIC quest!
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Post by: Disco on May 03, 2010, 08:03:02 PM
Dead magic zones.
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Post by: Relinquish on May 03, 2010, 08:03:24 PM
Another quest like the ice elemental quest might be cool.
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Post by: lovethesuit on May 03, 2010, 08:32:51 PM
The only way to balance Dead Magic Zones is with Dead Physical-Damage Zones. Balance, BALANCE!
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Post by: Yalta on May 03, 2010, 08:51:54 PM
The short lvl +10 quest in the UD had a high level mage who whacked down some nasty dispelling. The ones in the UD seemed pretty balanced and were tricky.
 
Or as Tom and Disco say I am sure the DM's imaginations could come up with some great way to get around it?
 
Also Djspectre, you are absolutely right that lvl 10's should be running factions, be in plots, getting lots of people involved etc.
 
But.
 
It is also nice to have stuff to do as well as that, a little bit of variety is nice and questing is part of that. And has been said in this thread and the previous one. This is NOT leveling. Make the quest 0xp that is fine, its about having fun and doing some slightly shorter quests, not trying to level.
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Post by: lolmagics on May 03, 2010, 09:01:49 PM
Quote from: Thomas_Not_very_wise;180764Why not design a quest that constantly spams Dispel? Or better yet...WILD MAGIC quest!

Already in...

Anyway, I'd like to see some more. The XP isn't really what people are after, it's entertainment of a different variety and perhaps a means to -maintain- some sort of supplies. No one is going to go on a quest that isn't rewarding when completed either (which I'm sure you'll see when the CCW are removed from Lizardmen if the other loot isn't adjusted).


Mist Ogres would be a nice challenging base for a high-end quest I think.
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Post by: wcsherry on May 03, 2010, 09:10:32 PM
I'm not sure the average player really wants to deal with monsters that are toting Invisibility Purge and Dispel in large quantities on quests.

We'll see though, something along the lines of the difficulty / length of Drow Caravan could work.
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Post by: Damien on May 03, 2010, 09:13:33 PM
moar kwest pulease
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Post by: Badcompany on May 03, 2010, 09:31:07 PM
How about more interaction on high lvl quests, using skills to progress, i liked Lulz's idea. i personally found being head of a PC faction and being high lvl does have its drawbacks. You have limited interaction with the newer and lower lvl members of a faction. You get more info about players PC's when questing i found. So even if you do manage to quest, the newer members of the faction just have to sit it out and its quite OOC for dwarves to bugger off and leave his kin behind.
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Post by: putrid_plum on May 03, 2010, 10:35:17 PM
I'm all for longer, harder quests with low reward.  It gives something besides PvP to use the massive consumable bloat most get at the higher end and something to do.  It doesn't even have to give alot of exp!
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Post by: Drakill Tannan on May 03, 2010, 10:38:48 PM
I think what we need are more 4-10 & 4-9 quests, level 8 PCs have it rather dificult, and it's hard to catch up with your faction's average level range if you can't quest with them because they are already level 8.
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Post by: Thomas_Not_very_wise on May 03, 2010, 10:49:15 PM
Of course, a good way to stop the complainers from complaining is to cut down on the level size of folks...[nudge nudge wink wink holds scimitar up high crying out for blood of pcs]
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Post by: lolmagics on May 03, 2010, 10:57:25 PM
Who's complaining?
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Post by: Coldburn on May 03, 2010, 11:41:24 PM
Quote from: Thomas_Not_very_wise;180798Of course, a good way to stop the complainers from complaining is to cut down on the level size of folks...
You don't need DMs for that ;-)
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Post by: Caddies on May 03, 2010, 11:41:43 PM
We'll be focusing more on low level quest content and definitely toning down the rewards for most of the high level quests just as a heads up. In the future, I can foresee a few more high level quests opened though.
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Post by: Drakill Tannan on May 03, 2010, 11:48:08 PM
Well, i would certianly enjoy a gameworld with less level range and therefore more focus on the character development RPwise, but that is off topic.

Somone had suggested quests that where high-risk, very high-reward and that could only be done once, but that followed a story, a scripted plot. I belive mort liked the idea, and i presonally think it would be sweet. Why not add these quests and make them high level?
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Post by: Relinquish on May 04, 2010, 12:18:57 AM
There are a few quests that got closed due to minor bugs IIRC. Instead of making brand new quests you could fix the bugs in those.
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Post by: TheImpossibleDream on May 04, 2010, 01:52:12 AM
There is one quest thats fairly high risk high reward but its only for natureish type pc's.

I wish there was a similiar quest for all classes with a suitable reward along the same lines.

As for more quests, would be nice to see some just to add some variety. You can't really quest "train" much at higher level Urko. Once you are level 9 and 10 at most you'll only get one or two quests in an evening.
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Post by: Drakill Tannan on May 04, 2010, 02:51:37 AM
In before somone shouts us that we should roleplay instead of quest:

Sometimes, there isn't any people to RP with, but enough to quest. Sometimes plots are on hold. Sometimes you want to see blue numbers flying over some ogres but don't want to make a new character to do so.
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Post by: TheImpossibleDream on May 04, 2010, 03:17:46 AM
Roleplay and questing aren't mutually exclusive anyway
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Post by: Drakill Tannan on May 04, 2010, 03:36:30 AM
I know, but some ppl disagree.

On the other hadn sometimes you don't want to RP, just bash stuff.
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Post by: derfo on May 04, 2010, 06:19:55 AM
I think a higher level desert quest would be cool.