I love this quest. It's short, challenging, interesting, relevant to the lore and (in my opinion) half the fun is just getting there.
HOWEVER, given all the effort it takes to get there and finish the quest, the reward is typically unimpressive. The equipment is extremely flavorful, though it doesn't tend to be particularly useful.
Two part suggestion:
This quest should drop more gold, supply or useful gear.
And...
Other quests should be as good. :D
I would actually advocate moving this quest closer to the surface, maybe even in the Smash area after a long walk down a spiral staircase
Perhaps make it so that you need a mage with a high lore skill to unlock a door to enter the area? and place it in the smash like thomas said.
Another thing I love about this quest:
The boss is massive, and extremely dangerous.
Perhaps.. just maybeh.. make it that the boss is still the same but a wounded varient that is stuck where it is.. so the lvl range can show that it may be beastily but a normal one is alot stronger then that. Beacuse one would assume such would be rediculously dangerous.. I mean like instant death to all and any really.
I belive this quest was made with the intentions of giving nightrisers a quest.. I may werry well be mistaking ofcourse.
i was under the same assumption as what disco said, for PC nightrisers to gain points to buy potions
Interesting, but not that relevant to whether the suggestion is a good one or not, Nightrisers as a PC race are now extinct. Some of the loot, such as the club and gloves is brilliant, but a lot is indeed lacklustre considering the dangers of the quest. If you're able to take on the stuff in there, you'll have better equipment than it generally offers. I'd suggest adding some very effective anti-undead/necromancy gear to the quest, with the rationale that the Symbionts have fought undead for so long, they've evolved to be effective against them. Or to add alchemical tips as loot, in the ruined lab sections.
Probably better if the quest is removed, as I'd be willing to wager anybody who has completed this as a non nightriser got lucky. Theres a certain factor in that quest that will instantly kill anybody of any class of level 15 or lower without 50% dr <_<
Funny my pallidmask dude used to steamroll it.
Quote from: TheImpossibleDream;209874Probably better if the quest is removed, as I'd be willing to wager anybody who has completed this as a non nightriser got lucky. Theres a certain factor in that quest that will instantly kill anybody of any class of level 15 or lower without 50% dr <_<
Must have missed that then when we rolled it. Might have gone lost in the additional spice we received (sup L34 Dracolich?) somewhere. E-peen, I know. Screenies inc soon! Anyway...
Keep the quest the way it is for those that _do_ enjoy the challenge. 'sides, in the last days of my former character when I was probably one of the most looted out goons around, I still found loot in there that I favored over what custom items I had equipped. You must have been very unlucky, is all.
Quote from: TheImpossibleDream;209874Probably better if the quest is removed, as I'd be willing to wager anybody who has completed this as a non nightriser got lucky. Theres a certain factor in that quest that will instantly kill anybody of any class of level 15 or lower without 50% dr <_<
I did this at least four times on my cleric, and not one of those times did anyone die.
Udenbur we are not talking sinister enclave here.. we are talking that.. what is it 3-7 quest?
3-8 or 4-8 I think.
Quote from: Capricious;209887I did this at least four times on my cleric, and not one of those times did anyone die.
It's very random, the boss can hit you for 100 damage mind you, so unless you metagame certian very usefull strategy, you can die instantly.
... This Boss.. is slow.. and gigantic.. you dont need to fight it man to man. I think that sthe point your not getting.
Also, Blindness Deafness?
Can we try and avoid spoilers? I did this quest once, found it hard because of the Symbiont abilities, but not instadeath. Of course, that may just be luck on the boss in addition to a good team. Highly variable and dangerous effects are bad on quests as they can come out of nowhere and wipe out a team that was otherwise doing well, with no way to prepare. That's not a challenge, it's a gamble. It does suck on quests when the boss is massively more challenging than every fight leading up to it. The boss fight in gnolls is a classic example, although balanced.
To sum up:
- This quest can be stupidly vicious, but whether it is or not is unpredictable.
- It's a mid-level quest in a difficult to reach and dangerous area, which you'll spend supplies reaching.
- You are unable to rest near the QA, so you use more supplies.
- It doesn't have much to recommend it loot-wise for all this expenditure unless you use the few really good weapons that drop on it and meta that.
I think a good step would be to allow making fires in some underground and ruins locations. There's no reason not to, there's enough ruined furniture, doors, etc to burn. Or to add some more "rest stops" you can rest in. That would have the additional advantage of not putting explorers off with the trouble of their buffs running out and being unable to renew them.
"I think a good step would be to allow making fires in some underground and ruins locations. There's no reason not to, there's enough ruined furniture, doors, etc to burn."
No reason not to? What about the hordes of undead who want to kill you?
Quote from: Capricious;209887I did this at least four times on my cleric, and not one of those times did anyone die.
Four times really isn't much to be a judge, you can kill the orc boss without him critting you once four times in a row if you're lucky. I'll just say there is one monster on that quest that can occasionally hit for three digits with a single attack.
Like egon mentioned earlier, its challlenge vs gamble and fighting that thing as a definately the later. Quest was designed to give nightrisers something to do in slow times. Would need some tweaks of more than just loot.
Quote from: Disco;209979No reason not to? What about the hordes of undead who want to kill you?
"REST: You cannot rest with enemies nearby"
[Smite, crush, wallop, fireball]
"Resting..."
There's hordes of
something everywhere on the island. Mist Ogres, Assassin Vines, Wild Orcs, Flayers, gigantic spiders with great pointy teeth. However, if you kill everything in sight in any other area, you can rest. In fact, there's places where a Ranger/druid can rest but you can't start a fire. The Flayer Temple comes to mind.
This would be a lot simpler than the logical alternative of having to script in a Firewood item you need in non-woody areas to rest, as well as oil.
The quest was designed for -nightrisers-, guys, not for regular PC's!!!
That said, if PC's want to do it, they're more than welcome to.
Closing the discussion. If you really WANT all the risers equipped with superloot it can be arranged :)
I disagree Egon. This is riser land.