As things are now, a summon will often continue attacking a subdued target which may cause Pvp to be lost for the summoner. The control companion tool commands are usually overriden by the default attack against the nearest target, meaning the summon will too often start away and then turn back, wasting even more time.
When downed by a summon only, the target is automatically set neutral to the entire server. At this point it does not matter because they are out of the pvp anyway.
Would be nice
I agree... That'd be a marvelous addition.
Why only by a sumon? When a PC is subdued, there is no reason why it should be hostile, at all.
QuoteWhy only by a sumon? When a PC is subdued, there is no reason why it should be hostile, at all.
This is a good point, and probably true in most if not all situations.
Well, there are those FD purposes. Of course this would be nice to discourage pre-mature FDs :D
There are reasons to keep the PC hostile after they're subdued, such as beating them up for the RP reasons or causing them to drop gold/items. That being said, they can always be re-hostiled I suppose.
And you can beat them up if they are neutral. Setting them as hostile is PvP etiquete. Beating a defencless PC is not really PvP, rather post-PvP roleplay.
Also, it stops certian spells affecting the subdued person.
I'd like to add that since summons are known for being buggy with regards to the subdual mode they use, this would be a good idea to help prevent accidental FDs/Summon-induced pack drops.
Definitely for this suggestion as stated. There's no reason for someone to be hostile after they've been subdued; in fact, it might drive the point home to new players that they should stay down.