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Main Forums => Bug Reports => Topic started by: Barehander on May 22, 2010, 08:06:05 AM

Title: Docks NPCs
Post by: Barehander on May 22, 2010, 08:06:05 AM
They don't have any AI. At least, not the Defender AI. Mostly talking about the Sons here, who should probably attack Hostile monsters. It's pretty awkward to run there for sanctuary, and be slaughtered infront of half a dozen Sons thugs whose job is to defend the docks from attacks and enforce the "no murder" law; especially since the roaming monster/bandit/whatever can just stick around afterwards and attack new people.

This may be intentional, because NPC AI causes a lot more lag than blank NPCS. You could simply have an area setting that killed hostile NPCs when they entered the area unless a DM had disabled the flag for the area.
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Post by: Caddies on May 22, 2010, 08:16:51 AM
I'll look into it, I might need to change some faction settings.
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Post by: Howlando on May 22, 2010, 01:34:09 PM
Please describe what exactly happened (what monster, where it entered and how, etc.)
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Post by: Barehander on May 22, 2010, 06:19:52 PM
Outlaw Veteran following PC from the alleys through the main gate and running through the docks past several guard NPCs, attacking and killing two PCs. This is problematic for the IC reason that it doesn't make sense and the OOC reason that it gets even innocent bystanders killed in what's supposed to be a "safe" area.
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Post by: Porkolt on May 26, 2010, 11:52:17 AM
One of the random spawn thugs in the Warden's district also came charging through yesterday.
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Post by: Howlando on May 26, 2010, 12:09:41 PM
The issue is that the Bandits have their own faction (for some reason), and that (for some reason) Defenders aren't hostile to them.

Since it takes a long time to adjust faction relationships towards each other, I switched the Bandit NPC monsters to the hostile faction so defender-NPCs will now be hostile to them.

Posting this here in case another DM had them this way for a reason.
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Post by: Howlando on May 26, 2010, 12:10:10 PM
So yeah, should be fixed as of next reset.

But while we're on the subject, are there too many bandits spawning in the alleyways/warden's district? They should be fairly rare.
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Post by: DollarPhil on May 26, 2010, 12:42:03 PM
I ran across them two sessions in a row. One a group of 5 (4 bowmen, 1 spearman) and one lone spearman. Considering the spear-wielding Veterans'  AB and potion stock, perhaps those particular ones could be replaced? They seem more suited as a spawn for dangerous wilds areas, and are tougher than Orcs. I'd not like to face one of those as a new player or PC just stepping out to do Farrel's Daughter or Kobolds or whatever.
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Post by: Barehander on May 26, 2010, 02:22:35 PM
I've never seen a group, but I've seen three veterans and one lower spawn, in maybe five scavenging runs. The veterans are maybe a bit too dangerous, even if scavenging is supposed to be dangerous for lone lowbies.