EFUPW Forums

Main Forums => Suggestions => Topic started by: Luke Danger on October 19, 2008, 01:07:24 AM

Title: Suggestion: Crafting System
Post by: Luke Danger on October 19, 2008, 01:07:24 AM
All right, since a lot of players started making craftspeople, it may be time to implement a crafting system.

I suggest that certain items (In Example: Ruined Chain) can be salvaged with the proper equipment into raw materials (such as iron ore), which can then be refined at say, a forge, into a ingot or bar (for example, a bar of iron or an iron ignot), then used at the same forge to create say, a suit of chain mail.

But to actually use a forge, you need to send a app in or something so the DM's are aware you can forge items and approve of it.

This way the DM's can both track characters that are active and using a forge (I suggest that they have to pay the forge owner to use it if it's a NPC owned one), and that NPC's wont even consider letting your PC use the forge unless you've been given a special Out-of-Character token or such that lets you actually use a forge. Of course it'll most likely be kept to non-magical gear for the sake of balance without DM supervision or a secretive recipie with some fairly endearing requirements.

experimentaion will most likely have to be kept to DM supervision, and the DM's can later implement a succesful experiment, or can pre-limit what experiments can be done, but the former should definitly be considered when a new idea presents itself.

So, ideas, criticisms, suggestions? This is only a rough, but I think that if we all consider every angle, I think this could be a good idea to implement. But again, it's the DM's discretion at the end, so whatever they're decision, I'll respect it.
Title:
Post by: lovethesuit on October 19, 2008, 01:11:06 AM
I'm sure I recall that scripted Crafting is being worked on.
Title:
Post by: KeyMaster on October 19, 2008, 01:14:14 AM
I'm interested in the making of keys. Is there a script for this?
Title:
Post by: iBard on October 19, 2008, 07:18:28 AM
Quote from: KeyMaster;93433I'm interested in the making of keys. Is there a script for this?

A DM will help with that.
Title:
Post by: Snoteye on October 19, 2008, 07:35:15 AM
I'm going to try and dispel the illusion that "implementing a crafting system" is something you just do. Arkov spent about three effective months on the plant/recipe system, now consider the resources we have available at the moment.

There is not going to be a crafting system. There will never be a crafting system. Not beyond what we already have. We have stated multiple times why we're not using BioWare's crafting system -- well, incidentally, a feasible alternative isn't so easily developed (we don't even have ideas yet).
Title:
Post by: Letsplayforfun on October 20, 2008, 06:12:54 AM
So much for crafting.

Wasn't there some kind of token system for artisans under discussion somewhere? Is that taking form somehow?
Title:
Post by: Snoteye on October 20, 2008, 06:14:30 AM
There was, but that was kind of metro's pet and he's inactive for the time being.