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Main Forums => Suggestions => Topic started by: Kiaring on June 11, 2010, 08:43:16 PM

Title: Docks Boating System
Post by: Kiaring on June 11, 2010, 08:43:16 PM
The Dominion has the Guildhouses System, an amazing (and currently underused) system that allows for scripted solutions to the usual "Ugh, can't get a DM to help me with my player faction". It is a clear-cut, well explained way of having your PC pursue his goals actively. It gives you a tangible goal that you don't need a DM online to achieve. This is really awesome.

What about a similar system in the Docks, but with boats, instead of Guildhouses? Just like gathering people to your banner seems to be the way of climbing the social ladder of the Duchy, in the Docks it seems to be about getting yourself a 'crew', and pursuing your goals from there. Due to the lawless nature of the district, there's really no way a guildhouse system could work. Maybe there could be a turf system, I don't know. But it seems like a very cool idea to have a scripted boating system. I know a boat is a big, big thing to have. I know it's hard they could be usable without DM supervision. But here's my idea:

 - Unless a DM is on to oversee any trips with your boat, your boat remains moored in the Docks. It serves as a faction area, with all the associated perks (resting, storage etc)
 - Boat captains have far more leverage, far more things 'to show' for what they are, than your average Docksman. If you have a boat, you're likely to have a crew, and a clear agenda you can recruit people to serve under.
 - You can 'schedule' DM quests: trading runs, blockades, boardings and so forth. Maybe a single scripted quest could be available, with a large time limit - IE, once a week. This can only be taken with a minimal 6 member party, or some large restriction like that, to prevent PC faction leaders and other prominent characters to handle everything on their own.


More ideas are welcomed. Thoughts and comments also.
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Post by: Divine Intervention on June 11, 2010, 08:57:11 PM
This sounds like a really cool idea but it also would be a big think.  Ships are expensive and aquiring one is harder than a guildhouse I should think.  However this seems to promote activity and using this as a tool to help achieve your goals.
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Post by: Kiaring on June 11, 2010, 09:03:09 PM
Well, the initial investment to become a Patrician (something necessary if you're going to rent a guildhouse) is around 4000 coins. I'd say something in the vicinity of 10k for a boat, plus around the same fee for guildhouse rentals, to rent yourself a place to moor your ship, is fine.
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Post by: SkillFocuspwn on June 11, 2010, 09:14:20 PM
This is a very, very cool idea but I think without a DM to spend time and effort scripting in functional and usable ships, it would feel like guild houses were just replaced with boats in the Docks for no real reason!
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Post by: Kiaring on June 11, 2010, 09:20:05 PM
Well, like I said, DM's could handle actual 'use' of the ship, and a simple, once-a-week scripted quest of some kind could be put in. If your group is high-profile enough to get a ship, I'm sure a DM will be interested in seeing what you are up to. The rest of the time, your ship can just stay moored in the Docks, acting much like a guildhouse.
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Post by: Yalta on June 11, 2010, 09:23:21 PM
Well... why not have it so you initially buy some shit heap that barely floats, then if the Crew sticks around and do stuff they can earn improvements (or pay via scripted NPC's). So start at 5k for a very basic one and move on from there.
 
Maybe at some point you can start to do basic journey's and so on as your faction flourishes.
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Post by: Porkolt on June 11, 2010, 09:29:52 PM
Do this, but just make an elite and overly expensive rafting system, however.
 
DMs might be able to organize doing something more special with it if they are so inclined.
 
Yalta's upgrades idea works, I suppose. Similarly, the amount of available ships could be severely limited (say, the shipyard finishes one per month). Factions that disappear have their ship mothballed and used for materials to make new ships out of, for simplicity.
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Post by: Kiaring on June 11, 2010, 09:46:35 PM
Amount of ships is limited by the number of moorings, much like the guildhouses aren't unlimited.

Upgrading works, certainly. I like the idea that you start with a run-down old wreck and work your way up. Sounds very Docks-like.

Just an elite and extremely expensive rafting system? The rafting system already works to this effect, it's not expensive and there's really no need for it to be elite. These are meant to be faction areas, when a DM is not available to oversee a journey.
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Post by: derfo on June 12, 2010, 08:48:07 AM
Just having two or so simple rentable ships for player factions only, that serve as a docks equivalent storage, rest, and one-way voyage to rafting points, at a comparative price to patricianship/guildhouses, seems pretty solid.
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Post by: Thomas_Not_very_wise on June 12, 2010, 09:37:37 AM
Dooooo eeeeet
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Post by: AllMYBudgies on June 12, 2010, 12:29:06 PM
One of the best suggestions ever, would love to see this or something similar implemented!
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Post by: Tyrant, The Orange Wizard on June 12, 2010, 03:38:41 PM
Perhaps also make it that instead of getting an upgrade you can "Find" a better boat, to encourage more devious crews.
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Post by: Ordeal on June 12, 2010, 04:42:18 PM
It makes sense. Even if it just meant you could go to all the places the Raft could go, it would be immensely worth it.

And a perfect excuse to get that Kobold Rafter perk, right?
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Post by: PlayaCharacter on June 12, 2010, 05:12:11 PM
I love this idea.
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Post by: The Crimson Magician on June 12, 2010, 07:19:03 PM
kobold pirates yes
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Post by: lolmagics on June 12, 2010, 08:05:46 PM
Has been suggested before actually and may even be in the works already (in some form). I'd personally rather it weren't restricted to vessels, but having them as an option would be cool.
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Post by: Nihm on July 04, 2010, 05:37:09 PM
A scripted system for using the boat might even be possible.  A deduction of gold to represent paying the crew, buying and preserving food, ropes, sails, habor tolls, and the various other miscellaneous expenses of running a ship would be made, and would increase the further out the destination was.
 
There'd be a possibility of being boarded and a few sailing checks made for a designated Helmsman.
 
You could only sail at certain times when the tides and the Mist were favorable, otherwise incur heavy penalties to the sailing check and arrive at the wrong place, or sink.
 
Slight possibility of sinking and dying, or being washed up somewhere bad?
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Post by: DollarPhil on July 04, 2010, 06:12:40 PM
I would say that 10k is a bit much considering that patricianship comes with extra legal privileges and access to a free bank. Thus far three PC factions have had docks HQs (Laddermen, Lament Crew and Proverson) and for all it's taken significant time and effort. On the other hand a lot of guildhouses are one man operations where someone grabs that then starts recruiting.

Also, simple is best IMO. Hook it into the current rafting system and have it use the same destinations and encounter tables.
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Post by: Thomas_Not_very_wise on July 04, 2010, 06:16:57 PM
Agreed with Dollar Above, just with an extra area for storage!
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Post by: Nightshadow on October 04, 2010, 02:27:11 PM
*revives an old thread for being awesome* This sounds awesome! Any chance whatsoever it could be implimented? I personally think 10k sounds perfect, but, however, one should get a place to store gold, some storage, etc. Perhaps that could just be for the best boat, and you can get cheaper boats that have less storage or features?
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Post by: PlayaCharacter on October 04, 2010, 03:39:41 PM
Yeah, especially since OP is a DM now.
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Post by: Crod Mondoon on October 04, 2010, 04:24:48 PM
This does seem quite awesome, and Kiaring being a DM now, solves the DM problem!  Please do this, but make it harder then a guild house, if it truly can go on voyages.
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Post by: Underbard on October 04, 2010, 10:36:18 PM
As long as it floats.  It doesn't even have to move to serve as an ultra cool guildhouse.
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Post by: Drakill Tannan on October 05, 2010, 02:58:17 AM
10k is way too much, since it's meant to start a faction. 4-6k sounds fine + mantainment costs.