The reward for doing the "good" option is restricted by alignment and also rather lackluster in comparison. It also only rewards one person rather than the entire group. I'd suggest easing the restrictions on the item given out, and possibly giving a second item.
Particularly when it is insanely hard.
Nah, people get a big reward for picking the 'evil' option of a certain other quest. Nobody has complained yet that the 'good' option pales in significance.
Maybe they should, but it all balances out in the end, as you see.
VP, when I used to do it on an all-Neutral team, I used to simply take the awesome reward, sell it off, and we'd split the cash. Since Corals is a hard quest requiring a good team it'll be with PCs you ICly trust anyway.
The Evil Option can lead to actual roleplay consequences.
The Good Option is risk-free.
Personally I like different types of rewards for good/evil choices, if anything I would like to see more on quests.
Quote from: Nuclear Catastrophe;216192Nah, people get a big reward for picking the 'evil' option of a certain other quest. Nobody has complained yet that the 'good' option pales in significance.
Maybe they should, but it all balances out in the end, as you see.
So your reasoning for not looking into the rewards being GOOD only is because a rather easy 2-6 quest hasn't been complained about?
Taking slaves and slavery itself is a mix of many things, good vs evil being a small portion of that but nowhere near the primary deciding factor. People can even easily argue that slavery itself isn't even evil in this world where there are canon orders of churches and paladins that have them, and other places where it's an entire caste of people and just normal.
?
If you take slaves on this quest its evil. Pretty blatant case.