Hours 20 - 5 are currently considered night, and hours 6-19 are daylight. Adjusting this to be more realistic for us sun hating subraces and perk-takers might be cool! :D
I also noticed that the nightrisers aren't following this trend themselves and show themselves on both sides of that spectrum that is considered daylight for players with light sensitivity, in which case maybe it's a bug?
Really I liked the underdark because day and night did not matter simply because it was the underdark it made the days seem much more realistic then the whole so many days and nights in 24 hours that we currently have.
GOOD DARK
I'm in favour of 24/7 darkness
pewpew
I for one welcome our new Drow overlords and look forward to returning to a server where night creeps, and app races that got a huge boost by becoming fairly dispel-proof from the SR change, don't have to put up with the Glowing Ball of Sunshine Pain, rather than finding some nice shadows to skulk in.
Anyway, the Archipelago's somewhere near the equator on Faerun. Hours of daylight sound fine.
Counted them up wrong ignore me.
respectfully disagree with OP. Leave it as is.
Agreed with equator = longer days.
From a balancing perspective the long daylight hours even up slightly, the massive boost that Underdark races with SR now get via dispel-resistance.
And Egon's point on longer days in the tropics also makes sense.
Tropics don't get longer days....their days are the most balanced throughout the entire year. As you go towards the poles, that's when the days get off-balanced, i.e. northern Alaska having 24 hour days/sunlight during the summer and 24 hour nights/dark during the winter.
yes thats right isn't it... I will blame it on being tired after a heavy one yesterday >_>
Hmm. yeah. Counted the hours up wrong. I stand by my original point, which is that strong app races deserve glaring and painful weaknesses that should be exploited against them, to balance out the sheer level of power they get and make a point of RPing. Drow hate sunlight. Werecreatures should be terrified of silver.
LA has never seemed to me to be much of a drawback, when you consider the number of people for have, for example, hit 7-8 on werecreatures. You're lower level, but you have the power of a higher level. This means you can destroy the low level quests for supplies, in order to hit the high level ones for XP.
Quote from: ExileStrife;196257Tropics don't get longer days....their days are the most balanced throughout the entire year. As you go towards the poles, that's when the days get off-balanced, i.e. northern Alaska having 24 hour days/sunlight during the summer and 24 hour nights/dark during the winter.
^
LA functions just like it should and balances out the subraces quite well. A broken day / night cycle hardly has anything to do with it and fixing it doesn't grant them any more power as a race, just more time to function normally.
QuoteYou're lower level, but you have the power of a higher level. This means you can destroy the low level quests for supplies, in order to hit the high level ones for XP.
Outside of Lycans this doesn't even apply to any of the currently acceptable races. Maybe lizardfolk before, but when is the last time you saw one of those? Do some spell resistance calculations before spouting off random stuff about DESTROYING QUESTS and you might notice that even against a full group of mages in a quest (doesn't exist) they aren't that powerful.
[Erases all memories of questing with Naga's Drow and his instructions to "just aim the fireballs at me"]
You don't need 10/1 DR to wreck a mid level quest. Having more oomph in acquired gear and abilities than your average L6'll do it, and 50% chance of missing a spell from an equivalent level caster is nasty. I'm not speaking from personal experience here, obviously, but from the number of app PCs I've known to reach normal character levels. Drow are tolerated by Old Port rather than being Kill On Sight up here, so nothing wrong with sunlight being a problem IMO. Light Sensitive PCs shouldn't be able to function normally in the day. It's rather the idea. It's not like plenty of quests aren't indoors, unless I'm wrong and some "indoor" ones are lit up.
^^^^^ Egon, the latter part of your post is kind of missing the point :Z. The suggestion isn't to lighten the light sensitivity penalty, it's to alter the day/night cycle to provide a better gameplay experience. What do standard races have to lose from this suggestion? (
1.) This is an extremely trivial change to make. Arguments against it on the basis of "waste of time" will make no sense.
2.) Days were shorter in the early stages of EfU:A. The Cycle was adjusted when it was realized that the prevalence of Nightrisers and the low level of PCs at the time made the server exceptionally difficult at nighttime - and therefore less enjoyable as a whole.
3.) Given the current state of things, many people who play Light Sensitivity characters prefer to log off during daytime hours, rather than put up with the (substantial) penalties. I consider this a problem with the Gameplay, more than an issue with the people who are getting the subrace (although that's part of it, I'm sure.)
If people are logging off the server for (20PM(the beginning of night) - 6AM = 14 hours * 27 RL minutes = 378m/60 =) 6 hours 18 minutes because they find it too difficult to have fun, then I think there's a strong case for changing the cycle.
You knew what you were applying for. It would be similar to whining because you got FD'ed when playing a monster character. It's all part of the challenge.
I think the same will happen with "normal" PCs if you change the ratio of day to night. Walking the wilds or sewers is already difficult enough at night as it is, for your average 6th level PC. And it makes sense for those characters to seek the relative safety of the Colony / Docks / Exiled Camp / etc during that time, but overall that is a minimal amount of time.
Lengthening the night, is (I fear) helping less than 5% of the server, at the expense of the rest of it. If people are seriously logging off during the day time because of that perk - that seems kind of bush-league. Nobody logs off when they get "cursed" or energy drained. Do they?
StD and Twelve just hit the nail imo.
Quote from: "Twelve"Nobody logs off when they get "cursed" or energy drained. Do they?
Well, most PCs don't have the constant threat of PvP hanging over their heads the entire time they are spending in game. Also, "bestow curse" is removable for 100gp, or common items found all over the server. Energy drain is removable with a potion of lesser restoration which is one of the most common items on the server.
Light Sensitivity is impossible to remove, has no save to prevent its worst penalties - which are considerably more harmful than those of "Bestow Curse".
Quote from: "Twelve"Walking the wilds or sewers is already difficult enough at night as it is, for your average 6th level PC.
I've never felt that the wilds were much more difficult at night than they are in the day. The only thing in the wilderness that's really scary in a "Fuck you up real bad" sort of way are the Stealthed cats, and they don't care whether it's night or not. Werewolves and nightmare bats don't really qualify as a threat, given their short perception ranges and the fact that a single invisibility potion will carry you a mile away from them.
I'll grant that the sewers would be considerably more dangerous, more of the time. So what, though? How many PCs go through the Sewers alone during the day? It's a terrible idea as it is, and don't forget that monster PCs have to worry about nightrisers the same way as everybody else.
The point I'm really trying to drive home is that this isn't nearly as big a deal as the ones who'd like to keep nights short are making it out to be, while it would improve the server's gameplay for everyone playing a light sensitive character. And all it'd take is adjusting two numbers in the toolset to be more in line with reality.
Quote from: Staring Death;196492You knew what you were applying for. It would be similar to whining because you got FD'ed when playing a monster character. It's all part of the challenge.
This really has nothing to do with the subrace. I've gone to two perma-death events during the daylight hours, pvp'd and quested during them. That's not really the issue.
It simply doesn't make sense that the day / night cycle is skewed for ....no reason.
It's skewed for a reason. There is always a reason. Or there was always a reason.
When efu:a started, nightriser were very deadly and the nights were very dangerous and hard to get around.
We also didn't want it to be equal so day time doesnt fall in the same timezone all the time, etc. Europe is stuck with night all the time while america is stuck with Day.
Tweaked.
Thus it was spoken... thus it was done :)
Amen!
I hope "tweaked" doesn't mean longer nights.
I hope it does mean that.