... Seems balanced enough, if not for the level 1 summon. It is awful.
I will start lining up the mechanics.
It can reg 2 (I think) per round, which is nice for a summon if it was not for the fact that it have 10 hp and 9 ac. It causes it to be hit almost every round, and then also take the whole 10 hp that it got, killing it without giving it even a chance to regenerate any off it.
Then there's the attack. 1 attack at -2 ab, doing 1d6-2 dmg. Do I have to say anything? It often can't even hit, and when it do the dmg done is very low.
I suggest it is made a bit more powerful. I don't have a specific idea on what should be done, as it need an overall powerup.
I can assure you that the summons are very sweet, and if you reach lvl 6 or 7 they are almost silly. At lvl 7 it's almost unfair....
Note: A veteran came at me, I produced a ghost, and he ran... Seems pretty sweet to me . I took all his stuff with zero effort.
I think we might be talking about diffrent themes. I mean the one which summons chairs and Stuff.
I think that maybe something like 3 or 5 DR to phyisical damage (exculde bludgeoning?) could balance it a bit, I guess.
The ab still sucks, but maybe. Though the level 2 summon on that theme have dr so maybe it would get a bit boring with the same... *Shrugs* Well, it's up to the DMs, if anyone have time and are willing to do the job of altering the theme. Anyone?