http://www.escapistmagazine.com/forums/read/7.227649-Atari-and-Cryptic-Head-Back-to-Neverwinter#7831577
Title more or less says everything known at this point. The story suggests this won't be like NWN but rather quest module based, where you carry a PC from quest to Quest...Like a light game of tabletop, I guess?
Persistant World modules or I don't give a shit, Cryptic.
Also, 5 classes? Really? Isn't there at least 8 base classes in 4.0?
Or you can just check the site.
http://www.playneverwinter.com/
Seems it's going to be the usual Cryptic style attempt at MMO.
Aka. Next failure on the list, but I'll see when it gets out next year.
Sounds too dumbed down for my liking.
(http://art.penny-arcade.com/photos/979299305_WsMkV-L.jpg)
I LIKE THE PART WHERE THEY TAKE WHAT MADE NWN ONE SO POPULAR AND IGNORE IT.
Also, how is cryptic so successful? They always make such retarded mmos.
It's not made by bioware. I don't give a fuck.
Fucking retarded.
Wow. That is extremely lame. I shalln't purchase NwN3.
I shalln't
And I can't
And I won't
:|
"You make me sad."
scrap this shit, idiots
ffing retarded. This is more moronic then the communist rule on image macros.
Shitty MMO. Just a poor attempt at tapping the franchise, not even a sequel.
Lets make enough noise and send them hatemails at Atari and Wizards of the Coast.
Maybe they'll realise they will just ruin the franchise.
Oh god, nooooo!
sad
really excited about this, damn. LOL NOT.
First...this is not called NWN3 and secondly it is not an MMO!
I don't understand how someone can think it is sad that finally something new with the Neverwinter name is baing made AND for the first time in a long long time multiplayer is in the driver's seat.
I don't know if you have realised it...but what we are doing here is kind of multiplayer so.... (well most of us at least).
This cannot be worse than NWN2 and also it cannot be worse than D&DO.
So as I said...anything trying to resurect the NWN brand cannot be viewed in a sad way.
http://www.escapistmagazine.com/forums/read/7.227909-Cryptic-Games-Promises-Dramatic-Quality-Improvement
Ohnoes guys everything is gonna be ok! They Super Promise!
...Yeah...
Quote from: GoblinSapper;196399http://www.escapistmagazine.com/forums/read/7.227909-Cryptic-Games-Promises-Dramatic-Quality-Improvement
Ohnoes guys everything is gonna be ok! They Super Promise!
...Yeah...
Like they're going to say
"Yeah, this game will be a bag of dicks too lol"
I'm amazed at how people react negatively to something they havn't even tried or actually seen. Give peace a chance folks.
ASPIE RAGE
lol, reacting negatively to a bad premise by a known to be bad company trying to assure people they're not bad. shame on you
You are raged too Matthew.
the shirt is black not
Well anyway, why is 4.0 so bad? I have no D&D experience beyond NWN so i wouldn't know, somebody care to explain?
I actually got the same question. I haven't read about it. The only thing I read was that some features in it where actually taken from MMO's...which will probably make most roleplay loving people squirm a little...
But other than that....I mean....whats the big deal...
Quote from: superfly2000;196449I actually got the same question. I haven't read about it. The only thing I read was that some features in it where actually taken from MMO's...which will probably make most roleplay loving people squirm a little...
But other than that....I mean....whats the big deal...
Two words. Dragon Born.
: (
Judging by the picture on the link, you don't even make your own character, you just choose one from a selection of five choices. I could be totally wrong, but that's what it looks like. That combined with the fact that there's only five classes! It's not even D&D anymore with only five classes! I mean, I'll probably get it for the co-op mode so I can play it with my little bro, but I can't imagine it'll be an online game. Not with five classes.
I hate that it only has five classes.
Quote from: The Boom King;196509Judging by the picture on the link, you don't even make your own character, you just choose one from a selection of five choices. I could be totally wrong, but that's what it looks like. That combined with the fact that there's only five classes! It's not even D&D anymore with only five classes! I mean, I'll probably get it for the co-op mode so I can play it with my little bro, but I can't imagine it'll be an online game. Not with five classes.
I hate that it only has five classes.
Also, ONLY FIVE CLASSES?
Hey guys, I heard there's only going to be five classes.
Makes my teeth itch just thinking about it. Five Freaking Classes.
What?! Five classes?!
Pre determined characters for each class would suck.
Quote from: SawyerTheCleaner;196517What?! Five classes?!
IT'S UNDER SIX CLASSEEEEEEEEEEEES
Quote from: Divine Intervention;196520Pre determined characters for each class would suck.
Especially if there are only five of them.
Been reading a bit in wikipedia about 4rth ed.
- No prestige classes, instead slight variations in between the core classes after level 11.
- No multiclassing, rather, hybirth classes borrowing feats or abilities from other core classes
- No skillpoints, now skills are just "trained" or "untranined", and are always at a value of 1/2 character level
- Saving throws have been changed to be similar to AC, with no roll on the affected PCs side.
And many other stuff i don't really get.
But hell, what i liked about 3.0-3.5 was how versatile characters could be, but this seems kinda... static. Sucks.
Tried Co, tried STO...for what those both ended up being Cryptic may burn in hell far as I'm concerned. You know what this sounds like? Gauntlet Legends, old console/arcade game where you had around 5-6 predetermined character classes with set races and everything and you all played together, but for its time it and the one following it were pretty fun. Had to do special mission areas or collect a hidden coin to unlock advanced versions like the Valkyrie and as you lvled up all yer weapons/armor actually changed so at 1st lvl you looked like a homeless guy in the docks but at the final lvls you looked like a bad ass about to go slaughter an army.
Unfortunitly while the class set up may end up like that it sounds like its a MOCO, massive online co op like Guild wars, so if they are trying to copy them Blegh.
http://www.escapistmagazine.com/forums/read/7.228791-Cryptic-Undecided-On-Neverwinters-Payment-Model#7907353
DON'T WORRY GAIS. IT'S NOT AN MMO. THEY JUST WANT TO CHARGE SUBSCRIPTION. OR MICRO'S. OR SOMETHING.
Wolololsoobbb ;___;
Also, there's only five classes! WTF
Quote from: Jayde Moon;196932Also, there's only five classes! WTF
At least it is not 5000!
Sometimes in NWN I had the feeling that players where constantly asking for more classes and races up to the point where it was rediculos. Not that this server necessarily has the same problems but....
Sure I am getting some bad Diablo flashbacks or perhaps a more "arcade game" feeling watching the 5 class thingie but let's give them some time....and not doom on forehand what could be ok...
At least it is geared towards multiplayer...
This ladies and gentlemen is Dungeons and Dragons for the Halo generation.
You do know first halo came out at same time with neverwinter nights?
Yeah, but then halo was new and different. Now we have a generation of kids brought up on stagnant FPSs and boring yearly rereleased titles.
Not really, it just means it is a gameplay-focused game rather than a story-focused game. I simply imagine they are using Diablo II as a guideline and man, diablo II is NOT a bad game.
http://www.escapistmagazine.com/forums/read/7.231103-The-Neverwinter-Formula-Co-op-Dragon-Age-With-a-Touch-of-Oblivion
It countinues to keep getting worse.
QuoteJack Emmert of Cryptic says Neverwinter, the online RPG planned for release next year, will be like "a co-op Dragon Age (//%22http://www.amazon.com/Dragon-Age-Origins-Pc/dp/B001IK1BWC/ref=sr_1_1?s=videogames&ie=UTF8&qid=1283975613&sr=1-1%22) with a touch of Oblivion (//%22http://www.amazon.com/Elder-Scrolls-IV-Oblivion-Game-Pc/dp/B000V9C9FO/ref=sr_1_2?s=videogames&ie=UTF8&qid=1283975639&sr=1-2%22)."
A lot of gamers, myself included, still aren't quite sure what to make of Neverwinter, the new RPG announced last month (//%22http://www.escapistmagazine.com/news/view/102961-Atari-and-Cryptic-Head-Back-to-Neverwinter%22) by Cryptic. It's not an MMOG but it's more than just banging around in Neverwinter Nights (//%22http://www.amazon.com/Neverwinter-Nights-Diamond-Pc/dp/B000B8K7RC/ref=sr_1_1?s=videogames&ie=UTF8&qid=1283975681&sr=1-1%22). So what's the deal?
"This is an online RPG, a co-op Dragon Age with a touch of Oblivion's exploration," Emmert told Eurogamer (//%22http://www.eurogamer.net/articles/2010-09-08-neverwinter-a-co-op-dragon-age%22). "That is definitely our goal."
"Dragon Age was a very personal experience, and the Neverwinter project is more about exploration and learning about Neverwinter. You're an adventurer, you've been called here [Neverwinter] and you want to seek your fame and fortune like any true D&D adventurer would," he said. "The focus is a little bit different, but in essence yes, we have the cinematics, the NPCs, the voice acting and the so forth and so on."
But Emmert also noted that while the game will be an online RPG, that doesn't necessarily mean it will be multiplayer. "You can play solo. You're always online; you're never offline. But you can certainly solo through the content," he continued. "There will be persistent areas you travel to where you might see other players, but nobody's going to hold a gun to your head to play with them. There will be content that is team only, but in those cases, if you want to solo it, you can just hire NPC henchmen."
Neverwinter will be similar to Guild Wars (//%22http://www.guildwars.com/%22), with instanced dungeons, henchman and social hubs, and will offer post-release support "just as if it were an MMO." So why not make things easier for everyone and just call it an MMO? "By relabeling it I want people going in knowing that we're doing things differently to an MMO," he said. "That doesn't mean that we won't have as many features, it's just that those features might be different."
Neverwinter is scheduled to come out sometime next year, exclusively for the PC.
(http://lifeofstew.com/word/wp-content/uploads/2008/06/woman_screaming1.png)
I kind of agree that they could pretty much label it an MMO but imagine the storm of WoW-clone-kidz. I think they are taking a definite stance here.
As many other MMO game developers would say "Look, we are making a totally different MMO game" they are more bold here and abandoning the whole MMO label.
Even though it actually IS an MMO people will misinterpret what this game wants to do....and MMO has become synonimous with mainstream fast paced titles for kids.
So obviously they wan't to get away from that and this is a good try anyway.
Personally I would just be hoping that it could be an improved NWN1.
Quote from: superfly2000;198398Personally I would just be hoping that it could be an improved NWN1.
Which unfortunatly won't happen, because people are too goddamn dumb to figure out how to monetize that.
Check it, take a NWN game, give it a core ruleset and core resources for building. Then release expansion packs and chunk DLC via digital to expand these resources - bonus placebles and models and rulests, themed around different campaign settings. Make sure to combine these different DLC's into GOTY style comprehensive packs for the people that want to pay for ALL of them, and price competetivly.
This turns what is otherwise a game that focuses on multiplay but makes NO money after initial purchase, to an evergreen field of dollar bills, that becomes self advertising when your consumers do all your work for you with fantastic mods.
Bonus points if you pull a vALVE and hire talented modders and put their work up for sale.
But every company is too fucking dumb for that and has to ride the subscription train to failtown.
Quote from: GoblinSapper;198454Which unfortunatly won't happen, because people are too goddamn dumb to figure out how to monetize that.
Check it, take a NWN game, give it a core ruleset and core resources for building. Then release expansion packs and chunk DLC via digital to expand these resources - bonus placebles and models and rulests, themed around different campaign settings. Make sure to combine these different DLC's into GOTY style comprehensive packs for the people that want to pay for ALL of them, and price competetivly.
This turns what is otherwise a game that focuses on multiplay but makes NO money after initial purchase, to an evergreen field of dollar bills, that becomes self advertising when your consumers do all your work for you with fantastic mods.
Bonus points if you pull a vALVE and hire talented modders and put their work up for sale.
But every company is too fucking dumb for that and has to ride the subscription train to failtown.
It could actually be done today. It's very simple: if you check the vault the engine capabilities are not at their maximun, so the graphics could be improved (the tileses on the vault look soo cool) A company might give it a graphical update that could be even optional to make it more appeling to non-nwn users. Add new features to the game as any expansion would: new core classes, spells, feats, etc. the PRC gives you an idea of how much it can be added, so much the game could look completly different. Simply add all this content and make, rather than a sequel, a super expansion pack with a new capaign waay larger than the usual lenght of expansions.
To sell it, simply sell the updated NWN as a CD in stores, and label it NWN 2, 3 or whatever. This way people would buy NWN 1 & 2 at the same time, and people who have never played it could catch up, plus it would be an exelent deal: 2 games and 2 expansions in 1 pack. For thouse who alreayd have NWN installed, allow them to freely update their graphics though the official site, so people will start comming back, then allow them to download (by a price) the content added in NWN 2 with a discount.
Less work, doesn't ruin NWN and gives a lot of money. Easy. Of cource, bioware has to abide by the rules of monkeys so there is not much that can be done.
Quote from: Drakill Tannan;198474It could actually be done today. It's very simple: if you check the vault the engine capabilities are not at their maximun, so the graphics could be improved (the tileses on the vault look soo cool) A company might give it a graphical update that could be even optional to make it more appeling to non-nwn users. Add new features to the game as any expansion would: new core classes, spells, feats, etc. the PRC gives you an idea of how much it can be added, so much the game could look completly different. Simply add all this content and make, rather than a sequel, a super expansion pack with a new capaign waay larger than the usual lenght of expansions.
To sell it, simply sell the updated NWN as a CD in stores, and label it NWN 2, 3 or whatever. This way people would buy NWN 1 & 2 at the same time, and people who have never played it could catch up, plus it would be an exelent deal: 2 games and 2 expansions in 1 pack. For thouse who alreayd have NWN installed, allow them to freely update their graphics though the official site, so people will start comming back, then allow them to download (by a price) the content added in NWN 2 with a discount.
Less work, doesn't ruin NWN and gives a lot of money. Easy. Of cource, bioware has to abide by the rules of monkeys so there is not much that can be done.
Unfortunatly liscencing and possession makes that impossible, NWN was made when the D&D IP was liscenced to Bioware to make games, who left behind outside liscences shortly after to produce their own IP's. WOTC can give the Liscencing to anyone they want, but the in game assets and engine are biowares possession. So a company would have to purchase or aquire the right to use Biowares resources, as well as the D&D liscence, to even remotly consider updating NWN.
As well it would be an incredibly poor business decision, cutting out the main customers of the sequel -people who played NWN- by giving it to them for free. What I was implying was creating a real successor.
NWN1 is outdated and should be replaced. The engine, Auroura, is still quite capable though - see The Witcher. In order to achieve broad adoption the specs, and thus the graphics, would have to be reasonably low, so visual upgrade from NWN would be minimal, corresponding to the lowest denominator of common pc's. This can be achieved with clever art direction - I don't think we want to see anthing quite like WoW, but photorealism is unnecessary and detracts from the experiance somewhat.
The real gist of my post is that our dream game - a true Dungeons and Dragons PC game that allows us to simulate the infinite flexibility of PnP - is not only possible, but economically viable and profitable. This is important, because D&D is rapidly becoming - who the hell am I kidding, totally already is - a mostly niche market in the face of the booming videogame industry. A properly made D&D PC Interactive Experiance (Game might be too simplistic a term for what I envision) is exactly what WOTC could use to not go out of business and stay relevant. Integration with social networking sites is plausible and reconmended.
Facebook Update Status: Slayed Morgoth the Terrible, Red Dragon of Thay
Quote from: GoblinSapper;198500As well it would be an incredibly poor business decision, cutting out the main customers of the sequel -people who played NWN- by giving it to them for free. What I was implying was creating a real successor.
No, i meant giving the graphic update for free to create hype, and then sell them the expansion online.
This thread has gone from shitstorm to pretty interesting read. Nicely done.
Quote from: Drakill Tannan;198550No, i meant giving the graphic update for free to create hype, and then sell them the expansion online.
But graphics are one of the most expensive parts of a videogame, and what would be the purpose of updating a 10 year old game they don't draw revenue for anymore? If you want hype, Bioware did a pretty good job with Dragonage, using pretty much everything under the sun from trailers unrelated to the game (see: http://www.youtube.com/watch?v=-8E1kG3IbTI and yes, this is an official trailer Oo) and flash games that got you in game lewts. As a Marketing campaign, updating NWN1 in anyway isn't a very lucrative idea.
Quote from: Drakill Tannan;196554Been reading a bit in wikipedia about 4rth ed.
- No prestige classes, instead slight variations in between the core classes after level 11.
- No multiclassing, rather, hybirth classes borrowing feats or abilities from other core classes
- No skillpoints, now skills are just "trained" or "untranined", and are always at a value of 1/2 character level
- Saving throws have been changed to be similar to AC, with no roll on the affected PCs side.
And many other stuff i don't really get.
But hell, what i liked about 3.0-3.5 was how versatile characters could be, but this seems kinda... static. Sucks.
Umm, fail much, have you actually played or read D&D 4th Edition rules?
- No prestige classes, instead their are paragon paths for classes AND races, plus their are epic destinies. So basically they replaced prestige classes with 2 specialty classes.
- Multiclassing, umm yes there is multiclassing, in fact their are two versions of multiclassing now. Their is multiclassing original, and hybrid. Hybrids are basically the equivelent of half of two classes of your choice.
- Skills, skill training gives the player a +5 bonus to a skill and can only be selected at the start or with a feat. Skill points still exist obviously and not only that but your ability scores now determain them.
- Saving Throws don't have a roll!? That wouldn't make any sense instead they keep saving throws as normal WITH bonuses and multiplied Armor Class or AC into 3 more defenses. Fortitude, Will and Reflex.
In otherwords, you didn't know what in Tyr's name you were talking about. Read more next time. :P
Anyway, everyone will be happy to know that D&D 4th Edition actually has the following races;
-Dragonborn
-Dwarf
-Eladrin (Sort of a superior elf)
-Elf
-Half-Elf
-Halfling
-Human
-Tiefling
In fact that's not it;
-Deva (An immortal)
-Gnome
-Goliath (7ft tall built like a lighthouse.)
-Half-Orc
-Shifter (Lycanthrope, this race is split into 2 subraces, Longtooth aka Werewolf and Razorclaw aka Werecat.)
Then there is even more!;
-Githzerai (A "good" githyanki pretty much)
-Minotaur
-Shardmind (Shard construct)
-Wilden (Tree like, fey origin, split thrice, Ancient, Destroyer and Hunter.)
Then you have forgotten realms additions and eberron additions;
-Drow
-Genasi (Stormsoul, Windsoul, Watersoul, Firesoul and Earthsoul)
-Changling (Think of a Doppelganger)
-Kalashtar (Ask someone else, I haven't actually used one before.)
-Warforged
Then you have Dark Sun;
-Mul (Desert humans)
-Thri-Kreen (Insect race)
There are more but I'll drop it there :P.
The classes are...
-Cleric
-Fighter
-Paladin
-Ranger
-Rogue
-Warlock
-Warlord
-Wizard
Then;
-Avenger
-Barbarian
-Bard
-Druid
-Invoker
-Sorcerer
-Shaman
-Warden
Next;
-Ardent
-Battlemind
-Monk
-Psion
-Hybrids as well.
Finally;
-Artificer & Swordmage.
Anyway, if you wanna learn the paragon paths, epic destinies and all that other stuff PM me.
Sounds cool. I like how you get to choose between five different classes.
Quote from: Roleplaying Physco;229253Anyway, everyone will be happy to know
I, for one, welcome our new WotC overlords.
By the way I forgot to mention that if their are only the following classes...
-Cleric, Fighter, Rogue, Ranger and Wizard.
[LIST=1]
- This is a well-balanced party. One leader, a defender, two strikers and one controller.
- This is a very short list of classes instead of over like 20+ there is only 5.
- I probably won't enjoy the game as much without diversity between what specific part of the role I get to play.
- What the hell!? One divine, Three martial and One arcane power sources? This takes the throat of D&D and slits it into a bloody mess that someone else will have to clean up later. In otherwords, Wizards of the Coast better choose their producer carefully or 4th Edition will turn into the ultimate let down.
I'm not sure if you're a new member to the forums or a secret account, but a word of advice. Thread necromancy is fine, but hold off on the name calling and insulting tone toward others, please. We're a community here and I'm sure we can discuss these things without resorting to such.
Quote from: Ommadawn;229261I'm not sure if you're a new member to the forums or a secret account, but a word of advice. Thread necromancy is fine, but hold off on the name calling and insulting tone toward others, please. We're a community here and I'm sure we can discuss these things without resorting to such.
Yeah sorry about that, I just get angry when I see a post from someone who won't look up the details, other than that, yes I'm new to the forums and I just noticed the thread. So sorry too the guy I justed trolled, :P.
i like the part where they describe an mmo but dont want to call it an mmo because they want to sound different so they can try convince people to buy the game, these guiz r geniuz
NWN 2 would have been a great game if:
- It had not been released at a time when to run it required a really high end machine despite all the animations being aweful and the spells looking like something from tron.
- Had it's own music and soundsets rather than recycling most of it cheaply.
- it didn't butcher the UI.
On the subject at hand. They will never remake anything like nwn 1. Simply because people are too dumb to fully grasp a game like nwn these days. Simple games sell. Games that require thought to win outside of the strategy market do not. RPG's these days are all about flashy animations and retarded emo's after all.
There have been no new details since I posted this, I think... I'll fill you in if there are.
Hmph.. I'll stick to NWN1, thank you very much.
4th vs the others
Quote from: Drakill Tannan;196448Well anyway, why is 4.0 so bad? I have no D&D experience beyond NWN so i wouldn't know, somebody care to explain?
I've been playing D&D since 1978 (yeah that dates me). I no longer play any of the "AD&D" rulesets, there to constricting. As to 4th edition, it's more like dungeons the gathering. I've always said that WOTC is a CCG company and as once they start writing the rules for D&D it was going to turn into a mix of the two, and lo and behold it has (i would also argue that 4th edition isn't D&D but AD&D, the difference is in the layers of rules. AD&D has more limits than plain D&D, look at an old box set (red,blue,black ect) and you will see what i mean. D&D leaves the rules up to the DM not the publishing house.) Of all the "AD&D" rule sets, i like 3.x best, but i still only play from the box sets, my campaigns start out red box and a few years later if the players are lucky the get to start the silver box (immortal) set. I own both the original NWN and it's expansions and NWN2 and it's expansions, and while NWN didn't have the graphics that NWN2 has it was a better game. As to NWN2 it was ok, and MOTB was ok as well but the third expansion sucked.
Quote from: Paha Poika;198239You do know first halo came out at same time with neverwinter nights?
um... actually no, the original NWN computer game was a part of aol network games back in the early 90's or so. it was fun but was way before halo. The bioware NWN was the second game with that name.
Nerd fight winnar!!! :P
Quote from: purplexenno;239726As to NWN2 it was ok, and MOTB was ok as well but the third expansion sucked.
Storm of Zehir caravan lords of doom.
NWN 2 should really just be a graphical update of NWN 1, with new classes, PrcS spells and a 3.5 ruleset. Would've been cheaper and wouldn't have disapointed.
No news on this game, though- it's state may be in question with Atari selling cryptic, the studio that was to work on it.
It's good if cryptic is removed, as they would be the ones making it an MMO style.
Honestly, the only RPG i'm hoping for is Diablo III, unless you count Mass effect 3.
Atari ditched cryptic, meaning that cryptic still more or less is working on it but the funding is frozen because they are going through some economical changes.
I INVOKE THE DARK ARTS OF THREAD NECROMANCY
http://www.rockpapershotgun.com/2011/11/30/tall-tales-from-neverwinters-taverns/#more-84210
New trailer video. Is more or less naff. RPS sums it up adequatly.
QuoteIt might just be me, but the tone of this first Neverwinter (//%22http://www.playneverwinter.com/%22) MMO trailer seems like it’s about to break into being a send-up at any moment. I was sat waiting for the punchline that never comes. Anyway, it’s basically illustrating that the game’s dungeons will be heavy on the story elements, which seems to make sense, given the Dungeons & Dragonsness of it all. Also appropriate: a dragon. The game – which was recently reworked as a free-to-play MMO (//%22http://www.rockpapershotgun.com/2011/06/08/neverwinter-teaser-site-open-for-reg/%22) – will appear next year.
I skimmed briefly through their forum to get a glimpse of the Foundry.. Some stuff they say is really interesting while other things are more frightening.
Either way, I`ll give it a try when it comes out... or read a review of features for their toolset.
I like this thread.
ROFL NWN3 going to be a terrible MMO.
Colour me surprised. Money ruined the gaming industry many years ago.
1. hasbro buys roleplaying world leader as we know it (D&D)
2. hasbro says "make us money, hoes" *smacks hoes*
3. the popular rp world we live in now exists.
http://www.gametrailers.com/video/pax-east-neverwinter/729161
rip son
Quote from: Damien;196145I LIKE THE PART WHERE THEY TAKE WHAT MADE NWN ONE SO POPULAR AND IGNORE IT.
Also, how is cryptic so successful? They always make such retarded mmos.
What made NWN1 so popular didn't make them a god damned penny :D