I had a little play around on another server (EFU:A is still better)
But anyways, i don't know if it was a feature from the CEP but they where able to stack arrows and such, in one pile up to 500 i think.
This would be cool if it could be done here as it would save alot of inventory space and make it look alot neater if you an OCD freak like me.
If there could somehow be a way to infinetly stack potions/amunition/stackable trinkets, it would be most awsome.
I've been meaning to test some changes to base items. I could add this to my to-do list if no DMs object.
Side note: It'd be useful for not wasting special ammo. If your basic ammo is in a stack of 300, then you won't run out halfway through a quest and auto-load your poison rounds.
Yeah and as said above with potions, its also slightly annoying when you have two of the same potions and they will not stack no matter what you do.
Cool stuff Scotty, hope it goes well.
I think it's a bad idea to do it it with potions, people would then stack ridiculous amounts inside bags. Potions have weights, and being able to only carry so man is a good thing.
Arrows, however, weigh nothing. And it's very annoying to auto switch to your best arrows when you're shooting at rats.
Potions should be able to stack in high numbers, too. There are so few quickslots and so many different potions, it'd just be nice to not have to use so many on potions, so that I can actually quickslot some player tools and chat commands.
I'm not against this.
I approve.
I second the bit with the great annoyance of auto switching to rare and expensive arrows. One of my friends swore blind that the AI deliberately chose the most expensive and least appropriate type to change to whenever it reloaded.
I heard it was to do with inventory order. Shall have to test it. As for potions, if they all were one type, poisoned ones would stand out like a sore thumb. plus some are marked as stolen to prevent resale and some are not. That'd lead to either gold inflation or an inability to offload crap potions to NPCs. It would be good if at least healing potions of the same type could stack up to 20 or 30 though. People always have large numbers of those and use a lot consecutively.
Quote from: Ghost;207955I think it's a bad idea to do it it with potions, people would then stack ridiculous amounts inside bags. Potions have weights, and being able to only carry so man is a good thing.
Arrows, however, weigh nothing. And it's very annoying to auto switch to your best arrows when you're shooting at rats.
The weight of the potions wouldn't change, and even if so, you'll rarely get a 60% magic bag, so even if you had 1000 potions on a magic bag, it wouldn't make much of a diference.
No, because magic bags have limited space.
Say you have a magic bag, 20% weight reduction.
- You'll put all the densest things in the magic bag, to get the best loss of weight. The heavier the item per square of size, the more effective losing a percentage of its weight is. I tend to use magic bags for spare weapons and stacks of grenadelikes, both have a lot of weight per square.
- Potions right now stack up to 10, so they are 1 lb per 2 squares.
- If you could stack 100 potions, they'd be 10 lb per 2 squares, and denser than armor.
- Thus, rather than getting 100 potions in a bag and saving 2 lbs, (or just 1 lb counting the weight of the bag too) you'll fit 1000 potions in the bag, saving a massive 20 lbs in weight.
So, 20-30 potions seems a reasonable compromise, as wands have 25 shots, and that makes potions stack to the same sort of full load.
All for this, playing a dedicated archer I find that running out of normal arrows and ending up firing expensive ones by accident is a real pain.
Yeah, ok then i agree.
Arrows and such should stack.
And commonly used potions such as healing, invis and restores could be usefull stacking up to 20-30.
Nice input Egon.
Personnally, i think PCs have way too much equipement already, so anything that actually wastes space is good.
While i do agree firing expensive arrows is sad, you have a message saying how many shots you have left, so pay attention.
Arrows weight nothing, yet they should. If anything, add weight to arrows (and gold pieces) ;)
That is also a good point. Arrows and gold should weigh a lot. Encourages banking. At the same time, banking should be made possible at the docks, and in the wilds. But with far less security, so that non-duchy folk aren't hit hard by this.
If arrows had weight no one would be an archer. If an arrow weighs .1 lb that means group of 99 arrows would weight 9.9 lbs. At this weight you could only carry about that many if you dumped excess gear (if you're lucky). I recently did a spiced quest where I shot off in excess of 800 arrows, that's 80 lbs. of arrows at .1 lb. per arrow. There's no way pretty much anyone could ever carry that many arrows due to the weight involved.
It's hard enough to play an archer concept and be effective, making the arrows weigh something would probably just kill off archer concepts altogether, unless they had an unlimited ammo bow which negates the use of any kind of special arrows you find ingame.
I agree with the potions, but gold peices shouldn't weigh anything, because as we've said lots of times, were not hardcore RP'ers like arelith, and they even don't have weight on gold.
I am all for adding weight to arrows, and cost, as long as the mechanic is added to be able to retrieve shot arrows. Its completely immersion breaking to have to stroll around with 1,000 arrows on a long trip if you are an archery dedicated character.
Looks like this has been shot down.
No! Don't give up! There's still hope!
No big deal, and a tip for those of you who don't know. The way NWN chooses which arrows to use next goes in order from the last to enter your inventory to the first. So the best way to keep from firing off those special arrows when your current stack of ammo runs out is to lay down all your "mundane" arrows on the ground right before you go on a quest, then pick them up again. This way as long as there's still those mundane arrows in your inventory you'll shoot all of those first before the special arrows get chosen.
We're not hardcore RPers like Arelith? LOL.
We're 10x as hardcore.
Orly?
Quote from: ScottyB;208036Looks like this has been shot down.
*puts on Sunglasses, walks away from explosion*
YYEEAAAAAAHHHHH-
So how about, stacking arrows but at the cost of small weight.
However i agree with Ghost on this one, not many people will want to use an archer concept if you can only carry about 100 arrows, For the same reason not many people use throwing axes, simply because they weigh so much.
I was pretty sure Archer Arrows are determined according to some order of where they are in your inventory.
I wouldn't mind being able to stack higher than 10 for simple potions, and higher for arrows.
Quote from: Ghost;208044No big deal, and a tip for those of you who don't know. The way NWN chooses which arrows to use next goes in order from the last to enter your inventory to the first. So the best way to keep from firing off those special arrows when your current stack of ammo runs out is to lay down all your "mundane" arrows on the ground right before you go on a quest, then pick them up again. This way as long as there's still those mundane arrows in your inventory you'll shoot all of those first before the special arrows get chosen.
Can anyone else verify this? I have lost sooo many awesome arrows over the years. I think I fired one of my precious OnHit: Slay Racial Group arrows into a goblin one time, but I'm really not sure where that thing ended up.
Quote from: Howland;208153I was pretty sure Archer Arrows are determined according to some order of where they are in your inventory.
I wouldn't mind being able to stack higher than 10 for simple potions, and higher for arrows.
I did a bit of experimenting once and found that arrows are switched into into depending on the order that they are picked up/added to your inventory.
So if you pick up arrows A, B, and C in the order B, A, and C, they'll be used up in that order as the arrows are used up.
If we make all arrows have weight and cost more... I'm all for that, and I don't think it would cause any drop in the number of archer concepts, so long as you made bows deadlier. Give them another 1d8 (or 1d6) damage, unless it's with an infinite arrow bow, make arrows weigh 0.1 lb, and there you go.
At the moment, archery is weak, that's why you have to fire 800 arrows to get through something.
If I had to fire 400 arrows instead of 800 that's still 40 lbs. of inventory weight. Adding weight to arrows will make bows pretty much unusable because archers (who are dex based afterall) won't have the strength to carry their own weapons.
This isn't PnP where you fight a dozen or two critters in the course of an adventure, this is NWN where you fight enemies in the hundreds at times. This means you need a lot more ammunition to get through to the end. It's a computer game, and as such it tends to stretch the bounds of credulity more due to the medium.
Quote from: Nightshadow;208194At the moment, archery is weak, that's why you have to fire 800 arrows to get through something.
That's simply not true. As someone playing an archer PC right now, I assure you that melee fighters make just as many attacks (if not more, considering AoOs) as I do over the course of a quest. The difference is simply that I need ammunition while they don't. The amount of arrows spent is not an indication of how weak or strong archery is, it's just an indication of the length of the quest.
Ghost is absolutely right; archer characters often don't have a ton of strength anyway, and I've topped out at using nearly 900 bolts on a long, DM-spiced quest before. At .1 pounds per, and considering the gear I was already carrying, I would have been reduced to ineffectiveness long before the quest was even halfway over.
Maybe having a thousand arrows on you is "immersion breaking" - I don't know, it's certainly never bothered me. But I'd rather sacrifice a little bit of realism than be crippled on anything but the most cursory adventure. "Weightless arrows" is a concession made to the fact that this is a computer game, and - again, as Ghost said - PCs face far, far more enemies in a NWN quest than you would in PnP.
Ok well i think i have a solution to this, allow arrows to stack up to 500 or so, and each stack of 500 arrows weighs 15-20lbs as a full stack. but anything under a stack of 500 weighs nothing.
I'm not sure if this can be done but this would give the best of both worlds.
Not a great idea, imo.
I believe that bolts and arrows shouldn't weigh a thing because of the fact that you already have to carry something that goes away.. This also isn't the same as the actual tabletop where you only attack a small number of monsters at a time. you fight a ton of monsters. My only grip i have about poition (and maybe i am blind) is when I have like a stack of 3 blurs and then i find another stack of like 5 blurs in my pack. I have no way of merging them or atleast i haven't figured it out yet
Blur potions are easy to manage, one uses them - lots. ^_^
lol I know blurs shouldn't last that long.. I was mainly stating that i know how to split stacks but i do not know how to merge them back together.. which is probably me being blind...
Nah, potions from different quests don't stack; it's helpful when you want to spilt potions between the group, so you don't mix up what you've collected, and what you had before hand.
What about a quiver that could be bought or found that would allow both "autoload" and grouping. Either an item found, earned, or bought. I always spent time in PnP seeking "Elehonna's Quiver" (or whatever it was called)... allowed the user basically a bag of holding for arrows... which ever arrow they wanted would be ready.... would be cool to have a bow that could be "loaded" with arrows, then fire away. (I'm also surprised at how quickly arrows get used here, not sure if it's a NwN thing or a server thing).