EFUPW Forums

Main Forums => Off-topic Discussion => Topic started by: Letsplayforfun on October 21, 2008, 11:17:17 AM

Title: Builder's beginning
Post by: Letsplayforfun on October 21, 2008, 11:17:17 AM
How do you create custom loot drops in a module?
Title:
Post by: Cruzel on October 21, 2008, 12:15:51 PM
Two ways;

1; Add the item directly to the monster's inventory when you have the properties window for that monster open and mark it as able to be dropped.

This will pretty much always drop this item and is not good for a 'chance loot' system like efu uses.  This method is more for when you want a boss to always drop a certain item, maybe a key, etc.


2;  Go here (//%22http://nwvault.ign.com%22) and search for a loot system, or whatever else you need.
Title:
Post by: Letsplayforfun on October 22, 2008, 05:45:49 AM
Thanks. I started browsing the vault alrealdy. There's so much material there it's gonna take  year to browse through.
Title:
Post by: Monkey Magic on October 27, 2008, 10:02:20 AM
NwN has a built in treasure system that will do what you want. To read about how it works, when you are in the toolset:

1. Go to Tools -> Script Editor
2. Click the 3rd button (Open an existing file)
3. Tick All Resources in the Resources to show, then paste x0_i0_treasure
4. Open that script and read about the treasure system.