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Main Forums => Suggestions => Topic started by: Drakill Tannan on October 20, 2010, 04:40:54 PM

Title: Summoned Shadow Mastiff (Summon shadow)
Post by: Drakill Tannan on October 20, 2010, 04:40:54 PM
This summon is still a level 6 outsider, wich is going to make it increse the spawns greatly on defence quests. Could it be changed so it is a level 1 with adjusted stats?
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Post by: Nihm on October 21, 2010, 01:31:59 AM
Last time I checked this, it wasn't possible to use other summons with it either.
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Post by: Drakill Tannan on October 21, 2010, 02:59:54 AM
And i confirm it. Any other thing you summon when the mastiff is out, and the mastiff gets unsumoned. Also applies to other mastiffs, and they don't use summoning points.

Furthermore, their creature weapons can't be enchanted, since the weapons of other summons such as air elementals can, i assume this is unintended.
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Post by: BrittanyPanthas on October 21, 2010, 03:04:31 AM
Mastiff is a permanent summon, that is why you can't use other summons with it.
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Post by: Egon the Monkey on October 21, 2010, 07:51:22 AM
I thought it was hour/level?
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Post by: Gippy on October 21, 2010, 08:11:08 AM
lol. Try keeping a summon alive for 35 minutes! I've never seen one unsummoned though from having the duration end so I believe it is a permanent summon.

This spell is amazing anyhow. Beefy 13 AB beast, 2 attacks, fear howl, and with power attack that lasts an entire quest and can get 27+ AC easily? Yes please.
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Post by: Egon the Monkey on October 21, 2010, 12:43:10 PM
Ahmed used to use the thing as a guard dog for his store when it was open, kept it out for that long. Couple of points to bring up there. The main problem is it buffs spawns unlike all other summons, so it's more trouble than it's worth on some quests. A second one is that if I remember right, removing Party meant the fear howl can hit your allies, which is bad as you have no control over its use.
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Post by: Drakill Tannan on October 21, 2010, 12:52:21 PM
Quote from: Egon the Monkey;205733Ahmed used to use the thing as a guard dog for his store when it was open, kept it out for that long. Couple of points to bring up there. The main problem is it buffs spawns unlike all other summons, so it's more trouble than it's worth on some quests. A second one is that if I remember right, removing Party meant the fear howl can hit your allies, which is bad as you have no control over its use.

It's also quite dificult to protect agianst it's fear howl, because the mastiff is Chaotic Neutral.

And yes, what i was suggesting was the mastiff to be level 1 and have its stats adjusted so it doesn't spawn massive enemies on quests. But now that you bring the fear howl up, i can see how that is a big problem. Could it be made similar to the wolf animal companion fear howl? If i'm not mistaken, it was changed so it would only affect hostiles, for the same reason.
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Post by: Drakill Tannan on October 26, 2010, 03:19:17 PM
Still an issue.
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Post by: Underbard on October 26, 2010, 08:22:46 PM
If you are summoning the equivalent of a L6, I think the spawns should increase.
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Post by: Howlando on October 26, 2010, 08:39:21 PM
I have no intention of changing the permanent summons. It is right and proper for something that sticks with you the whole quest to cause higher spawns.