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Main Forums => Suggestions => Topic started by: VanillaPudding on November 01, 2010, 06:11:18 AM

Title: Elemental Bond - Fire
Post by: VanillaPudding on November 01, 2010, 06:11:18 AM
I suggest adding a small damage bonus to the flame weapon and Darkfire spells if this is the selected theme. Many of the other themes have a great amount of use on the setting while fire is not only the default, but resisted by quite a few enemies.

A +1 for each increment of it's current form would be cool, or perhaps a 0-2, 1-3, 2-4 bonus at each level of the spell in it's form here.
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Post by: Nightshadow on November 01, 2010, 09:16:48 PM
Upping its die from 1d4 to 1d6 or 1d6 to 1d8 would make the fire perk a bit nicer, because yes, quite a few monsters are already resistant to fire.
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Post by: xXCrystal_Rose on November 02, 2010, 03:25:44 AM
That would be pretty cool since frankly.. fire spells are hard to use between no fire cantrips and generally dangerous to allies compared to other elemental spells.
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Post by: Drakill Tannan on November 02, 2010, 04:47:59 AM
+1d8 fire damage is a huge lot. Imagine PvP, concecuences would never be teh same!
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Post by: Egon the Monkey on November 02, 2010, 11:24:43 AM
It's only 1d2 more. Remember, Flame Weapon got massively nerfed some time back from 1d4 +1 per Caster Level to 1d4 at 2-7, 1d6 at 8. Considering how the other damage types don't have to come with common monsters with 50% immunity and that it feels like Fire mages should be better with Fire weapons than the default mage, sounds good. You can't add 1d4+1 to a weapon temporarily, Mort mentioned it when a similar suggestion came up. The die increase would work though.

@CrystalRose
Really? Fire spells are the safest sort to use arguably. Fireball's arguably easier to aim than a Lightning Bolt, Combust's single target, Firebrand's enemies only, Burning Hands is blocked by Blur so you can fire it over Blurred goons. Not to mention we have new ones now. Scorching Ray's not bad if you can get your AB up a bit, as there's no save.
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Post by: Kotenku on November 02, 2010, 01:28:40 PM
Also, with regard to PvP, consider the other elemental bond perks, and their respective impacts on PvP.

Cold has an unresistable slow effect.
Electricity does increasingly massive damage the more people are clustered together.
Earth... Well, it lowers AC, but I dunno how much. That's still substantial.
Fire, I dunno nothin' about, except that as a fighter I groan whenever somebody puts basic flame on my weapon, because it's the very worst element in PvE.
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Post by: putrid_plum on November 02, 2010, 01:32:03 PM
i think it depends what you fight, but some things are resistant to fire big time... some things get beat down by flames VERY badly... so it's not so bad

also i've never had an issue aiming any spells, lightning... fire... acid cones, it just takes practice!
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Post by: Nightshadow on November 02, 2010, 10:18:53 PM
Yeah. The new spells added a nice boost to fire users, but even so, fire is still the worst choice. Earth summons are stronger, cold spells cause slow, lightning is just insane (it's not only how many monsters nearby, but also placeables that increase the damage dealt, on imps part 2, a scintillating sphere will light up the dark room for about 5 seconds) and very awesome. Fire having great damage on FLAME weapon would be great.

The combust effect is also nice for a tiny bit of extra damage, though, but overall fire is the weakest of the bonds, and though these are meant to just spice up a character, a little boost would be nice.